How To Fix The Problem Of One Character Being Dovahkiin, COC And The Nerevarine?

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Vivec
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So, if I am correct, we'll eventually have Cyrodiil and Vvardenfell in Skyrim's engine. Now, we all know that there are a few problems with this. If we play all on the same character, it'll make no sense as to how you lived long enough to be around for all three events, and being Dragonborn breaks Oblivion's plot(because, if you're dragonborn, you could just light the dragonfires yourself). For the first problem, we could make some bullshit time travel lore to fix it, but that would just be bad. For the second...I don't even know if there is a way to fix that. So, I guess in this thread, we can and try to think of good ways to fix these problems(and I personally don't think time travel is a good thing).

Iniquity
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Hmm, maybe we can do it like

Hmm, maybe we can do it like tale? Child and Mom. And the Child is asking mom about dova's or nere's history. And we can select it.

Vivec
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@Inquity: So, our actions in

@Inquity: So, our actions in the games would be like playing out a story? Sounds interesting.

RammS
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http://morroblivion.com/forum
Iniquity
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Vivec wrote:@Inquity: So, our

Vivec wrote:

@Inquity: So, our actions in the games would be like playing out a story? Sounds interesting.

Yeap ) When you want to go out of the history, you will go in the specific location. And mom and son will talk again)

 

Wow, RammS, im sorry) I hadnt seen your message(

plerer
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As I said in this thread:

As I said in this thread: http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2577

How about if we do what they did in Red Dead: Redemption?

It's all one family line, and all your players after the first are "descendants" and have the same traits (Possible dialogue: "You look just like your father") etc.

alexanderb
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What about the armor? Taking

What about the armor? Taking it from 1 game to the other?

alexanderb
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it would be really hard to

it would be really hard to answer that

Shadow
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I still consider my idea on

I still consider my idea on the other thread the best one I have seen so far.  If you guys haven't seen it, please read it. It takes care of all problems with the time differences, and has what I consider a great storyline (if implimented really well).

Also, can we get a Moderator to merge the two threads, it just gets confusing with two threads talking about the same thing.

seldalore
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:o

This whole "lore" dilemma does not concern me. I'd be spending 90% of my time on Vvardenfell anyway

Also, an elf could have been around during the past 3 TES eras, right? Don't they live up to 1,000 years?

mycorn
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Surely Divayth Fyr was still

Surely Divayth Fyr was still hanging out in the Corprusarium when Alduin was defeated...

ironman12345
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I am proberly way out of

I am proberly way out of order,but the whole of the Elder Scrolls idea rings around time travel,even in skyrim,there is magic everywhere,wizards,witches and powerfull mages.

So in my opion jumping about in time is done all the time,we fast travel etc,so a mere 200 years is nothing.

About the armour and weapons,Dr Who jumps around everywhere in whatever he is wearing,so in a game with magic and the above mentioned things,anything seems cool.

But maybe I am just getting too old to judge.

 

Clint
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Yeah I agree with the others.

Yeah I agree with the others. This actually bothers people? To me it's just playing TES3 with better graphics and gameplay, I don't need to have a special quest or story for that. My $.02

Airemix
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Hi all, I just made an

Hi all, I just made an account to mention something here that I noticed while playing through Morrowind today that leads me to believe this is not actually a problem.

From the Lost Prophecy of the Nerevarine that you obtain from Gilvas Barelo: "But Dragon-born and far-star-marked, Outlander Incarnate beneath Red Mountain." In other words, the Nerevarine is explicitly Dragonborn, unless one cares to argue that Azura, as the source of the prophecy, is wrong. It follows that the reason he couldn't just use the Thu'um to launch everyone into the sun is because there were no dragons around for him to snack on.

During the events of Oblivion, he's honestly unaware that he could potentially light the dragonfires. Everyone says that only a Septim can light the dragonfires, and it's not like he has any reliable way of knowing otherwise. (Though this does move the ending of Oblivion closer to 'bitter' than 'sweet'.) It's true that he has access to the prophecy, but there's only one word in all of Vvardenfell that actually refers to him as dragonborn - it's understandable he would have missed it. He's still around in Skyrim because, thanks to the corprus, he doesn't age.

The biggest remaining problem, as someone pointed out earlier, is "How does the player move back and forth between all three time periods with all his gear?" Fortunately, Bethesda has again solved this problem for us by giving us an Elder Scroll to play with. The typical side effects of looking at an Elder Scroll include blindness and insanity. Didn't it seem weird that the Dragonborn could not only read it an infinite amount of times, but also actively use it as a spell component and not suffer noticeably? He's dealing with a power far beyond the Thu'um, after all, and he can be harmed by far less powerful things, like swords.

