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[REL] Morroblivion Improvement Project

-----------------------------------------------------------Abandoned-----------------------------------------------------------

MIP is designed to Expand and Improve many Aspects of Morroblivion. The Goal is to make most things on-par with the Oblivion Standard meaning to Add Extra Scenery like Flora, Buildings and Crates in a Lore Accurate and Friendly way. The Textures are tremendously improved along with there respective Normal Maps and certain Meshes like Furniture and Bottles will be Round and Smoothed. Scripts will not be touched to keep a certain level of Compatibility for the future, unless otherwise stated in the Change-log. Currently MIP is in Beta 0.1.0 during the first release I suspect feedback and criticism from the community! Does not include content from Morrowind


Fixed Duplicate Guards in Balmora
Added Night and Day Schedules for Patrol and Post Guards for Balmora
Fixed Door Markers in Balmora and Caldera
Added Landscape Effects, Butterfly/Firefly around Balmora
Added keys for All Balmora Interiors
Added Guar Skin Above Doors and some Containers in Balmora, Reflects Concept Art
Fixed Jagged Landscape in Balmora and Caldera
Expanded Balmora to Accommodate the many NPCs
Improved AI Schedules, Noticeably more Advanced in Balmora
Improved Hlaalu and Vivec Textures and Normal Maps
Morrowind Quests have Oblivion Styled icons
Adds a Player Home in Balmora, Complete with Quest

Please See the Change-log for a Full List

Extract the contents of Morroblivion Improved into Your Oblivion installation Location

Oblivion Style Quest icons (Morroblivion v64)
Guar Skin Banners Improved (Morroblivion v064)

Vivec and Velothi Textures Improved (Morroblivion v064)
Hlaalu Architecture Textures Improved (Morroblivion v064)
Tables and Chairs Improved (Morroblivion v064)
Sacks Improved (Morroblivion v64)

User are not Allowed to Modify or Redistribute without Permission
Any Patches or Addition to Morroblivion Improved are Welcomed! Although Please Notify or Leave a Comment, So No Work is Duplicated  


Oblivion Potions (Morroblivion v065)
Elven Map Beta (Morroblivion v065)  

Tyddy
Lord Tarius
ApelCIH
ZuTheSkunk

Edited by: Daggerfall Rebu... on 09/27/2020 - 14:07
Prince-Moth
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I am already working on a

I am already working on a similar project. And I assure you, the work has been done tremendous. It is better to combine efforts.

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I agree, I would like to

I agree, I would like to combine! What work has been done on your end? I only touched up Balmora in the current plugin.

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Mesh of Balmora? Or textures?

Mesh of Balmora? Or textures? I updated a huge amount of textures. Including architecture. Soon there will be screenshots.

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I updated the first post with

I updated the first post with much better visuals and indepth description!

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Maybe I am blind but I cannot

Maybe I am blind but I cannot find any link to download MIP...

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Going to be Released, March

Going to be Released, March 1st

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Thanks. This looks
Thanks. This looks interesting...
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I've released v0.1.0 a few

I've released v0.1.0 a few days early, Since so much has gotten done. Also Faction icons are coming in v0.1.1 ;)

https://www.nexusmods.com/oblivion/mods/49190

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Retexture Hlaalu is simply

Retexture Hlaalu is simply disgusting. I even understood that the original is not bad at all. And on Vivec, I have a more authentic replacement.

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Retexture Hlaalu is simply

Retexture Hlaalu is simply disgusting. I even understood that the original is not bad at all. And on Vivec, I have a more authentic replacement.

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Guess it's a matter of taste.

Guess it's a matter of taste. I think the new Hlaalu textures look great!

The only thing I find disgusting is constantly complaining about others' work that they have shared with everyone else and claiming that you have superior work that you haven't bothered to release. Anyone can be a critic, after all, but it's a lot hard to be a mod author.

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Prince-Moth wrote:

Prince-Moth wrote:

Retexture Hlaalu is simply disgusting. I even understood that the original is not bad at all. And on Vivec, I have a more authentic replacement.



How rude of you. It is disgusting that you troll DaggerfallTeam to put his work down each time you comment. Where is your work to show and prove you do so much better? Frankly, I don't care. After reading all of your negative comments lately, I don't even have a desire to check anything out that you may even share in the future.
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DaggerfallTeam and I get

DaggerfallTeam and I get along great. Therefore, there is no trolling here. This is nothing more than simple criticism.

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You will see progress, do not

You will see progress, do not worry. The DaggerfallTeam himself is familiar with a small part of them.

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Prince-Moth wrote:

Prince-Moth wrote:

DaggerfallTeam and I get along great. Therefore, there is no trolling here. This is nothing more than simple criticism.



