.SPT ( SpeedTree ) Conversion

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Sjors Boomschors
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More info will be posted later, getting late on this side:

I am still hoping to hear back from Macorn if the suggested tree conversion is posible. It is posible I know that, I did all SI trees already but the result is not very good. Conversion has to be done automaticly with the correct tools for it to be perfect.

Here is a first impression of a manualy converted tree:

Top = Oblivion tree with billboard nodes
2de = NifSkope version of Skyrim tree with fond nodes
3th = Skyrim tree with single fond nodes
Botom = Skyrim tree with dual fond nodes

For some reason I cant port over the Billboards correctly so I whent for fond nodes, like seen in all default Skyrim tree models.

maniatree03 RF1.nif

Shadow
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Yeah that is definately a lot

Yeah that is definately a lot of lost foliage, but I guess it is a start.

Macorn
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Heh

Guys, want help. But right now can't, I'm too tired from programing.
Need a little rest

Sjors Boomschors
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gidz89
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Try GrowFX, it's compatible

Try GrowFX, it's compatible all the way through to 3DS Max 2013

it's around £300 so perhaps we could all muck in and get a licence if its right for the job, i doubt anyone wants to start pirating here might aswell try and keep this as above board as possible

Sjors Boomschors
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I am not trying to make new

I am not trying to make new trees; I am trying to convert the Oblivion one to the Skyrim standard. The only problem I have at the moment is the conversion of the billboard nodes. Without billboards the trees do not have any leaves.

 

 

 

gidz89
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Yes i know your trying to

Yes i know your trying to convert i think GrowFX can be used to import .spt files into 3ds Max 2012, i assumed that's what you needed? And i wasn't being serious i was being sarcastic

Sjors Boomschors
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gidz89
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Well i found this here:

Well i found this here: http://lumion3d.com/forum/importing/speedtree-studio-6-compatibility-question/?action=printpage

i'll quote it:

"There is a reasonable alternative product to Speedtree that I have been using for a number of years now called GrowFX, a plugin for 3ds Max. It's certainly not as fast or friendly to use as Speedtree, but the results are just as good in most cases, and around 97% cheaper!! And there are no restrictions, you can use the content in any other application, therefore you only need to create a plant or tree once.

If anyone is interested : http://exlevel.com/ (http://exlevel.com/)
About $325 for a single user license. A number of Youtube tutorials are available for GrowFX, and the latest version also has wind effects that can be adjusted for each plant/tree component.GrowFX 1.7.0 - Creating Wind Animation (http://www.youtube.com/watch?v=lg3xVmKRCLI#ws)

I did have an interesting conversation with IDV regarding their product suite, pretty much to the effect that it was completely useless to offer more affordable products for creating content for such a narrow range of applications. There really needs to be some serious competition in this area to drive down prices.

Cheers..(I think I'll be sticking with GrowFX!!)"

 

It's an alternative to SpeedTree so i assume it would do the same thing. Theres also this free alternative aswell: http://www.itoosoft.com/forestpack.php

gidz89
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If all else fails, you could

If all else fails, you could use a trial version of 3DS Max so you can use the Digimation SpeedTree 4.1 plugin right?

Trial: http://files.modacity.net/software/3dsmax/3dsmax9.zip

Sjors Boomschors
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No I cant, I used those in

No I cant, I used those in the past, imposible for me to run those again.

gidz89
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damn hope you wouldn't say

damn hope you wouldn't say that short of a complete system reset or dualboot you can't, way too drastic of a measure

take it you've used from 4 all the way up then.

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You could try using a Virtual

You could try using a Virtual Machine.

ironman12345
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SB,Have I lost the plot

SB,Have I lost the plot here,are you just trying to get the trees that are in Oblivion into the ObliviSkyrim world spaces.?

 

Sjors Boomschors
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YES, thats the plan.Has this

YES, thats the plan.
Has this already been done, hope not ?

ironman12345
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No,not to my knowledge,I can

No,not to my knowledge,I can help with this [maybe],but the trees in Oblivion move [well the leaves do],but in Skyrim they seem to stand still.

Have we got to make them move like the originals.?

The grass sways in the wind too.

