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Billyro
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Want me to make some unique weapons?

Hey there, it's been a while.

I'm bummed out playing Fallout 4, so now I want to come back to Skyrim. Specifically, I want to help with this project (I've done odds and ends in the past, but ended up moving on so I could make swords - my passion). So yeah, I just want to make some weapons. :) 

This got me thinking... you know how Morrowind had lots of named weapons that just used vanilla meshes? Cool sounding weapons like, "Fury", "Magebane", "Clanbringer", etc. that just used normal weapon models; It kind of diminishes their value. What if all these weapons had a unique appearance in Skywind? 

I'd certainly be willing to design, model and texture them. Maybe not all of the approx 40-odd named weapons, but a good chunk of them. Just for variety, anyhow. 

My last contribution was to Morroblivion (the glass weapons), however I think now I'm quite a bit better than I was back then. Here's a mod I uploaded earlier today if you want to scrutinise. :P Sure, it's not exactly ornamental, but it's practical. I have lots more stuff on my blog if you want to look at more. 

If you'd like, I could sketch the weapons first, then post them here for opinions and critique. Then I could get to work. It would take me anywhere from 3-8 hours per weapon, depending on the complexity of the design. Unfortunately, I am working quite a lot at the moment, so I don't get many days off - but I'll try to make the best of my time. 

Anyway, let me know what you guys think. I'll be back tomorrow (or rather, today - it's 3AM and I go sleep now) so yeah. :) 

Ravanna
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Weapon 3d art requires zbrush

Weapon 3d art requires zbrush sculpt, LP UV and xnormal baking.
If you can do that stuff get in touch with eloth or Nexos, then talk to me about details of sculpting/methods.

Billyro
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Nope, I can't sculpt. My

Nope, I can't sculpt. My models are made from manipulated base shapes, so I cannot bake normals from a high poly either. UV unwrapping is fine, though. I'll check out xnormal, but I dunno if I'll be able to utilise it fully without high and low poly meshes. 

I could perhaps try duplicating the low poly, chamfer the edges, add fine details and extra shaping for a "high poly" mesh, but I understand this isn't optimal. Also, I've never used xnormal or 3DS Max's in-built normal baking before so I probably wouldn't even be able to get it to work.

So far, I've been making my weapons from basic shapes, altering them until they resemble the weapon, unwrapping the UV maps, hand-painting the diffuse, then generating a normal from that. You probably just cringed, but that's how I've done it in the past. :P 

grumpycat
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Honestly Billyro, the

Honestly Billyro, the standard for weapon models is at a professional level. You'd need to have the sculpt and bake skills sorted first.

I deleted a post in here, as it came across very harsh. We want to encourage any help offered, but if you can understand that we have a lot of people wanting to do weapons, but really its other core elements that we need help with.

Maybe you'd be willing to help with smaller tasks to do with clutter or environmental assets?

Billyro
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I was offering to do weapons

I was offering to do weapons that no one else was even going to do in the first place. I never said I wanted to compete with others to make weapons - I wanted to make my own models that you guys could use for variety. You're going to turn me away and just use normal weapons for all the named uniques, simply because I don't sculpt? That seems like a lose-lose situation. For the record, my weapons don't look like cubes, cylinders and pyramids glued together, as I get the impression you're implying. 

How about this: I'll design one weapon, and if it's not up to the quality standards, I'll leave it at that. If it's adequate, I'll keep going. 

Ravanna
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it is possibly to make a

it is possibly to make a weapon to professional standard without using sculpting.

You create the high res model in modelling, and bake those details down to a similar low poly weapons.
the surface detail is then done using photoshop effects, that I can show u.

But the choice of weapon without sculpting is limited, something very clean, well maintained, imperial or steel weapons.
Its also good if u can model 75% of it, give it to someone else for sculpting.

Will ask if anyone is on steel weapons.

 

maxnosense
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Billyro wrote:

Billyro wrote:

You're going to turn me away and just use normal weapons for all the named uniques, simply because I don't sculpt?



Please understand that we're trying to be organized about the models that are created and getting them in-game. We also have a concept art department that creates concepts for all the weapons, armors, etc. that match the vision we have for Skywind. So if you want to become part of the team, you'll have to adjust to this process a bit. Every contributor we have leads to an effort on team side for reviewing, checking and implementing his contributions, maybe instructing him a bit in the finishing, etc.

Of course, you can always just finish stuff you think might be useful and throw it at us, but then you have to deal with the risk that it might be rejected because it doesn't fit our vision or is not up to quality standards. (Without wanting to imply that this would be the case for your stuff, but it could happen to everyone.)


No hard feelings about this. We're happy for every new contributor we get, but I'm sure you'll understand the problem here.
Billyro
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Yeah, it's understandable,

Yeah, it's understandable, but consequently it also blocks off a lot of potential volunteers. 

Anyway, that sword I was making is done:

I was originally going to do some Imperial-styled designs on the crossguard and blade flat, but I don't have a tablet so it probably wouldn't turn out too good. (No one comment about how I could have done it with sculpting please, haha)

But yes. I'm not sure which unique weapon this would suit (perhaps Temreki, since it's held by Larrius Varro?) but any would do, I guess. 

Anyway, if that's good enough, I'll keep going on other weapons, but if not, I'll upload it to the Nexus. Let me know. :) 

 

EDIT: Spoiler tag didn't work. Removed it. 

Nexos
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Why not offer to make the

Why not offer to make the imperial weapons set instead of unique weapons, then ?

Ravanna
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I may have something for you

I may have something for you Billy, in conjunction with some indorils i'm doing.
Would love to get some golden ebony done.
If you were able to high-poly hard surface model as much detail as you could, it would save me about 50% of the time on them.
Even more if u did the low poly at the same time.
We can discuss details and methods more in skype/chat.

If you're up for it, contact me.
Its been a while since we had a new set of weapons.

Billyro
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@ Nexos

@ Nexos

I think the actual weapon sets would need to be sculpted. Unique weapons can get away with being more basic, since they're not as prominent. 

 

@ Ravanna

Perhaps... though my high poly one wouldn't be as good as an actual sculpted one. I could chamfer the edges, perhaps add some scratches or make some deformity to the grip or something, but yeah. 

Do you also want me to unwrap the UV maps, or will you do that? 

 

Also, I do still want to make these proposed unique weapons. But I understand that the standard weapon sets are a priority. 

Marius S.
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I'd say that ideally every

I'd say that ideally every weapon gets some nice treatment. But I think most players expect unique weapons to have the best looks and greatest details.

BryanGTR
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I didn't want to make a

I didn't want to make a entire thread about this random un important question so I will just ask here. Has anyone come up with a Lich model yet for Skywind? I did some searches on the site and I didn't really come up with any information.