I hope this is true. I do not like to read toxic or negative comments on these forums. At first, I was trying to give you the benefit of the doubt, thinking that maybe there is a language barrier and you were having difficulty translating the words appropriately. Constructive criticism is fine, but tearing another down only to promote oneself above does not sit well with me.

 

The majority of us here are fans of not only the Morroblivion project, but also admirers of the work being shared by all. It inspires me to see any effort still being spent on this project. This TESR community as a whole has motivated me to learn how to become a mod author myself. I look forward to seeing future development and thank all who are participating in it.

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It is you lowered my karma?

It is you lowered my karma? What for?

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My apologies, Prince-Moth. I

My apologies, Prince-Moth. I gave your karma back to you. I clicked the thumb down button when reading the post that prompted my earlier comment and forgot to negate after your reply. Please do be careful how you come across on the forums. Negative comments will attract negative reactions.

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I officially have Unique

I officially have Unique Faction icons implemented for v0.1.1!

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All Factions? 

All Factions? 

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I updated the texture of

I updated the texture of Vivec today. I want to replace the screenshots.

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I am sorry, not that thread.

I am sorry, not that thread.

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Yes, All Factions and their

Yes, All Factions and their Quest have Oblivion Styled icons

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The new Faction icons coming

The new Faction icons coming in v0.1.1

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HD Intro Video, 1080p 16:9

HD Intro Video, 1080p 16:9

Improves the Morroblivion Intro significantly, 1080p 16:9! Highly Recommended if your doing a New Character.

Credits to Chesko for the original Morrowind version!

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Concept Art Loading Screens

Concept Art Loading Screens

Adds the Concept Art Based Loading Screens, They'll Randomly appear. I only assigned a Bunch of Places in Vivec and Balmora to exclusively load these.  Credits to Phobos

Original Mod

Concept Art Based Loading Screens

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I decided to post the Fixes

I decided to post the Fixes/Enhancements, I've made primarily for Morroblivion v065 might work with v064 but untested.. These are all posted in the Dev Download Section of the Morroblivion Discord Server.

I've made these with the intentions that they be merged into future versions of Morroblivion.

UPDATE: The latest Master File Update v2020.10.10 contains the removed mods from this Post.
 

Nwahs and Mushrooms Team Silt Strider Replacer

  • Fixed Material Maps
  • Fixed Flags
  • Added 1 new normal map

PeterBitt and Pherim Nix-Hound Replacer

  • Fixed Flags "Used the Sheep as an Example"
  • Fixed Material Properties
  • Added a Normal Map
  • Optimized with Pyffi

PeterBitt and Pherim Cliff Racer Replacer

  • Fixed Flags "Used the Imp as an Example"
  • Fixed Material Properties
  • Added a Normal Map
  • Optimized with Pyffi

Fort Firemoth Leveled Skeletons
Used Vanilla Oblivion Leveled Skeletons

  • Makes all of Fort Firemoth Skeletons Leveled
  • Added Additional Path Grids

mwWeather Region Sounds (Alpha)

  • Fixed the annoying howling wind
  • Adds AMBR sounds based on Vanilla Cyrodiil Regions with proper settings

Fixed Rug Models (Alpha)

  • Added Missing Specular Color
  • Removed Collision (Not Needed? as it's a Rug)
  • Added Missing NiStencilProperty
  • Added Bump Map Luma Scale
  • Fixed NiNode Flags
  • Fixed NiTriStrips Flags

The Caldera Patch (Link Back to a Previous Upload)

  • Added some Crates and Barrels to the Sides of Buildings, Make it feel less empty
  • Fixed All Interior and Exterior Door Markers, Most where raised off the floor or pointing the wrong way.
  • Fixed exterior Path-Grids, The interior path-grids seem adequate.
  • Fixed the excessive use of Vertex Colors
  • Fixed Jagged Land
  • Fixed Interior Lighting

 

ChampionOfHircine - Dwemer Mesh Improvement Exterior

Tyddy - Redoran Arkitektora HQ

 

 

 

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The Silt Strider has some

The Silt Strider has some issue with graphic effects like fog. The "Tri Tent.Leather" above the driver seat shines through fog like it is not affected by it. I guess this whole construction, that was added to the Silt Strider, is missing some properties. I had to go back to the original mesh because this replacement looks really strange.

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Bullfrog wrote:

Bullfrog wrote:

The Silt Strider has some issue with graphic effects like fog. The "Tri Tent.Leather" above the driver seat shines through fog like it is not affected by it. I guess this whole construction, that was added to the Silt Strider, is missing some properties. I had to go back to the original mesh because this replacement looks really strange.

That's a known issues, I'll work on a fix