 

 

Sjors Boomschors
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Personally I like to make the

Oblivion uses a fixed trunk with some branches and billboard leaves that move in the wind independent from the branch movement.

 

Skyrim has to my knowledge a fixed trunk with some branches and so called fond meshes as leaves that move in the wind when the branches move.

 

I do not like the Skyrim fond meshes due to the fact that they are:

- Fixed to the branches, move with the branch

- They look flat from certain angles

- They disappear when looked at from the side

 

At this point I have no idea if Skyrim trees will even work with billboards leaves.

ironman12345
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Understood SB,I will use the

Understood SB,I will use the first option for a few tests [Oblivion tree with fond meshes],Speedtree can be used to test different wind speeds etc,and I can tweak the texture in my paint progs.

Then if I can add billboards [that respond to the wind differently than branches],it might work.

Will post a pic later if I can get all the tools to behave correctly,I am having some trouble getting the .spt files into max,but I have some other tools that should be ok.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ironman12345
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I have the same problem as

I have the same problem as you SB,I can`t get the .SPT plugin to work on my max install.

Sjors Boomschors
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gidz89
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yea i had the same problem

yea i had the same problem myself yesterday installed everything, can't import an .spt

ironman12345
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We could use the Skyrim pine

We could use the Skyrim pine trees for the northern snowy areas,as they would be pine trees leading up to the Bruma and higher mountain areas.

 

Sjors Boomschors
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eloth
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is it possible to convert

is it possible to convert morrowind tree model to speedtree, alas morrowind tree branches with speedtree leaves?

Sjors Boomschors
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No I can’t import models into

No I can’t import models into SpeedTree at this moment.

The problem is that I can’t export from 3DsMax in a SpeedTree file format.

If I could then it would be possible I think.

Gothryd
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Here's big modder's resource

Here's big modder's resource for trees:

http://skyrim.nexusmods.com/mods/19268

Sjors Boomschors
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Thank for the TIP.That

Thank for the TIP.

That resource looks realistic, maybe it will be used in time.

 

 

 

 

Sjors Boomschors
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hangman04
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Also check Lush Trees for

Also check Lush Trees for mesh variants and Trees HD vor better and a more variate texture. Unfortunately the mods are designed for Skyrim foliage and not Morrowind's. But maybe the mods are helpful if the authors agree to share their resources.

 

Dark_Ansem
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how much smaller are

how much smaller are oblivion's textures compared to skyrim?

Sjors Boomschors
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@Dark_Ansem:I think the

@Dark_Ansem:

I think the Oblivion Textures are 512x512 / 1024x1024 / 2048x2048 are the same size, it all depends what quality texture packs you are using.

 

I see some members have downloaded the “TES4 - Tree Meshes Shivering Isles” resource, plaese let me know if the models in this package are usable in game. If the resource is usable I will continue with converting all the .SPT Oblivion SpeedTree files to Skyrim .NIF Files.

Sjors Boomschors
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I was just wondering becouse

I was just wondering becouse It’s been 7 weeks now without any feed back or requests for all the Oblivion tree meshes.

 

Some members have downloaded the “TES4 - Tree Meshes Shivering Isles” resource, plaese let me know if the models in this package are usable in game. If the resource is usable I will continue with converting all the .SPT Oblivion SpeedTree files to Skyrim .NIF Files.

Clint
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Hey SB, do you think you

Hey SB, do you think you could do something like this to give us a good idea of how the Oblivion to Skyrim tree conversion looks? For example, I was thinking maybe look up the few types of trees that are in Seyda Neen. Then you know how Eloth replaced those TES3 trees with TES4 trees? Well, see if you can convert those TES4 trees that Eloth put into Morroblivion's Seyda Neen, and then put them into Skywind's Seyda Neen. Then post a before and after screenshots to show the comparison. I'm hoping that it's something close, and judging fromt the pics you showed before, I think it'll turn out good.

This is just me throwing an idea/example out there to see if we want to use converted TES4 trees.

Dark_Ansem
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someone test this, please.can

someone test this, please.

can I simply check them out in Nifskope?

anthelius
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very interested as well, if

very interested as well, if this can make skyblivion atmosphere closer to the original game ; ) ...

