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ilpirata
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Hi,

- a bad reference to player's name, after juggling with some kwama eggs, Dulnea Ralaal has told me something like "You got style, %PCName ..." instead of real player's name.

- during character creation in Census and Excise Office, it is possible to get teleported to Pelagiad when you get caught thieving and after paying a fine. This may lead to very odd things, like NPC having few to no conversation topics etc. Player has to return and finish the character creation.

- I was curious about several items - I did not found Deceit and Treachery gloves in Thirsk and books introduced by Entertainers plugin are generally only found in one place, if any, for example I'm My Own Grandpa is supposed to be sold by Jobasha and that wood elf fellow in Ebonheart, but there is only one copy in Fargoth's house

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ilpirata wrote:

ilpirata wrote:

- a bad reference to player's name, after juggling with some kwama eggs, Dulnea Ralaal has told me something like "You got style, %PCName ..." instead of real player's name.

There are over 180 dialog records linked to Dulnea Ralaal.  If you could give me any kind of detailed information at all about the name of the quest, name of the topic you chose, whether it was a greeting dialog, that would be extremely helpful.  Otherwise, I will need to look through all 180+ records searching for that line.  Thanks.

EDIT: Nevermind, I lucked out and found it on my third guess as to what topic it might be located under.  Fix will be up within 1-2 days.

 

Quote:

- during character creation in Census and Excise Office, it is possible to get teleported to Pelagiad when you get caught thieving and after paying a fine. This may lead to very odd things, like NPC having few to no conversation topics etc. Player has to return and finish the character creation.

- I was curious about several items - I did not found Deceit and Treachery gloves in Thirsk and books introduced by Entertainers plugin are generally only found in one place, if any, for example I'm My Own Grandpa is supposed to be sold by Jobasha and that wood elf fellow in Ebonheart, but there is only one copy in Fargoth's house

These are known issues.  Regarding the Census and Excise Office "Go to jail" fix, we might be able to add an additional check to the entire "Crime" quest to delay all Crime/Guard related dialog until after character generation is complete (which would be exactly like original Morrowind).  However, testing and debugging such a change would take several days to weeks.  This is something only for consideration after v065, and maybe after v066.

Regarding restoration of missing placement of items in the game world -- if you or anyone else would like to volunteer to do that, you are very welcome to submit it as a mod for integration into a future version of Morroblivion.  Thanks.

ilpirata
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ponyrider0 wrote:

ponyrider0 wrote:

Regarding restoration of missing placement of items in the game world -- if you or anyone else would like to volunteer to do that, you are very welcome to submit it as a mod for integration into a future version of Morroblivion.  Thanks.

I'd like to help :)

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von-nachtigall wrote:

von-nachtigall wrote:

Another really major bug is crashing.

It happens randomly throughout the game. Not a big deal - just load the nearest save.

But on Solstheim it seems to be affecting saved games as well. After a crash I cannot load the latest several savegames! It just crashes on loading! Is there any way to see the log somewhere?

This reminds me of an issue which I encountered while converting Tamriel Rebuilt's Old Ebonheart to Morroblivion.  Some of the creature records were pointed to missing mesh files which was causing Oblivion engine to crash.  However, since many creatures are only created via Leveled Creature Lists, the game engine would allow some areas to be entered and save files created without any crashes -- because the Leveled Creature Lists (LVLC) were passing non-broken creature records to the game engine on initial play-through.  But when a player tried to load any of these saved games, the game engine would immediately crash because the LVLC would pass the broken creature record to the game engine on when the game was loaded (due to random selection of some creature records in the LVLC).

I am in the process of writing scripts to read all the ESM records and cross-check all resource files to make sure they are included in the BSAs.  I'll hopefully have results ready within 1-2 days.  I think what is happening is the v065-RC3 BSAs are missing resource files for a number of records that are causing Oblivion to crash in certain situations.

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von-nachtigall wrote:

von-nachtigall wrote:

I found another major bug. Several creature types upon killing cannot be looted. Their IDs are:

"Horker" (ff012612)

"Riekling" (ff012614). Therefore, you cannot complete Tree Ritual

"Riekling Raider" (ff01262a)

"Snow Wolf" (0100d376)

"Bonewolf" (0100ec78)

"Draugr" (0101024b)

And, finally, "LightKeeper Grahl" (01f8b1b2). Which makes it impossible to finish the Ritual of the Sun.

