A few issues

Leapchild
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Joined: 10/09/2011
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Project:Morroblivion
Component:Creatures and Items
Category:bug report
Priority:normal
Assigned:Unassigned
Status:closed
Description

1: Some potion effects are way too powerful. Most notably damage attribute effects, restore magicka and feather. For example if the effect is damage health 10pt for 18s then the total damage from the poison is 180 health points.

2: Some shopkeepers have unlimited amounts of saltrice or several hundreds of them and the armorer in Balmora sells Orcish armors.

3: Some items, most notably misc bottles and imperial armors glow a lot.

4: Item icons should be changed to match the ones in Oblivion.

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Darth South
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I can answer to the four, as I put them there. We have actually discussed about it and decided things with Morrowind origin, should have Morrowind icons. We generally try to keep Morroblivion sperate from Oblivion as much as possible.

And seriously??? Are you implying that Oblivion icons are better than mine's!?!?! :D

Leapchild
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No, most icons are fine. But some misc items and for example the icon for Cloudreaver looks out of place.

I was also hoping that someone could fix the problem that exists with the Oblivionized enchants mod for Morroblivion. The problem is that the "constant effect" enchants are simply too powerful.

So if someone could nerf these enchants and also the effects of the potions I mentioned that would be great for gameplay.

Clint
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Morroblivion icons pwn lame Oblivion icons. Dude, they're classic.

I agree that some armor like the imperial guard armor is way too shiny.

Darth South
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Icon of Cloudreaver was not designed by me it came with Vvardenfell Imports. :D However I think I can make another icon.

thermador
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I'm closing this issue, it's rather a matter of personal preference for the most part.  There are plenty of other topics about merchant inventories.

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