[RELZ but WIP] Morro More Beasts.

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ironman12345
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I am trying to put together a mod simular to MMM for Oblivion,using beasts that might fit into the Morrowind area`s without breaking the lore.

Bears,Boar,wolves etc would add to the action in morroblivion,but what do you guys think.?

 Latest file link.

https://skydrive.live.com/?cid=580ECD02C67831CD&id=580ECD02C67831CD%21108

Updated [27th Oct 2012] Re-uploaded because I accidentally deleted it,hope it still works.

The current download was going to be the final release file but I have decided to keep working on it,as the creatures seem to be acting real well now [a lot like real animals],they sometimes attack each other and are attacked by the riderable guar etc.And they do not always fight to the death as sometimes the smaller creatures and others will flee if hurt and maybe return.I got killed by a wolf than ran away then got me from behind.

So I will continue to add further creatures and also some wandering NPCs,as it is all coming to life on my computer.

This mod puts wolves,trolls and boar into some areas,they will respawn and wander a lot,but you will meet them sometimes in your travels.It also has a riderable Guar that will fast travel with you.

I am still working on this mod,but am busy with skywind stuff at this time.

 

 

 

Eazzy
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Hey, great idea I'd love to

Hey, great idea

I'd love to see some new beast races in Morroblivion, cause I'm really tired of fighting only Alits, Kagoutis, Nix-Hounds and Cliffracers all the time. You could also use creatures from MMM directly. That would mean though, that your mod is dependent on MMM, but most people have installed MMM anyway I guess.

ironman12345
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If I used MMM beasts,that is

If I used MMM beasts,that is fine,but I don`t like it being dependent on the MMM esm.

I can use MMM beasts and then lose the dependency by using tools to do it,but I have the problem that Mart might not allow his beasts to be used.?

Will do it anyway though,as some of the beasts can be taken from oblivion,for example wolves.

I did a quick test using boars and it worked fine,they attack,roam,etc and look real great,will have to try to contact Mart as it was cool being attacked by boar and morrowind beasts at the same time,and they attacked each other.

 

 

ironman12345
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This mod is progressing

This mod is progressing well,but it will contain some powerfull creatures when completed,and players under about level 10 might be running away a lot.LOL.

BTW,can horses be of any use in morroblivion.?

I have prepared a new .esp that is dependent on Morrowind_ob.esm and obviously oblivion.esm.

Am also making new form IDs and re-scripting the creature traits and strengths.

 

 

EnvyDeveloper
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I would like to ride guars.

I would like to ride guars. I've seen it in one Morroblivion video but I heard it was really never implemented?

ironman12345
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Umm! riding guars,I suppose

Umm! riding guars,I suppose it could be done using the same scripting as was used for horses,but would not be easy.?

Progress so far:

Boar: roaming[wondering],attack when player within certain range or they are attacked.  Done.

Wolves: same as above. Done.

Working on other beasts.

BTW they will all respawn after a certain game time.

One thing that is a bit worrying though,is what if they attack and kill a quest needed NPC.?

 

ironman12345
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As a test ,a WIP zipped up

As a test ,a WIP zipped up esp file can be download from mediafire.

It only has a couple of boar in it at this time but if you can find them near Pelagiad,please give feedback here on wether I should continue adding other beasts.

 They roam about a bit,but should be somewhere over behind the Pelagiad fort alone the river side,near a small shack [farmers].

 File updated in last post.

ironman12345
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I have updated the link with

Be carefull if traveling from Balmora to Caldera as have added beasts along that route.

This mod is taking a while to complete as I am checking it in game as I add beasts to make sure that there are no clashes etc.

 This mod in no way clashes with MMM and both mods can be used without problems as I am making new form IDs for the morroblivion beasts and tweaking the scripting.

 

thermador
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This is the mod that did the

This is the mod that did the whole Rideable Guars thing from Morrowind:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6112

I wish we had a better tool to port mods...

ironman12345
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Thanks for the link

Thanks for the link thermador,just checked it out and it has a no to using the mod in other mods and also no to most things.

But will try to get a morro guar [the tame ones] to be riderable later by looking at the code [scripting] used for horses in oblivion.But will get a lot more creatures done before I try that out.

Yeah I wish I could get a better tool to port mods too,but I quess if we can get it done in TES4 then it will be better,I hope.

While on the subject of creatures,when I try to look at the anim section of Alits in the CS it is giving errors saying that the anim files were compiled during export from MAX.Not a problem for this mod,but just thought I would mention it.?