The answer to the dilemma is that the Scroll caused far more insidious damage to him. The effects of being BFFs with Azura, blessed by Akatosh, and protected against disease/age/what-have-you by corprus (I suspect this has something to do with Lorkhan's divine essence, but there's no specific support for that) were enough to protect his mind and body; however the Scroll, as an object/entity outside of time, shattered his timeline instead. He now finds himself moving from time to time loosely, rather than being bound into a single tread. The really convenient part is that since this event occurred outside of time, it can affect him before he even possesses the scroll, meaning the player can move freely between all three times from the very beginning without violating story principles. The corprus helps him maintain an illusion of continuity in this manner: he can leave Vvardenfell, go live in Cyrodill for fifty years, and return to Vvardenfell two minutes (local time) later, and because he doesn't age the only thing people would notice is that he changed his clothes. The shattering wasn't complete; he still has to do quests in order, but he can move between the three times without issue.

The largest remaining issue that I can think of is, "Why is such a powerful character always imprisoned/about to be killed at the beginning of each game?" The answer is simpler than you might think: depression. After the events of Morrowind, he's facing an eternity alone - any family he started would eventually wither and die. Add to that, as far as he knows he's already peaked, and will never equal his past accomplishments again - post-achievement depression (this effect is a real thing, though I don't think it's called that). So he hits his low point and winds up in the dungeon in Cyrodill. Then the Emperor gets killed right in front of him, which actually turns out to be really good for his emotional problems (I dare you to find another context in which that sentence makes sense). He rides the high from Oblivion for quite some time, but after two hundred years of watching sentient life make absolutely no progress at all, he's in the dumps again by Skyrim, and probably really wouldn't mind dying all that much. Suddenly: dragons. Life is good again.

I was going to do a section here where I weighed the advantages and disadvantages of this approach, but this took much longer than I expected to type out, and this is probably way too much for a first post anyway. Thoughts?

EDIT: Changed 'effect' to 'affect'

Iniquity
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Smth like a Tale :)

Little House. Field. Twilight. The birds are singing.

Two children run around the house under the light of the windows. One of them is the savior of the Dark Elves - Nerevarine, the second - a fearless Dovakin. They are in the heat of the battle against evil! The enemy comes nowhere to retreat. Suddenly a cry goes Dovakin accident in the Nerevarine. Nerevarine offended, puts a sword to strike ...

But there the glorious warriors called to the house.

- Fame, Kay, in the house!

Fatigue in the eyes of the military changed they fury. The children went home to bed.

We lay in bed and mother came to they room with a book.

- So what? What kind of story to tell you today?

 

> About Dovakin!

> About Nerevarine!

Mrthecheesecaker
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I think Airemix deserves

I think Airemix deserves applause for that idea. Personally I have always seen the player character as the same person throughout but this puts it into a realistic perspective. The next part is to work out how the transitions between different times would occur. Thinking something along the lines of The Time Travellers Wife, shifts could be random initially but the Player can learn to control them (through a quest maybe?).

Another idea would be to play the other games as "memories" or dreams that the Dragonborn has. For example, sleeping in a bed gives you the option to relive the events from your past.

Yet another idea would be to forgo the optional transition and have the games play through chronologically. Meaning that once the main quest in Morrowind or Oblivion is complete, you have the option to leave the country via a boat or wagon etc. which plays a cinematic (or maybe just text) describing the events that follow. After the story filler, you them wake up again about to be executed/in prison.

The dilemma regarding transfer of items between games as well as the relative levelling could be resolved by somehow NOT transferring said items and skills. That every time the player shifts, they only have the items and skills they gained in that era

Shadow
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Actually, I used many similar

Actually, I used many similar ideas in my post in the other thread.  Everything is really up to whoever decides to make the travel mod.  Like everyone else, I don't care as much about the method as I do about just playing Morrowind in an updated engine.

Also, I hate to sound rude here, but stop bringing up a "don't transfer your items, skills, etc. idea".  That was one of my biggest reasons for playing Morroblivion, and I'm sure it is a big reason for many other people.  It is quite simply, a bad idea.

Not necessarily to you Mrthecheesecaker though, just in general.

ironman12345
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I think the problem is that

I think the problem is that in a game [or linked games] you can`t please everyone.

Some just play skyrim,others like morrowind,but jump into play skyrim,others like oblivion and some just play whatever comes to mind.

The point is that when we play morroblivion,some of us might do half of the main quest,then jump back in time to morrowind,where the emperor is still alive and kicking.

