gidz89 WIPz/RELz

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gidz89
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All my releases are located here.
 
Merged with the Master:
- Bitter Coast Swamp Sounds 2.0

- Census and Excise Office Fixes
- Ebernanit Shrine Fix 2.0
- Eydis Fire-Eye Fix
- Journal of Tarhiel Fix
- Skink-In-Tree's-Shade Fix
- Southwall Corner Club Fixes
- Tharys Ancestral Tomb Fixes
 
RELz:
- Balmora Fighters Guild Chest Fixes
- Big Book of Tweaks
- Door in Niben Bay Delayer
- Forts and Guilds Tweaks
- Misc Armor & Weapon Fixes
- Snedbrir the Smith Fix

thermador
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Thanks for doing these fixes

Thanks for doing these fixes gidz89. 

There are a lot of issues with the texts in books/journals in Morroblivion.  Lots of extra html notation <p>, <br> etc.  because the formatting is different in Morrowind vs. Oblivion.

Here are the book formatting guidelines, may be of some help: http://cs.elderscrolls.com/index.php/Book_Formatting

gidz89
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No problem, just little

No problem, just little things i've noticed while playing that i wanted to fix, so i thought i'd do just that.

Thanks on the link for the books, i think i'm going to have a look into this, see what i can do.

ironman12345
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I am having problem

I am having problem downloading from google docs again.

It just gives errrors if I try to download.

Why does google docs seem to be usless at recoginizing a download request.?

 

gidz89
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New WIP

WIP: Big Book of Fixes

See top for details.

Valtallan
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You may wish to know that the

You may wish to know that the ebernanit fix can be solved without adding another .ESP to your install. Qwertyasdfgh corrected trama collision in a file he posted here: [WIP\REL] Mesh Fixes 

The brick still needs fixed however.

EDIT: I apologize, I hadn't realized you had  posted on the page I just linked.

gidz89
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Haha it's alright, yea i made

Haha it's alright, yea i made this before the mesh fixes were released, i brought it to the attention of qwerty who had already done the fix but forgot to release it, so Trama Shrubs aren't a problem anymore. i fixed the brick aswell, but i may re-do it and leave the Trama Shrubs alone, seeing as they are fixed now

gidz89
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New RELz

RELz: Ebernanit Shrine Fix 2.0

See top for details.

qwertyasdfgh
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Thanks for the additions,

Thanks for the additions, gidz!

Examining you Bitter Coast sounds mod in TES4Edit I noticed it makes landscape changes to several cells, including one in Balmora. Are these edits intentional?

Also, a general advice: when you want to replace one object with another you can use Edit->Search and Replace function. This way you don't have to delete a reference and then place a new one.

gidz89
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Your welcome Yea i noticed

Your welcome!

Yea i noticed some clipping with the water over small parts of the land in some of the areas in the CS so i thought i'd fix them aswell. It's also been cleaned with TES4Edit so should be all good - i've tested it in game and seems to be fine but if you notice anything untoward then tell me and i'll fix it up.

Haha that search and replace function would save a lot of time thanks!

EDIT: Actually i've tried without the .esp activated and can't seem to find the water clips in game even though i can see them in the CK, i will remove these edits from the .esp and reupload just to avoid potential complications.

gidz89
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New RELz

RELz: Bitter Coast Swamp Sounds 2.0

See top for details.

ironman12345
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I am still having problems

I am still having problems when trying to download your files from google docs gidz89,I can download Shadow`s LOD file ok from google,but not yours.It`s wierd.

 

gidz89
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Mmmm. that is wierd, i'll

Mmmm. that is wierd, i'll upload the lot for you on sendspace and PM you the link

ironman12345
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Thank!,but hold on about 5

Thank!,but hold on about 5 mins or so,I will try again.

 

ironman12345
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I have found a way to get

I have found a way to get them,I used the revision info choice and then just used "Save As" and it downloads the file.

Normal download methods are not working.

But at least I can get them now even if I had to use another way.

 

gidz89
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Ah glad to hear it, strange

Ah glad to hear it, strange how it wasn't working for you but that's just google i suppose

brutal7
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Um

I posteda thread a while ago where I had already fixed some book HTML problems but I never fixed more than like two books. Glad to see you are doing them all

gidz89
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Yea it's something that needs

Yea it's something that needs doing, i know it's only a small annoyance but is really immersive breaking with the errors in books. Making good progress, should be done sometime tomorrow

Dave B
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Thank you Gidz

These look great!

I will package these all up, along with the Real Lava from Qwerty and one other small AI mod and try to make a new release this weekend.

gidz89
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Thanks Dave B! Yay my mods

Thanks Dave B!

Yay my mods are going to be merged! I was hoping they would be.

I should be done with my book fixes by then aswell if you want them.

You should merge qwertys clothes galore mod aswell it restores Morrowind pants and skirts but they've been updated to the Oblivion standard, although the meshes etc. included would have to go as part of Thermadors complete installation big file.

gidz89
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New RELz

Relz: Eydis Fire-Eye Fix

Relz: Forts and Guilds

See top for details.

 

I have also almost finished up my WIP Big Book of Fixes i should've been done by now but real life has been getting in the way haha just got to test roughly half the edited books and if alls good i'll release it.

gidz89
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New RELz

Relz: Forts and Guilds 2.0

See top for details.

