[RELZ but WIP] Morro More Beasts.
I can't start the game with OBSE.
If you do not have OBSE installed then your text in morroblivion must be unreaderble,you need it to have Elys Silent Voice mod installed which makes text stay up for 8 seconds instead of flashing off real quick.
To run frm the OBSE you have to make a shortcut to the obseloader.exe file on your desktop and use that.
If you have it installed and need help with the above post here.?
If OBSE is installed you should have the following files in your Oblivion root folder.
obse_1_2_416.dll
obse_editor_1_2.dll
obse_loader.exe [make a shortcut to this on your desktop]
obse_steam_loader.dll
Installing Elys Silent Vioce mod.
Make a folder named OBSE in your Data folder and another folder named Plugins
inside the OBSE folder.
Then copy the files in Elys Silent Vioce mod folder to the Plugins folder.
I have OBSE and Ely's Silent Voice installed, but whenever I try to run the OBSE Steam Loader this happens:

Try putting steam into offline mode,then try the normal obse_loader.exe.
Or just try the normal obse_loader.exe with steam exited.
If you are running Oblivion through steam [online] it might also be causing problems,I think steam can be a pain sometimes.
First post has been updated with further info.
I will be updating this mod tomorrow with a new upload.
Have tweaked some of the scripting used by some of the creatures and am adding more to some areas.
So I found an invisible troll and refscoped it and it there was a bunch of missing info in some of the trolls inventory. I don't know if that's normal or not. Could it be a part of my invisible beast problem?
I am puzzled BurningStarlV,as in my CS each creature type has a base ID,so trolls all have the same base,and the inventory is a list of what they are carrying,so trolls only have bones and meat in thier inventory.
Can you explain what you mean by missing info.?
And non of the creatures are invisable to me,using the same esp as you are using.
Invisible creatures most likely indicate missing resourses
EDIT: Yep, downloaded the esp - it uses a lot of resourses from MMM
OK,I have sorted that out now,and am uploading a new file with the meshes and textures sorted out.
Sorry for the oversight,but I forgot to upload the meshes and textures that the esp uses.
But it should all work ok on the the new download.
First post updated with new download.
Holy crap, it works! This is awesome.
Glad it works for you now BurningStar,sorry about the textures messup.
BTW if you or anyone,downloaded the lastest file very quickly after I uploaded it.please download again as I had to re-upload it due to some script changes I had to make.
Thanks for taking the time to work on this awesome mod and help me get it to work!
I will be adding some more clanfear and other stuff tomorrow.
Will update the first post when it`s done.
An explanation is needed for the simularity beween this mod and MMM.
It does not contain unmodified recources,as I have changed the textures slightly and also cut down the poly count in the meshes that I am using for the creatures,also the scripting is not the same [even though I have put the original credits in the new MWCreature script that I have written].
The script flow is the same but the actual code and maths is not.
The original MMM should be able to run without problems if it is activated before or after this mod.
Continueing work by adding more creatures,which I think fit in and add to the action.
I hope I am not stepping on anyone`s toes by writing this mod.?
Adding dogs to some of the towns and more clanfear near the ruins and in the ashlands.
Will update the download in the first post later today.
Have downloaded am going to install there was never exesive amount of creatures in morrowind..
What the chances of a Patch to put (Waalx Animals Creatures) it has a lot of Creatures that would suit Morrowind desert arid landscape..
Wayne
First post updated today 27th Oct 2012.
The folder 'Yakueb' is missing.
Also, your new creatures and npc appear in both Cyrodiil and Vvardenfell. Was this intended?
steph,
I only put the creatures into the morroblivion world and no NPC`s,there should only be boar/trolls/wolves etc and a riderable guar.
I will check it out but don`t know anything about how an imperial chain cuirass got in there,and I most definately never put anything into cyrodiil.
steph,
I only put the creatures into the morroblivion world and no NPC`s,there should only be boar/trolls/wolves etc and a riderable guar.
I will check it out but don`t know anything about how an imperial chain cuirass got in there,and I most definately never put anything into cyrodiil.
steph,
I only put the creatures into the morroblivion world and no NPC`s,there should only be boar/trolls/wolves etc and a riderable guar.
I will check it out but don`t know anything about how an imperial chain cuirass got in there,and I most definately never put anything into cyrodiil.
3 repeat posts that time,I only typed it once,LOL.
I saw that you got that Balmora house mod, is it the same as the one created by the person on this site? If so could you please upload it? The posted link by the creator dosnt work and he have not been online for ages.
Anyways great mod dude, love it. Hope you will add some npcs walking around doing stuff
looking further ..
it appears that the NPCs are actually in the ver 55 master and a lot of textures for them are either not assigned or are missing.
I suspect there's a lot of things in the master that were not fully tested before release.
You should just forget I said anything.
The only thing that concerns me is,does my mod run ok ingame,do you see the riderable quar,wolves,trolls etc.?
I don`t know how the creatures are appearing in cyradill,though unless you have MMM installed,if so I only made very slight changes to the textures and meshes in my mod,so MMM creatures look almost the same as mine.
You are proberly right about the NPC`s,and I suppose my mod might be clashing somehow with the v_55 npc`s,but as I did not actually place any NPC`s I have not got a clue.
But as long as it`s ok ingame,?,I quess it`s no big deal.
Wabbajack,
Yes it is the same mod,but I downloaded it before the link died,I will upload it to mediafire and post the link here later today.
Thanks for the kinds words about my mod,I will be working on it again sometime next week adding some more stuff and tidying it up.
link for Balmora House:
http://www.mediafire.com/?vnctmc23wo1sbjo
The only thing that concerns me is,does my mod run ok ingame,do you see the riderable quar,wolves,trolls etc.?
yes.
I don`t know how the creatures are appearing in cyradill,though unless you have MMM installed,if so I only made very slight changes to the textures and meshes in my mod,so MMM creatures look almost the same as mine.
I dont even know what 'MMM' is .. I dont use any 'fixes' from other folks.
You are proberly right about the NPC`s,and I suppose my mod might be clashing somehow with the v_55 npc`s,but as I did not actually place any NPC`s I have not got a clue.But as long as it`s ok ingame,?,I quess it`s no big deal.
I just wonder what they are all doint in the game at all. I've removed them from my v55.
