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misteralter
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Unofficial Ranked Dremora for Morroblivion alpha 1

Unofficial Ranked Dremora  for Morroblivion alpha 1


Description:


This is an alpha version of Ranked Dremora, that has been ported to Morroblivion using Modexporter


Known Issues:


It is only male version
No unique armor for Dremora Valkynaz and Dremora Markynaz and   no unique hair for any Dremora, also no unique robe for Dremora Kynreeve.

Morrowind_Compatibility_Layer.esp" conflicts with Morroblivion map mods because of edits to the Morrowind worldspace so it needs to be loaded before the map mod. Thanks Bullfrog for explanation here - https://morroblivion.com/comment/89102#comment-89102


Original Ranked Dremora README:  
This mod completely overhauls the Dremora in Morrowind, making them more like they are in Oblivion - that is, divided into seven ranks. I have also changed their weapons to inferior versions of the daedric ones. This makes daedric weapons a lot more scarce on Vvardenfell, as they should be. All Dremora variants have unique meshes, and the named Dremora (Krazzt, Anhaedra, Gothren's Guards etc) have all been given new meshes as well.

List of Dremora ranks and the level at which they will appear:

Dremora Churl - Level 6
Dremora Caitiff - Level 9 (replaces Dremora)
Dremora Kynval - Level 12 (replaces Dremora Lord)
Dremora Kynreeve - Level 15
Dremora Kynmarcher - Level 20
Dremora Markynaz - Level 30
Dremora Valkynaz - Level 40

Download - https://mega.nz/file/diQWjQZS#9R99EGR93ic5OSmQRlzWxIQJN59CzS...

 

Edited by: misteralter on 09/08/2020 - 12:06
AllisterHenderson
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Nice work..... had a look at

Nice work..... had a look at the original mod https://www.nexusmods.com/morrowind/mods/42117...

I wonder if the Tamriel Rebuilt add-on that was built into the main ESP in ver3.1 will also work for the ported Tamriel Rebuilt too....

misteralter
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It theoretically should work.

AllisterHenderson, it theoretically should work.

Bullfrog
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You may want to rework the

You may want to rework the weapon values. Their speed and reach is way too high, compared to Morrowind weapons as well as Oblivion weapons. The difference gets even bigger when using an overhaul such as OOO.

Please include installation instructions or some hint regarding load order. "Morrowind_Compatibility_Layer.esp" conflicts with Morroblivion map mods because of edits to the Morrowind worldspace so it needs to be loaded before the map mod.