Also, it is possible to pass through the Ice Wall (01f09414) !

This is a bug that was fixed in Morroblivion Unofficial Patch, but may not have been transferred to v065.  I have not had time to confirm that it will fix the issue in v065, but it is at least compatible with the file  structure of v065.  You can try installing it to see if it fixes your problems.  If it does, please let us know.  Thanks

Bloodmoon Unlootable Creatures Fix:  https://morroblivion.com/comment/71360#comment-71360

EDIT: Confirmed that the above fix will work to allow looting of at least Rieklings.

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Hello there.

Hello there.

Anybody knows what Morroblivion esp that change fActorStrengthEncumbranceMult value?

Because Carry Weight Modifier mod is no longer work if I activate Morroblivion mods.

I installed all Morroblivion_ob esp.

Also with 2 unofficial patches and 1 unified hotfix addon.

EDIT: The unofficial patches and unified hotfix is the culprit! So, is there anything I could modified in that esp that can make the Carry Weight Modifier mod works?

 

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What version of Morroblivion

What version of Morroblivion are you using? Because the Unofficial patch and Unified hotfix are for the older v064 and not to be used with the current v065-RC3 version, which already has the carry weight fix included.....

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I use v064... Didn't know if

I use v064... Didn't know if there's v065 already. LOL

Ok then. I 'll download v065 from here: https://morroblivion.com/forums/morroblivion/mods/753

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ponyrider0 wrote:

ponyrider0 wrote:

EDIT: Confirmed that the above fix will work to allow looting of at least Rieklings.

Perfect, thanks! It fixed Rieklings, Draugr, wolves and the Light Keeper!

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If my character tries to use

If my character tries to use a bed in Fort Moonmoth, nothing happens when clicking it. A 5 bounty gets added. My character is a member of the legion and ranked Champion. Edit: Might be all Legion Forts. Same thing happens at Fort Buckmoth.

Fort Moonmoth Save

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After completing the "Skaal

After completing the "Skaal Test of Strength" and returning to the village guards tell you that the Chieftain Tharsten Heart-Fang wishes to speak to you, but upon entering the great hall only this response is given. Upon exiting it the attack of werevolves does not begin...

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von-nachtigall wrote:

von-nachtigall wrote:

After completing the "Skaal Test of Strength" and returning to the village guards tell you that the Chieftain Tharsten Heart-Fang wishes to speak to you, but upon entering the great hall only this response is given. Upon exiting it the attack of werevolves does not begin...

Please download the SkaalAttack-Fix: https://morroblivion.com/comment/88811#comment-88811

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Several new bugfixes have

Several new bugfixes have been posted.  Please check first and second posts.

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Thanks, that worked.

Thanks, that worked.

I found another one. When at Hircine's hunt you reach the center of the first maze, Captain Carius does not initiate a dialogue proposing to stay behind. In fact he does not follow player in the center, just stuck in the ice wall nearby

ilpirata
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well, it is not going to be

well, it is not going to be easy with those gloves, that is something I do not have experience with, but I try my best. Nevertheless, I have restored books from entertainers and added daedric longbow to Maekashishi. Next, I was not satisfied with a way player joins Imperial cult, so I spent some time and have restored some unused lines, added one new journal entry + Piernette-Ygfa "backpath" is now possible, everything according the original game. test it yourself and let me know.

http://www.mediafire.com/file/14kf3ti44cxlv5b/fix.zip/file

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ilpirata wrote:

ilpirata wrote:

well, it is not going to be easy with those gloves, that is something I do not have experience with, but I try my best. Nevertheless, I have restored books from entertainers and added daedric longbow to Maekashishi. Next, I was not satisfied with a way player joins Imperial cult, so I spent some time and have restored some unused lines, added one new journal entry + Piernette-Ygfa "backpath" is now possible, everything according the original game. test it yourself and let me know.

http://www.mediafire.com/file/14kf3ti44cxlv5b/fix.zip/file

Sounds good.  Please post this in a new thread as a Mod Release.  We can consider merging it into v066.  Thanks.

