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skv1991
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Thank you :D

Thank you :D

Yeah, first variataion shape I think done

UPD.

 

skv1991
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Little UPD. Corridor tileset

Little UPD. Corridor tileset with stairs (with UVs)

 

Work in progress ;)

Nandi
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Beautiful. Well done, and I

Beautiful. Well done, and I hope to see that glowing chain power plant thing :)

skv1991
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Exported stairs piece, as

Exported stairs piece, as usually bugs with textures/materials, but collision works fine(2 collision materials).

Video preview sill be soon

skv1991
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UPD. Corrected UV, collision.

UPD. Corrected UV, collision.

1) Right corner piece

2) Left corner piece

3) Stairs piece with new stairs mesh

 

alysander
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mmm... dwemer cheesedynamic

mmm... dwemer cheesedynamic test cell!

skv1991
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yeah, 3000+ cheese pieces

yeah, 3000+ cheese pieces work well! :D also with blizzard spell xD

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looking good! the corner is a

looking good! the corner is a bit strange, maybe it could look better without the pipe in the middle or the pipes on the sides?

also, for the stairs:

it's hard to see whats going on, but it might be better with the metal floor plates coming out of stone rather than the stone coming out of metal floor plates

but yeah otherwise this is looking really good, I'm really excited! it's great to see how it all fits together 

I'll draw you up some updated stuff for the large halls ;)

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these corridors should be in

these corridors should be in suspended metal frame versions and solid stone versions. still no time free for making new textures i'm afraid :/

skv1991
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disco - about corners

disco - about corners

pipe is a place, where pieces connects to each other (and used also as supporting part for suspending corridors), so if I remove that one, we will see a holes in corridor shape.

I used concepts as references not like a blueprint, so that was my ideas, maybe not great, but in game all looks fine =)

About stairs - as usually I used texture as pattern (yeah, collision of model maded using rock stairs material, because Skyrim only have rock or wood stairs material, other works not fine, while player walking (I mean hard metal)), so I can change texture to any other I have atm. Same situation with all model textures.

As I understand, we will use that parts instead of Morrowind's vanilla...

Waiting your concepts on large hall's wall, to break they monotony.

Ravanna

Can you draw simple example(just by hand) of what you mean, to give me an idea. I'm making all this stuff using my own ideas, because I have no other ideas when modeling. Still using one concept and make all parts in same style.

So, sometimes I don't know what should I made next

Thanks for feedback ;)

DaedricLord
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Awesome!

Awesome!

skv1991
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UPD. Last time I have no

UPD. Last time I have no updates, because arrow in the knee have a little pause on modeling. Now you can see my progress on Hall tilesets. Already done few corrections on pipes, trims, doorway etc. So, just look and enjoy.

Based on new concept by Discoccult

Smile ;)

Nandi
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Love it!

Love it!

lukkar
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Good to know that dwemer were

Good to know that dwemer were using renewable energy too :P

alysander
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that could really add sense,

that could really add sense, more live and be visually awesome in same time.

JorgenGorgen
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No railing on the upper level

No railing on the upper level there?  To be so smart the Dwemer didn't really understand safety.

Rebelzize
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safety is for N'wahs! 

safety is for N'wahs! 
In all seriousness great work Skv, and the top of the tower even rotates yes?

skv1991
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JorgenGorgen wrote:

JorgenGorgen wrote:

No railing on the upper level there?  To be so smart the Dwemer didn't really understand safety.

You can see it in concept, but in max it's not done atm =)

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To be honest, in my opinion

To be honest, in my opinion safety isn't the issue with smart people. If you have half a brain you know you don't want to fall, right? ;) I have nothing against railing, all I'm saying is - without railings it still makes sense cause Dwemer people would be smart and calm, sophisticated people. Lack of safety stuff like that could be more of a statement - not something they forgot to put. Then again - skv knows what he is doing so there's probably no point in discussing that :)

skv1991
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Yes, Rebelzize, they can

Yes, Rebelzize, they can rotate =)

Thanks Tommy, i will add them soon

tommythegun
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Veloth the ashlander wrote:

Veloth the ashlander wrote:

i love how artists working on this are embracing the original style of dwemer architecture. it is a sign of strength and integrity. considering they could have just copy and pasted skyrim's dwemer into vvardenfell, good on you guys!

Here, I fixed this for you.

Seriously guys, you have to stop doing that, it's been already said in many topics by many devs, that it is annoying - especially if you are spending HOURS of your time on that work instead of just viewing forum and commenitng on stuff. /And to be clear - i write it as an user, not a contributor, i don't deserve that title anyway :p

skv1991
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Veloth, as you can see, in

Veloth, as you can see, in Skyrim there are different style of dwemers - much more stone and details. And other interior spaces... Different game atmosphere. We want to recreate Morrowind soul, making new tilesets in same style as in Morrowind, adding new details as well as our ideas.

skv1991
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Hey guys, how things are

Hey guys, how things are going with Dwemers? I was offline for long time, because have a lot of real work, and my eyes really tired after 9 hours of coding... I saw some progress on vk.com, and thats amazing!

I'm not left the project!! And never want to left, wanna help

Mcloganator
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Prepare the fatted calf!

Prepare the fatted calf!

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