I do not think that many guys are going to play the whole of morrowind,then the whole of oblivion and then start from scratch in skyrim.?

In truth they are separate games I quess,and at this time skyrim is the latest and most played.

But the fact remains,that even by using the unlinked games we are jumping back and forth in our minds anyway.

 

Mrthecheesecaker
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Sorry about that Shadow, but

Sorry about that Shadow, but to each their own. Personally I'd rather play without the advantages but that's just me. I'll try not to post something that's already been covered elsewhere but I'm new here so (insert excuse).

Shadow
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That's perfectly fine, and

That's perfectly fine, and don't get me wrong, I liked some of your other ideas. Anyway, welcome to the forums.

I do worry about the advantages you might get playing through all 3 games, but I think that those could be mitigated, either through increasing the level cap of enemies, or just self-control on the part of the player (purposefully leaving your items behind).

Airemix
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Shadow, I agree completely.

Shadow, I agree completely. While it's fun to try to justify things from a lore perspective, ultimately the player could be teleported between games by a dancing winged Val Kilmer and I wouldn't care one bit. I just want to play Morrowind (and now Oblivion) on a modern engine, with a single character. That sense of size, detail and continuity of the world is just outstanding.

Ironman, I thought you brought up some good points too. I don't particularly want to be locked into one game at a time, though I understand why others may find the idea appealing. I just discovered Morroblivion a few days ago, and I'm close to finishing the main quest and most guild quests in Morrowind without having gone to Cyrodill even once yet, but most of that is just because it's been so long since I've played it. Once I get used to that, I certainly won't want to restrict myself to just one province.

Mrthecheesecaker, I think you're right on with the transitions. The only real concern I have with that idea is that the player's ability to choose what to do has historically been an important part of the Elder Scrolls series, and I personally would be reluctant to infringe on that freedom for any significant period of time. But if the period of forced transitions was only as long as, say, the tutorial area in Skyrim, I think it could neatly avoid that issue and be a superb way of integrating the games.

lawliet1979
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Something that would be

Something that would be complicated, but amazing to see:

Have the player begin in morrowind (since it is the earliest game) and learn he is the Nerevarine. Then after the killing of Dagoth Ur and the destruction of the heart, a quest tying the player into going to prison starts Oblivion, thus the Oblivion Crisis. Things involving the oblivion crisis must also begin to happen in Morrowind (ie. once the player begins the oblivion campaign, Oblivion Gates open in Vvardenfell as well.) Once the player finishes Oblivion, the endgame scene with Martin talking about the champion of cyrodiil being the scribe of the next elder scroll ques the Aldmeri Dominion attacking the imperial city. The imperials along with the help of the Nerevarine/Champion of Cyrodiil defeat them and sign the White-Gold Concordat (of course, to make this fit, lore and dialog would be needed to be added in Oblivion to simulate the knowledge of the growing Aldmeri Dominion). Then a quest involving the player entering Skyrim ques the capture due to crossing the border illegally, thus beginning the Skyrim Campaign.

The transition of time between the games would have to be simulated somehow (ie. when the Aldmeri Dominion are introduced by attacking the imperial city, Morrowind's Red Mountain has errupted, destroying the land and being taken over by argonians like the lore says.)  Like Airemix says, the not aging effects of the Corpus makes the player able to be in all three games.

Iniquity
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In my opinion games must be

In my opinion games must be separated. It is not one history. Nerevarine is not Dovakhin.

Neodavid
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Compromise

I say we take Airemix's Idea, but add Time rifts in certain area's in each continuous Area. Something that looks like Hermaus Mora probably.

The Nerevarine/CoC/Dovahkiin is the only one who can see and interact with these time rifts due to his/her exposure to godly forces, especially Akatosh, who symbolizes Time.

The player could start in Morrowind, Play though the campaign and complete the game, then find a strange Rift in time near (insert Airemix Genius story point here) and be fast-forwarded to Cyrodiil in the imperial dungeon, all armor and weapons would be confiscated temporarily but regain able through say a chest should you return to the dungeon to the time rift in your cell which will take you back to post-campaign Morrowind. The same with going to skyrim.

You could beat the Oblivion story to your hearts content, then you can return to the imperial Jail and even back to play in morrowind more.

The NPC's don't notice your clothes/Power much anyway, Nobody seemed to notice i was wearing Ancient falmer armor and carrying the bow of a god(Auriel's Bow) in dawnguard, nobody even stopped to take notice of it.