 

Shadow
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Nice work Ironman. I probably

Nice work Ironman. I probably won't try it for at least a few days (I'm too into New Vegas and Skyrim), but when I get the chance I'll let you know.  If you could somehow create rideable guars that would be really awesome.

Hashmi1
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AFAIK Morroblivion Guars are

AFAIK Morroblivion Guars are Ridable-compatible you just need to set them up properly in the CS.

ironman12345
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Cheers Hashmi1,will have a

Cheers Hashmi1,will have a look at them in the CS and have a go sometime over the next few days.

 

ironman12345
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Still working on getting a

Still working on getting a guar riderable,one question?,does it need a saddle.

 

steph
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here's the one I use
EnvyDeveloper
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So that's why I've seen

So that's why I've seen rideable guars in the morroblivion video!

ironman12345
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Thank! steph!,that is exactly

Thank! steph!,that is exactly what I need.

 

ironman12345
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Firstly to steph,is it ok for

Firstly to steph,is it ok for me to use parts of your esp in morrowind.?

If so we now have riderable Guar in morroblivion.

Will build a pen outside of Balmora [The exit near the temple] and add riderable guar inside the pen with an NPC to sell them.

Thanks again steph,that esp showed me where I was going wrong,I was forgetting the persistent reference and was trying to use a guar type instead of a horse.

Now comes the hard part,now trying to get a follow script together to make it follow me when I dismount, or stay etc.

 

 

ironman12345
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Download updated in first

Download updated in first post [27 June 12].

Progress so far:

Boar: roaming[wondering],attack when player within certain range or they are attacked.  Done.

Wolves: same as above. Done.

One riderable Guar outside Balmora [Exit near the Temple].Working on pen and more guars.

BTW they will all respawn after a certain game time.

Sometimes creatures will not attack,sometimes they will run away.

 

ironman12345
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steph
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ironman12345 wrote:Firstly to

ironman12345 wrote:

Firstly to steph,is it ok for me to use parts of your esp in morrowind.?  If so we now have riderable Guar in morroblivion.  Will build a pen outside of Balmora [The exit near the temple] and add riderable guar inside the pen with an NPC to sell them.

Thanks again steph,that esp showed me where I was going wrong,I was forgetting the persistent reference and was trying to use a guar type instead of a horse.

Now comes the hard part,now trying to get a follow script together to make it follow me when I dismount, or stay etc.

 

Use it, please .. it's not mine. The guar has been available in morroblivion for several versions of the master, so I don't need any credit and you don't need my permission to use it.  When Hashmi1 said the Guar was already set up to be 'ridable' I remembered that I had set it up to be a horse a while ago and just wasn't using it. 

You don't really need a 'follow' script. You just need to set Owner to "Player" when someone buys a guar.  I used the original "Wander" AI since I didn't need to fix it up to be sold. You might want to set up a "Follow" AI instead of putting everything in a script.  There are about 10000 too many scripts in morrowblivion already.  If you allow the game engine to do the work you don't need a script.

 

ironman12345
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Thanks steph,you are right AI

Thanks steph,you are right AI instead of scripting is a good plan and faster.

The guar[s] can all be PC owned as only the PC will be buying them,and the NPC could unlock the pen gate to let you get the guar,then lock it again.?

Will post a new file when I have built the pen and picked an NPC.

 

Shadow
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I look forward to riding that

I look forward to riding that guar.

Maybe it will get me back into Morroblivion for awhile.

ironman12345
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The latest link in first post

The latest link in first post has the riderable guar in it,if you want to try it Shadow.

Watch out for the boars though.

 

Shadow
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That was really fun!!I just

That was really fun!!

I just dusted off my Oblivion installation and gave it a go.  I found the guar, and decided to take a trip North to Caldera.  Unfortunately I did not heed your warning, and I was mutilated by a couple of boars on the way.  Oh well.  Strange thing is that I have decided I like seeing boars in Morrowind.

Just a suggestion.  Is there any way you could make the guar bounce less?  The effect is nice if moderate, but I just found it kind of weird looking at the screen moving up and down really fast.  If not I guess that is okay as well.

ironman12345
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If you mean it bounces a lot

If you mean it bounces a lot when running,that is because guars run and walk like chickens,they kindoff bob up and down.

I think it bobs too much when running,but not bad when walking.?

The other thing is that thier necks never seem to be straight,they sort of have it off centre like a bird most of the time.?

The bobbing is in the guar walk animation and usually it looks good as they can move faster like an ostrich,so I quess riding one feels real wierd for a while after a horse,but I am not good with anim mesh movement stuff.

Have you noticed that in the Skyrim engine the PC bobs a lot when climbing steps,they are moving the screen up and down instead of the PC.?