Dave B
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Merged into v054

Eight of Gidz89's Mods have been merged into v054
* Bitter Coast Ambient Swamp Sounds
* Some tweaks & Fixes for the Census & Excise Office
* Ebernanit Shrine Marker Fix
* Eydis Fire-Eye Dialog Tweaks
* Journal of Tarhiel Cosmetic update (To remove the stupid formatting characters)
* Skink-In-Tree's-Shade Dialog Tweaks
* Southwall Corner Club Fixes (Should prvent sleeping in beds from Killing NPC's!)
* Tharys Ancestral Tomb Placement Fixes

That is everythig listed on this Thread except Guilds & Forts 2.0
* This mod is more about personal taste that fixing errors, so it is best left as a mod that people can decide to use or not.

gidz89
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Thanks!Yea i agree with the

Thanks!

Yea i agree with the guilds and forts plugin, i wanted to make everything coherent between Cyrodiil and Vvardenfell with the naming of the guilds and forts & as such is best left separate, it'll always be available. Once the new masters out i'll delete the links for the merged plugins. Thanks again.

gidz89
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New RELz

BALMORA FIGHTERS GUILD CHEST FIXES
Fixes some of the chests that were either slightly elevated or slightly sunken in the Balmora Fighters Guild.
  
BIG BOOK OF TWEAKS
An extensive set of tweaks for the books in both Cyrodiil and Vvardenfell.
- Typos, grammatical errors and formatting errors have been removed.
- Fancy font added to some books.
- Morrowind book art restored.
- Overpricing/weighing of books toned down.
- Simplified names i.e. "Scroll of" etc. has been changed to enchantment name and "Book, Part II" is now named "Book, v2" etc.
- Some small reworded sentences, paragraphing etc. to make more sense/tidy up books.
- Duplicate books in Cyrodiil/Vvardenfell now identical.
- In the case of a duplicate skillbook, one in Cyrodiil will grant the bonus, whilst one in Vvardenfell will not and vice-versa.
- Restored levitation scroll "Uth's Hand of Heaven" that can be purchased sometimes from Audenian Valius, an Imperial Enchanter in the Telvanni Canton Waistworks in Vivec. This was meant to be in his inventory, along with the "Cantatas of Vivec" which is now also available in his inventory.
- Asking Hasphat Antabolis (Balmora Fighters Guild) about the history of Morrowind (with enough disposition) will grant you the book "On Morrowind" like it was in the original game.
- Player now receives a copy of two prohibition notices about import and travel restrictions in Morrowind from Socucius Ergalla at the start of the game.
- Parchments now have a small value and can be picked up.
- Every type of book now has some basic weight set to it.
- Personal notes and journals now have no value.
N.B. To install, just extract the .zip file into the "Oblivion/Data" directory.
  
FORTS AND GUILDS TWEAKS
Various tweaks to the forts and guilds of both Cyrodiil and Vvardenfell.
- The Vvardenfell Forts have been renamed to match their Cyrodiilic cousins i.e. "Fort Moonmoth".
- All Vvardenfell Forts can now be fast-travelled to.
- All the guilds follow a naming pattern of "Leyawiin, Fighters Guild: Second Floor".
- All beds in guilds that were meant to be owned now have proper ownership set to them.
- Free beds in a guildhall or guild club can be used for free, as long as the player is a member of that particular faction.
- "Ald-ruhn" has been renamed to its proper "Ald'ruhn".
- Morag Tong guildhalls are simply known as "Morag Tong" instead of "Morag Tong Guild".
N.B. Includes the "Balmora Fighters Guild Chest Fixes" and "Snedbrir the Smith Fix".
 
SNEDBRIR THE SMITH FIX
In Skaal Village, in Solstheim, all the interiors are fully capitalised except for Snedbrir the Smith. Now the interior reads "Skaal Village, Snedbrir the Smith" to match up to the rest of the interiors.
Check top for link.


gidz89
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New RELz

DOOR IN NIBEN BAY DELAYER

Delays the message pop up for the start of the Shivering Isles expansion "A Door in Niben Bay" if the player starts in Vvardenfell. Message only appears now after around a day in the Cyrodiil wilderness, therefore being delayed in Cyrodiil interiors and the entire Vvardenfell worldspace.

roxon_55
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Big Book

gidz89 dont know if you were ever looking at doing update to Big Book of Tweaks

have a scroll with no Enchment on dont know if it had enchment

Book is 01180179 0scUelevramssty Elevram's Sty you redid it in Big book of Tweaks

Still has no Enchment

gidz89
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Mmmm.... some of the elements

roxon_55 wrote:

gidz89 dont know if you were ever looking at doing update to Big Book of Tweaks

have a scroll with no Enchment on dont know if it had enchment

Book is 01180179 0scUelevramssty Elevram's Sty you redid it in Big book of Tweaks

Still has no Enchment

Mmmm.... some of the elements are going to be merged into the next master, qwerty asked me if it's okay to merge them, i may have a look at it though to see if i can improve it.

 

gidz89
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New RELz

MISC ARMOR & WEAPON FIXES

Fixes minor issues with some weapons and armor in Vvardenfell

 
- Added missing enchantments to the Viper Arrow variations
- Added missing levitation to Boots of the Apostle
- Added missing enchantment to Aryon's Dominator/Helper
- Added missing enchantment to Whitewalker Robe 
- Added missing levitation & "Ignores Normal Weapon Resistance" flag to Steel Blade Of Heaven
- Added a new knife based on the original unattainable throwable knife in Morrowind "Knife Of Sureflight", can be bought in Arrille's Tradehouse in Seyda Neen. Increases Acrobatics by 10 and Ignores Normal Weapon Resistance

qwertyasdfgh
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Scroll of Elevram's Sty is

Scroll of Elevram's Sty is fixed already.

gidz89
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Yea, the mod was made around

Yea, the mod was made around a year ago for the v54 of the master, so is pretty outdated.

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