Or you could head to perhaps the Elder council chamber(or maybe the temple of Akatosh where martin turned into a dragon) to find another time rift that advances through a cutscene, strips your gear, and drops you in a cart bound for Helgen. And of course, a chest so that you may reclaim your lost belongings perhaps on top of the helgen tower where you jump to the inn, so you can only retrieve your items after the initial attack.

Add Map-travel points so you can go from skyrim to morrowind without needing more time rifts, and just Disable shouts in Cyrodiil and Morrowind through perhaps a region effect similar to the way Frostfall manages its Weather scripts and Exposure.

It makes since because Akatosh symbolizes time, as well as being the Father of Alduin, and the one who gave the Dragonblood to the septim bloodline, Making them Dragonborn.

Therefore, Being the Nerevarine would make you nearly Immortal, since your also the dragonborn, your Twice the Immortal due to the Dragonblood(Dragons can live forever, Paarthurnax is example) You have also been exposed to pure Godly power (Being in close proximity to Mehrunes Dagon and Martin Septim as a Dragon). It makes since that the Elder Scrolls(Being FRAGMENTS OF CREATION and all) Could have unpredictable Effects on someone who was Twice Immortal, Favorite of the gods, and exposed to incredible Power, such as time travel through the different era's in tamriels Violent History.. We could even graft the Elswyr mod into the Oblivion era to make the world even MORE immensely huge, and i think theirs a Valenwood mod too.

The only drawback to my plan would be that for lore and continuity's sake, you would have to play all 3 games in order.

Mehh
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Or if you want everything to

Or if you want everything to be simple, you could take the less fun excuse and say the traveling through games isn't cannon. =p

Mrthecheesecaker
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Wow

I love this. Personally playing the games in order would be great in terms of story and progression and it's how I wuld want to play it. However of course, others wouldn't necessarily agree and want to move between at will. The idea of having fixed rifts makes a lot of sense to allow player control of the shifts. I think having access to these rifts as a quest that can be completed at any time would balance this maybe?

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Maybe some kind of dimension

Maybe some kind of dimension travelling? Paraller Tamriels? That won't be easy to tie together, as we somehow have to make our character ,,travel" intact ( all equipment and such ).

Neodavid
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Mrthecheesecaker wrote:I love

Mrthecheesecaker wrote:

I love this. Personally playing the games in order would be great in terms of story and progression and it's how I wuld want to play it. However of course, others wouldn't necessarily agree and want to move between at will. The idea of having fixed rifts makes a lot of sense to allow player control of the shifts. I think having access to these rifts as a quest that can be completed at any time would balance this maybe?

 

I had imagined chaining the rifts to the completion of each main storyline, for example to go to skyrim you woud have to experience the Transformation of Martin and the Amulet of Kings and the Expulsion of Mehrunes Dagon from Mundus(close-up i might add). And either having a quest saying something like "You feel something calling you to said general location" or just stumbling across the locations on your own.

 

I figure they would work simaler to to the Tiid-Ahkraan(Time-Wound) in skyrim where you could use the elder scrool to look through time, except in this case you don't need to use it, just carry it(possibly add a new scroll in Morrowind, and one to Oblivion that the player can aquire and carry to be able to see/Use and Time-Rifts and Travel between them.

 

Maybe when you complete Oblivion and get the fancy special armor, you are also granted an elder scroll that martin left behind for you specifically that will that the "The scroll is pulling me in (yada) direction" or some such cryptic buisness. I haven't played Morrowind myself because i don't own it so i don't know how i could fit that in.

Neodavid
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Just to summarize

Just to summarize, it would play like this

 

Morrowind Main Story

Recieve Elder Scroll

Elder Scroll gives quest that leads you to time rift

Enter Time Rift

Appear in Imperial City Jail after explainatory Cutscene

Oblivion Main Quest

Recieve Elder Scroll

Recieve Second Quest to Skyrim Time Rift

Proceed to where Martin turned into a Dragon(Since the amulet of Kings Power was dispersed there)

Proceed through Rift

Appear on cart heading to helgen after explainatory cutscene

Skyrim Main Questline

 

Once you aquire each elder scroll, you can travel through the Rifts at will, even during the main quests.

When you first enter a Rift and begin the next game, your gear will be stripped and placed in a Chest near the Time Rift. or possibly a more lore-preserving way. (This is to reproduce the Relative Weakness of your character in the beginning of the game, but as soon as the tutorial is over you can travel between games freely and recover lost items.) Note that this will also take away your Elder Rift Scroll should you enter Oblivion or Skyrim. It will leave you in nothing but prisoner clothes. Some quest item's will probly stay but idk how it will work, I'm better for the concept and design phases. Scripting a building workable items is not my forte'.