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Update 2020-June-25:
Update 2020-June-25:

I have finished scanning the ESM and BSAs for missing files.  I used TES4Files that qwertyasdfgh had recommended to create a list of resource files.  Unfortunately, that program had trouble scanning the BSAs -- so I wrote some python scripts to scan the BSAs and make sure each file can be loaded without error.  The following is a list of files found in the ESM but missing from the BSA for v065-RC3:

  • meshes/cobl/luggage.nif
  • meshes/creatures/aa_blood/mountboar/body.nif
  • meshes/creatures/aa_blood/mountboar/skeleton.nif
  • meshes/creatures/aa_blood/redwolf/forward_wolf.kf
  • meshes/creatures/aa_blood/undeadwolf/forward_wolf.kf
  • meshes/creatures/aa_blood/whitewolf/forward_wolf.kf
  • sound/fx/bmcreatures/creature werewolf/attack/werewolfattack.wav
  • sound/fx/bmcreatures/creature werewolf/aware/werewolfaware.wav
  • sound/fx/bmcreatures/creature werewolf/death/werewolfdeath.wav
  • sound/fx/bmcreatures/creature werewolf/foot/werewolffootleft.wav
  • sound/fx/bmcreatures/creature werewolf/foot/werewolffootright.wav
  • sound/fx/bmcreatures/creature werewolf/hit/werewolfhit.wav
  • sound/fx/bmcreatures/creature werewolf/idle/werewolfidle.wav
  • sound/fx/bmcreatures/creature werewolf/injured/werewolfinjured.wav
  • sound/fx/npc/giant/aware/npcgiantaware.wav
  • sound/fx/npc/giant/idle/npcgiantidle.wav
  • textures/characters/ashzombie/beard2.dds
  • textures/menus/icons/curseofhircine/claws.dds

I ended up using "grep -rl <string> ." to search against the JSON source-code to find records containing the above files.  I will post the source code for all the scripts later.  The cobl/luggage.nif is only found in [01005344] "mwCOBLLugBasic" which is a container record that has a script which disables the container if COBL is not present, so there is nothing more to be done there.  The mountboar files are only found in the [01020809] "0FrostBoar" record, which is already addressed by the previous FrostBoar-MissingMesh-Fix.  The forward_wolf.kf files are used in 5 different creature records: [01000875], [01000886], [01000887], [0103580C], [01F8B1B0].  I have either modified the records to use an existing animation file "walkforward.kf" or removed the entry altogether to allow the engine to play the default animation.  All .wav files are used by Sound records which are orphaned/have no references to any in-game assets.  They could potentially be deleted.  The beard2.dds file did not exist but an unused beard.dds appears in the BSA.  Only [01002A32] "fbmwAshVampireRace" race record uses beard2.dds and I modified it to point to beard.dds instead.  claws.dds is used as a UI icon for 3 werewolf records: [0103D74F], [010168D5], [0103D74E].  I deleted the reference to claws.dds from the icon subrecord for all 3 records.  These changes have been put into a MissingFiles-Fix.esp file.  I will post that shortly.

Now that all missing files are hopefully found, I will start work on v065-RC4.  I will try to have it ready later today or tomorrow.  It will probably be the final version of v065 that I will be working on.  Thanks.

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While you are Checking before

While you are Checking before You Release RC4.

Dagoth's in All 5 Citadel have Clipping Issues When they are Dead if You Drive 1 into the Wall the Clipping goes through the Whole Citadel.Pic is only Minor Clipping didnt think to Take other Pic

Question..

What is Wrong with Keening and Saunder You Cannot Play them in Third Person View.

You go from 30 Frames per Second Down to 2-4 Frames per Second then Cannot Move. 

Clip Extract watch in Orig Size Don't Stretch Out.

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roxon_55 wrote:

roxon_55 wrote:

Dagoth's in All 5 Citadel have Clipping Issues When they are Dead if You Drive 1 into the Wall the Clipping goes through the Whole Citadel.Pic is only Minor Clipping didnt think to Take other Pic

What is Wrong with Keening and Saunder You Cannot Play them in Third Person View.

You go from 30 Frames per Second Down to 2-4 Frames per Second then Cannot Move. 

I tested both problems with the new v065-RC4 but could not reproduce your problems.  Dagoths and Keening and Sunder are working correctly.  Try doing a clean re-install of Morroblivion with v065-RC4 to see if you still have the problems.