 

 

ironman12345
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Latest Info.1)Have decided

Latest Info.

1)Have decided not to use a pen and an NPC.

2)There is only one riderable quar,which is now essential so it can`t die,does not follow the PC,but now stays on the spot when you dismount [it was running back to it`s start position before],so just remember where you left it and it should be there.Also,if you fast travel the guar will be at your new location,so you can`t really lose it.

3)Wolves and Boar can roam on a wider radius,and will respawn,they could respawn anywhere within quite a lage area.

They do not always attack and sometimes run from combat if hurt badly [but not often].

To be done.

Adding other beasts with simular triats to other areas [trying to keep the beasts chosen suitable to each area].

Will update the download link in first post later tonight.

 

ironman12345
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First post and link updated

First post and link updated 30th June 12.

 

Shadow
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Keep up the good work

Keep up the good work Ironman, I look forward to hunting something other than Nix Hounds.

ironman12345
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Adding Trolls near some tombs

Adding Trolls near some tombs and bridges [they seem to fit in there and trolls fit better in morrowind than on the mainland im my opion] and they are always under or near bridges in kids bedtime stories.

So we have a rideable quar,wolves,boar and trolls.

Time to work on the travelling traders with pack quars I think.

And some dogs in the towns [maybe].

Will update the download sometime tomorrow.

I hope that I am not spoiling the morrowind lore and feel too much by adding the above.?

 Would a few bears in the more wooded areas be ok.?

If anyone can think of any other addition that they would like please post in this thread,but no giants please,LOL,

 

Hatsunemiku213
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lol :)

This looks good, idk if most of this had to do with TES Morrowind that I never saw or something that was in the lore. I love this though, I have a question on why we have two different types of scamps and just one of the types of Mudcrabs (same for many creatures) was there trubble with converting some of these and just adding more of these monsters are filling in for them or what owo??

ironman12345
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The original morrowind TES3

The original morrowind TES3 only had very basic creature types like guars,alits and some others I can`t spell right now.

So when morrowind was converted to TES4,only those creatures were used [keeping to the theme [lore] of morrowind].

but I am writing this to add more of a variaty of creatures that fit in and that were not added in TES3.

Some of the converted creatures seem too easy to fight in my opion,and therefore I am just tying to add some action to the game in TES4.

Mudcrabs are now the Oblivion ones I think,not sure about scamps,but some were jioned to different factions and had different textures I think.

 

 

ironman12345
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Download file link in first

Download file link in first post updated today 1st July 12.

Working on travelling traders with pack guars.

 

Shadow
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Hatsunemiku:  It is simply

Hatsunemiku:  It is simply that no one bothered converting the mudcrabs, and I don't really see the point anyways.  After all, a mudcrab is a mudcrab.  I was actually wondering why we have two kinds of scamps.  The models look so similar, that it seems like a pain to convert the Morrowind one.  Oh well, if someone was willing to put the work in, then more power to them!

Hashmi1
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Hatsunemiku213 wrote:This

Hatsunemiku213 wrote:

This looks good, idk if most of this had to do with TES Morrowind that I never saw or something that was in the lore. I love this though, I have a question on why we have two different types of scamps and just one of the types of Mudcrabs (same for many creatures) was there trubble with converting some of these and just adding more of these monsters are filling in for them or what owo??

I guess that I am to blame for that. I am a Morrowind originalist ... I can't play the game unless every single detail is as was in the original Morrowind and the art style plays a major role there. The oblivion scamp is very close to the Morrowind one but it is still different in some aspects (the animations are totally different and the face looks different as well) and that bothers me.

Another factor is an argument put forward by a team member long ago ...  that we already have all oblivion assets for cyrodil ... and that we should restore Morrowind assets since more variety is better than less variety (reuse of oblivion assets).

So I've tried to get all the original art for the creatures ... first Daedra, then 6th house, then undead ... and then while doing the wildlife a lot of things happened. I ran out of motivation ... got more into programming aspects rather than game-art aspects and then Skyrim came out ... blah blah blah

Anyways all MW creatures ARE convertible ... there are no technical issues just a lack of willpower.

 

ironman12345
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I have not given up on this

I have not given up on this guys,just got involved in the skyrim projects for a while.

I will be adding more creatures to the mod over the next few days,and trying to get the travelling merchants with guars working too.

This is not all lore friendly I`ll admit,but it will add to the action.

 

 

ironman12345
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Anyone want a horse.?

Ok,getting back to work on this mod.

Will be adding more creatures over bigger areas and should have most of the traders with quars done soon.

I am thinking that [lore permitting] maybe some of you might like a horse to ride.?