 

Edit: You could also say the Time travel has a sort of "Amnesia-like" effect on your character, causeing them to forget about the adventures outside of the Era they are currently in. But that would kinda break the "I know I'm a time-hopper" lore bit. That really just a player choice what lore to believe though.

Mrthecheesecaker
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I figured that's what you

I figured that's what you meant, and I like this but others might not. That's all I'm saying. Great ideas though. I hope they get implemented.

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Perhaps It could start you

Perhaps It could start you out as Nereverine in Morrowind, you could play through the quest, only to be arrested at the end of Morrowind's quest, Imperial guards haul you back to Seyda Neen, where you are put back on the prison ship. You sleep in one of the beds on the ship and wake up in the Imperial City prison. After the Oblivion quest once Martin transforms into Akatosh's avatar and defeats Mehrunes Dagon Nereverine/COC passes out. He has a premonition, as Dovahkiin and can play the Skyrim quest. At this point you will be able to go to the time rift in Helgen and go back to the Oblivion/Morrowind time. You could have another time rift in the temple in Imperial City, and be able to travel back and forth to and from Skyrim. For travel between Morrowind and Cyrodiil you could have a simple travel mod for ship travel.  

Iniquity
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Why do you so want to the

Why do you so want to the Nerevarine = Dovakine?

Neodavid
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Those sound like good ideas

   Those all sound good bigfoot, but i think the Elder Scrolls make a bit more sense Lore-wise. And we could always include either a few different versions or a config book in-game to change settings like gear removal at start of new campaign, Skill resets for those who may want that, Prerequisits for travel between eras.

   Another thing would be, that there is a bit of a time gap between morrowind and oblivion, therefor a more Mundane transport option wouldn't work quite right compared to time rifts.

Heres a quick Timeline-

 

Morrowind = 3e427

Morrowind Tribunal = 3e428

Morrowind Blood Moon = 3e429

Oblivion = 3e433

Knights of the Nine & Shivering Isles = 4e001

Skyrim & Dawnguard  = 4e201

 

   It's simple enough to see why Time Rift travel by carrying specific elder scrolls tied to those Time rifts seems a more Lore-friendly way to travel between Morrowind, Oblivion, and Skyrim.

 

Edit: Corrected oblivion expansions to the beginning of the 4th era, congruant with the elder scrolls wiki.

Ormin
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What I do not like about this

What I do not like about this idea is locking the player from side quests , I mean - After passing the time rift in Morrowind, we could not do side quests in Morrowind anymore. I think it kinda kills the point of Skywind and Morroblivion ( Am I the only one to play those games for side-quests and exploring rather than main plot ? )

Neodavid
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Ormin wrote:What I do not

Ormin wrote:

What I do not like about this idea is locking the player from side quests , I mean - After passing the time rift in Morrowind, we could not do side quests in Morrowind anymore. I think it kinda kills the point of Skywind and Morroblivion ( Am I the only one to play those games for side-quests and exploring rather than main plot ? )

 

   I'm glad to inform you thats not the case, you could always go back to morrowind and play through side-quests because the time-rifts are 2-way. The summary above was just what you would do to unlock travel between the 3 Games. Also, once the player has started Oblivion  they can travel between Morrowind and Cyrodiil Freely using Fast-travel or walking to the time rifts(for the immersion fans) and your gear won't be changed or removed after the first trip into Oblivion/Skyrim. For the purpose of making it so the player can't say, go through the oblivion turtorial with Full Ebony armor and unique weapons.

   You can retrieve your items immediatly after the tutorial (Through a chest near the time rift to the previous game probably) or leave them behind and only take them with you to morrowind if you wanna play that way.

 

   My design is built for Maximum compatability with the player, with the most Congruant and beliveable Lore, Best working setup, and best cross-game playability.

 

Yes, you can still do all the side-quests, even go back to morrowind from oblivion or Skyrim and do Side-quests.

 

Edit: Another thing we could do for Time-Rift placement would be place them at the Province Borders, Because the player Heroes history is strongly tied to the Land as well, we could say that due to the effects of the scrolls, the player can travel back in time to participate in events that occurred while he/she was in said Province. Without any paradoxes due to traveling back in time would place you just after you left(1-2 seconds maybe). Thereby avoiding the nasty "2 places at Once" paradox observed in the new Star trek movie with alternate timelines and crap like that.

