I just know as soon as I post this, the new release is going to come out and somehow it will conflict with this tiny mod...
Well here's the deal, I noticed several animation files that weren't being used. One of the more interesting ones was 'lute7', because there are bards and lutes all over the place and yet they never interact. So I decided to fix that. It took a bit of work to get it to look decent, so this doesn't use the original lute animation. This does not replace any original files either.
Here is what this little mod actually does: If you enter Balmora's South Wall Corner Club between the hours of noon and 8pm, Chirramirr will be downstairs playing the lute. The regular background music should stop, and lute music will be heard [loudest in close proximity to the musician]
I have gathered up a small collection of lute and oud music that may be appropriate for this, and am submitting that for your review as well:
I would really appreciate it if anyone interested could check this out, tell me what they think of it and what they'd like me to do with it.
My thoughts are: different music styles depending on race/region, maybe giving each musician a small number of songs to randomly pick between so they're not always playing the same thing, maybe setting up way for you to request specific songs.
Just trying to beef up the immersion factor a bit. If I get performers going, I can also set up individuals to participate as audience members [clapping, dancing, etc]