If so I could put a player horse outside of Pelagiad in the grass area.?It would work just like the riderable quar and fast travel with you.

Will be uploading a new download in a few days.

 

ironman12345
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The final release of this mod

The final release of this mod has been uploaded.

Please read the first post for details and the latest download link.

 

BurningStarlV
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Where can I find a rideable

Where can I find a rideable guar?

Also, it seems that the beasts added by this mod are all invisible. Anyone else have this problem or know how to fix it?

ironman12345
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When you say "invisible" do

When you say "invisible" do you mean that they can attack you and you can`t see them,or do you mean that you have not seen them yet.?

The guar should be just outside Balmora [the exit near the temple].

 

ironman12345
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If the animals can`t be

If the animals can`t be seen,and are in fact invisible then I do not understand why.

I have just download my own latest upload and installed it,and it works ok for me.

But some explaining is needed I think.

They do not just stand in one spot and wait for you,they roam about over quite large areas,but usually respawn near thier original locations.They attack other animals [sometimes],the guar likes chasing cliffracers and sometimes wanders off,but real animals do that too.

Guards attack them,and they attack guards,so they can be killed and therefore have to respawn,which takes time.

I could add a lot more creatures,but then it might just be impossible to go very far and live.

But if they are truely invisible [they are not on my install] then obviously I will try to fix it.

Please give me some feedback on this as it will help me to know if it needs more creatures etc.

 

BurningStarlV
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Thanks, I found the Guar.

Thanks, I found the Guar. Pretty funny stuff!

The animals will attack me and I can kill them, they are just completely invisible. Actually, I think I can see boars, but wolves and trolls are invisible. 

If I could get this mod to work I would love it if you added more enemies! It gets boring walking around killing nix hounds and rats all the time.

ironman12345
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You will not see boar,wolves

You will not see boar,wolves and trolls all at the same time,I  can see them all if I meet them,they are also visible in the CS.

I will put some pics up here later of what I see on my screen ingame.

I can add more,but they are not invisible to me,and when I tested it with just the 2 boars about 2 weeks back Shadow got ambushed by those 2 boar so he could see them too.

But if you are a low level player I quess you could get killed by them very quickly if they charged you from behind.

 

 

BurningStarlV
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I helped my friend install

I helped my friend install Morroblivion earlier today and had him install your mod and he could only see boars as well. So it's not just me having this problem, although it seems like I'm the only one in the thread who is experiencing this, oddly enough. 

Will deleting and reinstalling the .esp file have any chance of fixing this?

ironman12345
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Ahh! I see what you mean

Ahh! I see what you mean now,it is ok if you only see boars just after you find the guar because there are only 2 boar along that bit of road.

The wolves are in the grassy area further along,but like I said they all roam.

And trolls are not found easily as they are near tombs and bridges.

So if you can see the boars you will also see the others if you meet them.

i will add more of them later,then you will see them maybe all together,but then you will die.

 I will upload a new esp tomorrow.

 

BurningStarlV
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Sorry if I was confusing, but

Sorry if I was confusing, but I have found wolves and trolls, they're just invisible. 

And about that dying thing...The fact that I have the Daedric Crescent sort of cancells out the fact that I'm a low level nooblet.

ironman12345
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Umm! now I am puzzled,but I

Umm! now I am puzzled,but I will try to sort it out tomorrow and upload a new esp.

Will post here qwhen it is done.

I think it might be because I made some of the mod using 053,now I have installed 054.

but use the new esp when I upload it,I hope it works for you then.

 But I will post some pics here showing what I can see now.

 

ironman12345
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Try this

Try this one.

http://www.mediafire.com/?c72qyrs3ayu233z

 First post updated.

 

BurningStarlV
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Trolls are for sure still

Trolls are for sure still invisible, but I haven't run into any wolves yet.

I tried disabling all mods but this one and it didn't help.

ironman12345
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This is wierd,I downloaded my

This is wierd,I downloaded my latest upload again and installed it and I can see everything.

Walk out of Balmora along the path that goes along the river towards the Sculk Egg Mine,onthe way you should see 2 wolves,if they do not attack don`t worry as I need to set thier agression higher.

Keep walking and on the right there is a tomb,as you approach that tomb you should be attacked by a troll.

I can see all of that so there is nothing wrong with the mod [at least on my computer].

Is there anyone else who has downloaded the mod having the same problem.?

 Are you using OBMM & the OBSE.?

I have the mod almost last in OBMM and start the game with OBSE.

 

ironman12345
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Try this:It should update any

Try this:

It should update any textures clitches.

Then run with OBSE.

 

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