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Wow, I haven't noticed this

Wow, I haven't noticed this thread for a while but what happened to the whole "Dovahkiin read Elder Scroll and suddenly get's teleported to Morrowind over 200 years ago to fullfill his destiny yet again" idea. It was pretty easy to accomplish the creation of that quest, while now you'r all writing a whole story around it. To me personally I don't really care which quest you create for it, as long as it's a bit in line with the lore.

Neodavid
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Winterdragon wrote:Wow, I

Winterdragon wrote:

Wow, I haven't noticed this thread for a while but what happened to the whole "Dovahkiin read Elder Scroll and suddenly get's teleported to Morrowind over 200 years ago to fullfill his destiny yet again" idea. It was pretty easy to accomplish the creation of that quest, while now you'r all writing a whole story around it. To me personally I don't really care which quest you create for it, as long as it's a bit in line with the lore.

 

   It's just my way of accomadating lore and allowing the best Cross Game Playability. I got half the Idea from Airemix's Earlier posts but changed a few things. Now instead of the Dovahkiin going back in time, It's actually the Nerevarine's Life following Him/her into becoming the Champion of Cyrodiil, then years later returning as the Dovahkiin. I have no real excuse for the time between the games or how you end up imprisoned/about to be executed at the beginning of each game. I figured Airemix could figure that much out because like i said, I don't really know anything about Morrowind as I am missing that game from my collection.

brutal7
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Idea

I think the player should start in morrowind and play through the main quest and after that the next time the player dies he should be reincarnated in cyrodil. From there he creates a new character and his skills and levels will be reset. The player then goes through oblivions main quest and the next time he dies he will reincarnated in skyrim where he will create his final character. After Alcuin is defeated, the player will now have access to the other two games anytime he wants through portals. He will not be the CoC or the nerevaine. He will be the Dovakihn but he will not be going through oblivion and morrowinds main quest since they were already completed. Also to make up for people thinking you're the CoC, players should not be able to change what they look like after their first character in morrowind.

Iniquity
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Why is everybody want to

Why is everybody want to destroyed original lore and create its history. I think it is a bad way.

Shadow
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They are not destroying the

They are not destroying the lore.  Mostly because there is no lore.  If Bethesda said explicitly if something did or did not happen, and we chose to go in that direction, then we would be breaking lore.  Has Beth said anywhere that the Nereverine is NOT also Dovahkiin?

NeoDavid: Yep, placing the portals at the border gates is definitely best.  Thats what I thought too.  (post #9)

http://morroblivion.com/forums/conversion-to-skyrim/conversion-to-skyrim/2577

Edit:  Neodavid:  I read through your posts again, and I want to add that converting the Elsweyr Deserts of Anequina mod would be awesome!  But probably a few years down the road because of all the other work we have to do.

Shadow
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Actually, you know what?  I

Actually, you know what?  I think I'll just repost my idea, seeing as how this is becoming the dominant thread.  I added a few remarks in this version as well so it makes more sense.

I personally like the idea that all of the charaters are one in the same.  I don't remember where I read it, though it was quite awhile ago, but this idea is my favorite (plus a few things that I would add).  The player would always start in Morrowind, then only after you gain immunity to disease and death in the main quest (via corprus), a ship would appear in a harbor (probably Ebonheart).  After talking to the captain you would learn that he is on an expeditition to Akavir, and is looking for a crew.  You sign up and head on the voyage, but something goes wrong and you are caught in a storm.  The ship sinks and you wake up in the Imperial city prison (you were mistook for some other criminal, and your inventory was put in a chest somewhere easy to locate within the prison).  Any time while you are in Cyrodiil, you can come across a dwemer ruin in the far northern part of the map.  After exploring, you are caught in an avalanche.  Any mortal man would have died, but of course you are the Immortal Nereverine.  You wake up 200 years later after the ice has thawed out.  The way you came in is blocked so you search for, and find another exit to the north.  You only manage to find your bearings and see some people to ask for help, when you are ambushed.  Then either you would follow the main quest until you find the elder scroll, or you find another one somewhere else in Skyrim.  Once that is obtained, talking to someone knowledgeable about the elder scrolls would give you the option to learn of a recently discovered dwemer ruin, with strange machinery and markings indicating that in order to use them, one would need an elder scroll.  You would go there and activate the machines and there would be a brilliant flash of light, but seemingly nothing else would happen.  However, when you go exploring the border of Skyrim one day you see a strange purple glow where one would normally enter Cyrodiil.  You cross, and soon realize that you have been transported back in time (portals at the Cyrodiil and Morrowind gates that change your worldspace).  Everything was just as it was when you left 200 years previously , and when you cross the border back to Skyrim, everything is just as you left it only moments earlier, so time is now twisted.  You quickly find that the same happens when crossing to Morrowind.  Strangely no one else seems to notice, and they continue with their AI routines as if nothing has happened.  Now you can fulfill your destiny as Nereverine, the Champion of Cyrodiil, and Dovahkiin, if you haven't already.

