About clothes
Hello,
I want to ask something.
In TES Construction set the npcs wear some clothes that I cant see the same while I play the game. For example I see npcs wearing skirts while in game they were pants.
Maybe I need to install something more than the complete 0.54 version?
Do you use clothing replacer for Morroblivion?
Yes the Esp you mean. Yes. Maybe my order of files isnt correct...
I load like this in Oblivion Mod Manager:
1. Almalexia
2. MorroblivionTreeReplacer
3.Morroblivion water
4.Eloth landscape etc..
5.Morroblivion maps
6.Conversation
7.Faction Relationships
8.ClothingReplacer
9.Chargen etc...
So, what's your question?
In CS you see what's defined in Morrowind_ob.esm, and ingame you see the replacer.
BTW, 'Almalexia' esp is redundant.
BTW, 'Almalexia' esp is redundant.
Is it? I should remove it from the complete installation then, oops. I suppose it just adds the race to the playable races menu.
Also, qwerty, when you finish with your clothing project ( I hope you do!
) I will be including that with my complete installation and just tell everyone to use Roberts Male and HGEC.
Oblivion has gender-specific clothing. Could this be your issue? Pants to males are skirts to females in most cases.
I really dont know that is happening.
75% of my npcs wear aprons! 
Once you start adding mods to Oblivion, everything is up for grabs.
Morrowind_ob.esm loads Second in line after Oblivion.esm. This means that EVERYTHING loading afterwards will override it. You cannot count on anything being what is shown in the construction set once other mods start overriding.
Deactivate your other mods and see what happens.
