Need Armor-Related Help...

10 replies [Last post]
windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7

I feel kind of wrong posting this here since it isn't about Morroblivion at all...though it is about Morrowind to Oblivion so that almost works...

Anyway, I've recently been working on a truly insane project (Personal ONLY! Never To Be Released Anywhere!) A giant museum complex to finally display everything cool and interesting I find during my hopefully final playthrough of Oblivion. I even went as far as to get the Kyoma Journal mod so I could write about my 'exhibits'.

I was working on the building of the Museum and realized that adding a painting gallery would be rather cool which led to me downloading every painting mod I could find...including the ones from the Morrowind Nexus. Managed to figure out how to get the paintings to show up in the CS with only a small bit of work.

Then my mind went a step further and realized that there were other cool Morrowind mods that could be interesting additions to my Museum...So now I have a number of Morrowind weapon/armor mods (I repeat, MODS! Things Made By The Players) and have yet to figure out how to add these things in as static items that I can put on display.

Closest I have gotten is getting a cuirass to show up fully in the CS (except the selection box was a bit above the armor) but when I moved and rotated the camera to make sure it all looked right the cuirass vanished for a reason I don't know...

Hoping someone here will have some advice on how to pull this off since I'm sure it's possible considering how close I've gotten. And apologies for the long post, felt that the entire story was needed and that the most important points (Personal Project and Mods) were easily seen.

Tech wise I've managed to figure out the basics of Nifskope and Blender but anything beyond the basics will need to be explained really well...

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
Nothing? Dang, thought I'd be

Nothing? Dang, thought I'd be certain to find some help/advice here...

qwertyasdfgh
qwertyasdfgh's picture
Offline
Administrator
Joined: 12/15/2011
Posts: 628
So, you want to convert

So, you want to convert Morrowind cuirass into Oblivion? Do you want it to be wearable or just a static item?

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
Just a static item, though I

Just a static item, though I want to make the equipped version static, not the folded up on the ground version

qwertyasdfgh
qwertyasdfgh's picture
Offline
Administrator
Joined: 12/15/2011
Posts: 628
Basically you need to import

Basically you need to import your Morrowind mesh in Blender (leave the settings to default), and then re-export it as Oblivion mesh (again, default settings will do).
Then open new exported mesh in NifSkope and delete all NiSkinInstance-es under NiTriStrips blocks, and then delete skeleton nodes which are unneeded now (you can do this quickly with Spells->Optinize->Remove Bogus Nodes)
Also, you'll need to tweak texture paths - they are in NiSourceTexture under NiTexturingProperty
After that you can save the mesh and test it. If it works all that left is to create collision.

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
...That sounds so simple,

...That sounds so simple, I'll give it a try later and report back.

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
It worked! It actually shows

It worked! It actually shows up perfectly. Now...what do I do with the collision thing?

qwertyasdfgh
qwertyasdfgh's picture
Offline
Administrator
Joined: 12/15/2011
Posts: 628
You need to craete collision

You need to craete collision in blender. This step may vary depending on the geometry of your mesh and how precise you want collision to be.

In general, you create a new object that roughly matches the shape of the mesh and then change its settings to this.

On export you'll need to select "Static" and choose material under "Collision Options" (upper right corner).

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
Is collision a truly vital

Is collision a truly vital thing? Or can I get by without it?

qwertyasdfgh
qwertyasdfgh's picture
Offline
Administrator
Joined: 12/15/2011
Posts: 628
Well... collision is

Well... collision is collision

Without it model will look the same, but you'll walk through it.

windclan
windclan's picture
Offline
Newbie
Joined: 07/17/2012
Posts: 7
Well, it's going to be on a

Well, it's going to be on a display pedestal anyway so I think I can safely skip it...Should save a bit of time and work anyway which is good considering the sheer size of my project

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content