You really aren't limited to what quests you do first though, as it shouldn't take to long to complete this side/main quest.  And if you decide to complete Skyrim first, you get the bonus of finally being able to shout Dagoth Ur into the pit of lava.

Edit:  Here is some reasoning of why I like this idea.

It has a story that is short, and compelling, and doesn't really require you to do one thing or another first.  It also does something different for every time change so you don't know what to expect.  Plus it allows you to go back and finish if you didn't get through a lot of the quests your first time through.  And you can keep your items if you so choose.  Lastly, it DOES follow lore.  The Nereverine is dragon born (as said in one of the lost prophecies), and disappeared on a journey to Akavir.  Time travel via elder scroll is also possible, as shown in the Skyrim main quest.  This idea simply strings the lore together.

Mrthecheesecaker
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Other ideas have been good

Other ideas have been good but I think this takes the cake. It provides the correct chronology in game with the option to replay the other games. One question, would the interval periods - travelling to Akavir/getting frozen be playable or just cutscenes? Playable would be preferable I think. But that's just me.

Neodavid
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I Didn't know morrowind

I think we can combine My Idea and Shadows Idea like this--

 

Player Starts in Morrowind

Completes Morrowind Main Quest

>Can< leave on boat to Akavir only to get Shipwrecked and wind up in jail on a case of Mistaken Identity with a wanted Criminal as you get fished out of the water by an imperial patrol. (In all my time playing Oblivion, nobody ever mentioned the Nerevarine except maybe in books, so it's possible they had no clue what he looked like)

Complete Oblivion Turtorial

Can travel back to morrowind through Time Rift (After Additional Side-quest to obtain a new elder Scroll) at Cyrodiil-Morrowind Border.

Complete Oblivion Main Quest

Somehow hear of an ancient cave near the Skyrim Border, Follow long cave and end up caught in an avalanche and frozen.

100's of years later in 4e201, The ice containing you is melted by a Fire mage carving out a cave, but he accidentally releases a flood of water, Drowning him and pushing you out near Darkwater Crossing, where you are caught along with Ulfric Stormcloak (Frozen in Ice 200 years would leave you kinda stiff-muscled and disoriented, so you couldn't really fight back.

Complete Skyrim Turtorial

Can aquire Side quest to obtain another elder scroll that allows travel back and forth from Cyrodiil, While carrying both scrolls that would allow you to travel between all 3 games.

Do Whatever in Any of the games.

 

 

   I also suggest we definitly block shouting while in the past. We can also say that in morrowind the Nerevarine had gone to Cyrodiil to get some rare supplies or something, thereby giving us a reason for the time rifts Location at the border. Also getting rid of the 2 places at once paradox, because you would warp in as the Nerevarine returned to morrowind but before he left on the boat. We could also place the Skyrim-Cyrodiil Rift near where the Player was frozen/Thawed. Although there won't be a Skyrim-Morrowind Rift probably because then it would conflict with the Cyrodiil-Morrowind Rift's Lore or Traveling back in time to when the player returned from the supply run to Cyrodiil, there will also probably be Map travel between the 3 anyway, so Travel back to morrowind would only be locked until you unlock travel to Cyrodiil from Skyrim, which could be done as a side-quest at any time in the main story, or possibly be a forced After main quest thing for all 3 games for Continuity's sake. I personally vote to just unlock the Boat/Cave and to unlock the Elder Scroll side-quests after the Main Plot for that region is completed.

   Everything seems to be fitting together nicely. Lemme know if you guys see any issues anywhere in here

Winterdragon
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To be really honest people. I

To be really honest people. I don't really like the idea of being forced to play through the whole Morrowind game before I can go to  Skyrim again. I really, really would like to have the option to go wherever I want to go.

Remember when I proposed we used an Elder Scroll so the Dovahkiin can see, and relive his past lives? You know, when I told you guys it would be a bit like the animus in AC. I still think that's the best idea. It offers both some story and some freedom.

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Half Life, Gordan freeman and the mystery dude.

    In the half life series Gordan freeman was a scientist/action hero that the player controlled. Now Freeman is protected by a mysterious man. Freeman is sent through and around different points in time where he is needed to make key moments happen as they should or as desired. Im pretty sure Gordan has died or almost died but has been saved by the mysterious man on several occasions. Gordan is a pawn, sent to key moments to make certain everything goes according to plan. At least im pretty sure thats how that goes.

