So, as the title suggests, I've been a professional 3d artist for 15+ years now. I'm primarily a rigger/tech artist, but there is very little that I can't do. I'm currently taking time off to work on my portfolio, and I figured joining a mod team would be a great chance to populate it (the portfolio) with more content. I've worked with just about every major game engine out there and I have a lot of experience with getting an asset from concept to final product. I have nothing but free time right now, so I can work on this project full time. I can also write simple tools in MAXscript to assist other artists in development.
I've been playing TES games since Daggerfall (now I feel old lol)
3ds MAX / MAXscript, Photoshop, Zbrush, Substance Painter, CryEngine, Unreal, Unity,