WIP: this method is missing cues on how to handle animation tags to insert audio; more precisely (deadman quote): "foot steps being a big one or noises during an idle, attack swings are also in that category"
For a more comprehensive guide on how sound should be added, look at http://www.nexusmods.com/skyrim/mods/15238/?
Suggested tools (actually used for converting Cliffracer MiroslavXD's animations)
3ds Max 2010
FBX import 2009.4
Havok Content Tools 2010.2
1) Import FBX using these settings:
Will be giving these errors
3) Select export from Havok Content tools and use these settings
select file and run the selected configuration