Ok people, this is the BETA for Morroblivion Total Fix, I'm just tired of having my inbox full with requests for it. I was going to "finish" more things, but since I have no idea if this is going to be finished... I've decided to upload the ESP.
Sorry for the missing meshes! But I didn't find the rar wich contains the meshes.
http://www.megaupload.com/?d=T870YQ95
I hope you like it. Seeya.
PD: Opinions and Criticism with respect, please.
n/a
How come you changed all the NPC's you edited from the 'factmorrowind' faction to 'royal guard' faction?
I ask because with my mod, to stop conflicts with the Tamriel world, my quest and dialogue conditions require that the NPC's be in factmorrowind.
So.....
What is it missing as meshes?
I would love to do morag tong quests
n/a
@Vibhor:
Do as you will about the Morang Tong
The missing meshes are from some flora and armor.
@Some Chump:
I don't recall doing that, is there any way to fix it or to restore the factions of those NPC's?
Seeya.
n/a
It could be because of the different ways people use the ESP converter that items and such get given different form ID"s. So some item in your game will be a different item in my game, maybe, just a thought.
It freezes when I get near Seyda Neen. I didn't have this problem before I got MOTF. Where are the meshes and textures?
@bigfoot343
Just try again
oblivion is full of crashes and freezes
I just get a freeze when i cast some magic while moving the camera sometimes
n/a
3rd try still no luck.
It could be your load order?
n/a
I don't think so. I'll try some different load orders.
EDIT: Hmmmmm, not the load order.
Well to tell you the truth i never went to morrowind with this plugin on
I just have way too many quest active and quite a lot of mods running which add number of things just to Cyrodiil
Will try it today
n/a
I can confirm that this mod is not causing any CTD issues. At least, nothing game breaking. I never crashed while in Morrowind or any of the expansion areas. I did crash when returning to Anvil Docks using CNME 1.4 ship travel. No big deal though as this could of been caused for multiple reasons.
For the first time ever, the guard below the deck of the ship that takes you to Sedya Need actually had arms!
Not sure if this was part of your bug fix mod DavidWolf, but it was nice to finally see this.
I never played Morrowind. I did quit a bit of exploring in Morroblivion before this patch, but I am not seeing a ton of noticeable changes. Are there some places you would recommend that I check out?
Thanks for all of your hard work on this.
There was no NPC in sedya niyhn (intended ;p) that gave quests
I couldn't find fargoth's ring
neither i could find hrisskar flat foot
I wasn't able to find alot of NPC's in arilles trade house
My map was still not fixed but i think i cant blame you
n/a
@far327:
Pelagiad, Balmora, Seyda Neen, Moonmoth Legion Fort.
Thanks for the comments.
n/a
Interiors are looking good, much brighter and sharper than before. Good work.
Not sure why, but I found New Shoes Bragor out of his cell, I went there to rescue him, but he didn't need my help.
would it be possible for you to setup a changelog in the OP pls? and also yes i had the proper factions converted the same way has some chump and with the MOTF they're passed to some royal guard faction
Ok a faction can be changed manually so it's not a problem.But if you want me to do it NOW, is not possible, I'm working on a Fallout 3 mod at the momment http://www.youtube.com/watch?v=Y1CoP5wDJ4E And again, I didn't touch the factions at all... it must be related to the conversion somehow.
Seeya.
n/a
Well thank you for the bugfix it really worked out greatly in my pc, but i have one big problem. Asciene Rane(the one who teleports you in the Mournhold) disappears when i start game with this. Any ideas why this happened?
It isn't davidwolfs Esp, I think its the persons conversion setting, mine works just fine and it works with my bandittest mod, Which completly depends on the factions for them. (bandits not fighting each other)
Just finished play testing it a little. I really only explored Seyda Neen.. but it looks awesome from just that. 2 main things.

1) People aren't freaking naked
2) accessibility is amazingly improved considering you can go in most of the houses and the lighthouse, ect. without it being considered trespassing.
keep up the good work
Also. I really wish I had modding XP. I would help you guys SOO much with ths mod. Im fascinated.
I downloaded Some Chump's mod for quests then David Wolf's mod. I know they both don't work together but now I can not make David Wolf's mod work at all. Not offense chump your mod is great but I think being able to explore and not have the game crash is more important. Even when the quests mods are off the MOTF will not work..... Any suggestions?
^^^^^nevermind i changed up my load order, turnedoff some mods, and turned some more on...now it works fine with the quests and bug fix