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The text description for the

The text description for the main storyline quest called "Meet Sul-Matuul" reads "Caius promoted me to Apprentice" when I was actually promoted to Finder.

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TooN0ble wrote:

TooN0ble wrote:

The text description for the main storyline quest called "Meet Sul-Matuul" reads "Caius promoted me to Apprentice" when I was actually promoted to Finder.

Yes, this is actually known behavior.  There are many earlier quests which allow you to be promoted multiple times in the Blades faction, depending on how well you meet the goals.  Someone needs to play though original Morrowind or look through the scripts to see if there is any special handling regarding this quest stage text / journal entry.  If you'd like to volunteer then we would all appreciate it.  Thanks.

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For the quest called "Mehra

For the quest called "Mehra Milo and the Lost Prophecies", the NPC named Janand Maulinie is supposed to be able to sell at least two scrolls of Divine Intervention. She does not have them for sale, nor available via topics. The player has other sources of course, but the quest marker points to her.

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TooN0ble wrote:

TooN0ble wrote:

For the quest called "Mehra Milo and the Lost Prophecies", the NPC named Janand Maulinie is supposed to be able to sell at least two scrolls of Divine Intervention. She does not have them for sale, nor available via topics. The player has other sources of course, but the quest marker points to her.

I just tested it with barebones v065-RC4: she has an infinite supply of Divine Intervention scrolls.  You do not obtain them through dialog, you purchase it from her store.  It works almost exactly as the Morrowind version, except that due to Oblivion engine limitations, the -2 Inventory Item condition produces an initial two scrolls with an infinite replenishment quantity of only one scroll.

What version of Morroblivion are you using?  What is your load-order? 

NOTE: If she does not let you access her store, then you may have to return during business hours due to Radiant AI.

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ponyrider0 wrote:

ponyrider0 wrote:

TooN0ble wrote:

For the quest called "Mehra Milo and the Lost Prophecies", the NPC named Janand Maulinie is supposed to be able to sell at least two scrolls of Divine Intervention. She does not have them for sale, nor available via topics. The player has other sources of course, but the quest marker points to her.

I just tested it with barebones v065-RC4: she has an infinite supply of Divine Intervention scrolls.  You do not obtain them through dialog, you purchase it from her store.  It works almost exactly as the Morrowind version, except that due to Oblivion engine limitations, the -2 Inventory Item condition produces an initial two scrolls with an infinite replenishment quantity of only one scroll.

What version of Morroblivion are you using?  What is your load-order? 

NOTE: If she does not let you access her store, then you may have to return during business hours due to Radiant AI.

Using 0.65 RC4. My load order is correct. She did let me access her store. It might be something with my Bashed Patch. I've already moved on past it.

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ponyrider0 wrote:

ponyrider0 wrote:

Yes, this is actually known behavior.  There are many earlier quests which allow you to be promoted multiple times in the Blades faction, depending on how well you meet the goals.  Someone needs to play though original Morrowind or look through the scripts to see if there is any special handling regarding this quest stage text / journal entry.  If you'd like to volunteer then we would all appreciate it.  Thanks.

I will take a look at that, tomorrow.

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ponyrider0 wrote:

ponyrider0 wrote:

Yes, this is actually known behavior.  There are many earlier quests which allow you to be promoted multiple times in the Blades faction, depending on how well you meet the goals.  Someone needs to play though original Morrowind or look through the scripts to see if there is any special handling regarding this quest stage text / journal entry.  If you'd like to volunteer then we would all appreciate it.  Thanks.

There is nothing special about it in both games. By the time player visits Suul-Matuul, he/she is awarded three promotions, at the end of gra-Muzgob Informant, Vivec Informants and Zainsubani Informant (at the start of Meet Suul-Matuul in morroblivion). As I see it, the journal entry 1 in A2_1_MeetSulMatuul (fbmwMQ06 in morroblivion) stating "Caius promoted me to Apprentice rank ..." is probably an oversight by the game designers, because player is/should be at Finder rank already.

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- there are merchant shops

- there are merchant shops player can't invest in (for example Tyermailin, Arrille)

- I saw a tree or other flora flying in the air in certain locations

- I suggest lowering responsibility for all bad guys out there

- yet another problem with Dulnea Ralaal, there are over 50 infos in her topic 1entertainStheSpatrons1, but those that check a colovian fur helm and a book are never chosen

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