Sjors Boomschors
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I finally succeeded for 100%

I finally succeeded for 100% in porting a TES4 .SPT into a TES5 .NIF File,

including the Mesh, UVmap, Textures and long awaited Billboard leaves.

It will take a little bit more work to perform but it can be done.

 

All I need to know is; does Skyrim support Billboard leaves ?

I know the default trees do not have them.

 

 

 

 

 

Sjors Boomschors
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I need to know; does Skyrim

I need to know; does Skyrim support Billboard leaves, and how to set it up ?

Clint
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That sounds awesome SB, I

That sounds awesome SB, I wish I knew the answer to your question.

ironman12345
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Am I alone because the trees

Am I alone because the trees in my skyrim install do not move in the wind at all,only the grass responds to the wind.

Even high in the mountains the trees just look static to me,so they don`t use much animation at all imo,or are they supposed to sway in the wind,?,they don`t for me.?

 

alexanderb
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SB, if u can send me a nif i

SB, if u can send me a nif i cna see if it will work in skyrim, and i could try to figure out how to set up bill board nodes.

SupremeEpicness
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@Ironman 12345If your frame

@Ironman 12345

If your frame rate drops below a certain point tree animations stop.

Gothryd
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@Ironman 12345:Try to add

@Ironman 12345:

Try to add this to your skyrimprefs.ini under [Trees]:

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=40
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1

ironman12345
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Thanks! Gothryd &

Thanks! Gothryd & Supreme,

Supreme,my system is a self built 4 core AMD running at 4Ghz per core,with graphics memory DDR3 & core running at 850Mhz [core],so no FPS probs.

Gothryd,thanks for the prefs list,I forgot to set those.

 

Sjors Boomschors
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Download link

Download link to - TES3 & TES4 Converted Trees - WIP Version: 0.1

- - Download link removed - -

WIP files released for others to review and test, feedback is needed to make the conversion better. The converted trees in this package originate all from TES4 - Shivering Isles. This is not a mod; it’s for testing only.

 

Please report bugs and things that need to change. I use a self made conversion script to convert all the trees at ones into Skyrim .NIF files. There is no need for doing things by hand if it can be done automatically for all 150 trees in one go.

 

I can rotate, rescale or modify the trees by script, just let me know what needs to be done and I will include the changes.

 

Still to come in a next version:

 

- All TES3 Oblivion trees

- All TES4 Oblivion trees

- Tree Billboard leaves

- Tree Collision meshes

 

( All trees use the same textures, pointing the texture paths to HD textures is required )

Sjors Boomschors
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Sorry, download link removed,

Sorry, download link removed, files where not usable in game.

I am working on fixing the problem.

 

 

 

 

Sjors Boomschors
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Project update:

Project update:

 

- I still need to convert the 50% of the Oblivion trees

( This will take a week to complete )

 

- I need to finish conversion into Skyrim .NIF format

( 3DsMax export plug-in not available )

 

 

I am facing two massive issues:

 

- Getting the billboard leaves to act like billboards

( Cant get the mesh billboards to function in 3DsMax )

 

- Getting the entire tree to export correctly from 3DsMax

( 100% functional 3DsMax export plug-in not available )

Sjors Boomschors
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I need some one to converting

I need some one to converting my tree models into Skyrim .NIF files. Apparently I do not understand the process to produce those files. Send me a PM and I will provide a sample for you play with. When sample returns to me in working order a link will be provided to +150 TES4 trees to be converted.

Sjors Boomschors
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I am finally making little

I am finally making little progress.

http://img689.imageshack.us/img689/6240/sicktree.jpg

Here is a picture of the tree from the first post in Skyrim, well at least 50% of the tree is visible.

Sjors Boomschors
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Finally success! The tree

Finally success!

 

The tree does suffer from a little bit of conversion sickness, but that can be tweaked out later. If I manage to get billboard leaves to work in the near future then it will be an almost replica.

 

Link:

http://img853.imageshack.us/img853/2276/treeport.png

 

anthelius
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wow, this is really promising

wow, this is really promising

Clint
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Looks good SB!

Looks good SB!

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