  My idea here is that Your character could be the same type of pawn. This character is taken in and out of time as needed to correct or guide the tamriel. Perhaps a very old divine looks over tamriel, his job to make sure certain things happen as they should without directly interfering. The means through which the old divine corrects events is You. Dovahkiin, Nerevarine, etc. Not reincarnations but the same hero sent through time, the silent guardian of time.

   Just a thought. Lets see what you guys think.

Iniquity
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Shadow, it will be not Beth

Shadow, it will be not Beth story, it will be your story. 

Shadow
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Yes, my story.  BUT, it still

Yes, my story.  BUT, it still WON'T break lore!!!  Are you seriously telling me you don't use any mods?

Winterdragon:  That is why I proposed that you only had to reach corprus immunity.  You wouldn't have to get as far.  In my opinion.  My story would probably only take maybe 2 hours to reach Skyrim (provided we don't make any shortcuts for the Oblivion shortcut dungeon).  Though that actually is a good point.  I guess a startup choice could be workable.  You could, say, start in Skyrim, then go back in time and realize that you are the Nereverine in reverse order.

Definitely do not block shouts.  If the player wants to not shout then that is fine.  But there is no reason why the Dovahkiin would lose his ability just because he went back in time.  Plus, I and many others would want to use that ability in Morrowind.  The trick with all of this is to not limit the player.  The problem with many of the ideas put forward is that they limit the player in ways they may not want.  Then the players that do want to be limited can make that a choice (leave their belongings behind, or not use their shouts).

Iniquity
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I dont use any mods) And yes

I dont use any mods) And yes Rifts, teleports and another gadgets which present to us nerevarine = dovakine break lore) imho.

brutal7
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Reincarnation

I do not like the idea of the player using the same character through the whole game. Instead as I said earlier the player should complete the morrowind main quest and the next time he dies, he would be reincarnated in oblivion. The reason he was reincarnated is because of Azura. The player is in jail because Azura knew of the Mythic Dawns plot and wanted him to stop it. Once the player goes through oblivious main quest he unlocks access to Skyrim, but he cannot get there until he dies. When he dies he will be reincarnated again by Azura in skyrim. Once he defeats Alduin, Azura grants the player spells to transport him to oblivion, morrowind and skyrim.

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I give up.This entire project

I give up.

This entire project is a mod! Next are you going to say we can't add AI packages, crafting, food, visual upgrades, and dual wielding weapons because Bethesda didn't put them in Morrowind?  After all, for all we know the people in Morrowind are just lazy and stand around all of the time, and eat eat nothing but raw rat meat and kwama eggs.  That is all that Bethesda has told us about.  With your idea of gameplay the only thing we can do is put a pop up when you start a game that asks if you want to play in Morrowind or Skyrim, and then stay in that world for your whole playtime.  Which I'm sorry, but no one except for you wants.

I hope this post doesn't sound too mean, but frankly I am annoyed that you are not understanding this.

Brutal:  That could work.  I honestly don't mind the road we take, as long as a few things happen.  The story is good, and you can take your skills and items with you somehow just like in Morroblivion.  For example, with your idea, Azura could have somehow made sure your things got moved to a cave nearby, and she tells you they are there to help you in your new life.  Then you are free to get them, or not.  Leaving the player choice.

Winterdragon
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Shadow wrote:Yes, my story. 

Shadow wrote:

Yes, my story.  BUT, it still WON'T break lore!!!  Are you seriously telling me you don't use any mods?

Winterdragon:  That is why I proposed that you only had to reach corprus immunity.  You wouldn't have to get as far.  In my opinion.  My story would probably only take maybe 2 hours to reach Skyrim (provided we don't make any shortcuts for the Oblivion shortcut dungeon).  Though that actually is a good point.  I guess a startup choice could be workable.  You could, say, start in Skyrim, then go back in time and realize that you are the Nereverine in reverse order.

Definitely do not block shouts.  If the player wants to not shout then that is fine.  But there is no reason why the Dovahkiin would lose his ability just because he went back in time.  Plus, I and many others would want to use that ability in Morrowind.  The trick with all of this is to not limit the player.  The problem with many of the ideas put forward is that they limit the player in ways they may not want.  Then the players that do want to be limited can make that a choice (leave their belongings behind, or not use their shouts).

But the Corprus immunity is at like 3/4 of the main quest, I just don't like to be forced to actually play the MQ until I can return again. I just like to play it my way, we have the opportunity to create whatever we want, and I just want it to be freedom and the choice when you want to be where.

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