NPCs carry sideways lantern

Clint
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Description

When NPC's carry lanterns around at night, they hold them in a funky sideways position. I know this was addressed in v028 which I have, but I still see those sideways lanterns. Is anybody else havin this problem?

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Theramalse
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I don't see anything wrong with them robert.

EricJ28
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Ive got sideways lanterns as well, v028.

aBaDmAn91
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I also get that

Dave B
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It sure would make things easier if people would give some information.

What NPC's?

Why does everyone just refuse to give any details when reporting bugs? It is very frustrating.

Henshu updated the lantern mesh that is included in the Additional Support Files. Have you downloaded and installed the most recent support files?

I have said this is a required download, but there are way more downloads of v028 than there are of support files, so lots of people are not paying attention and not downloading everything they need...

aBaDmAn91
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This is my character v028... everything installed

ScreenShot1.jpg
Theramalse
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Ok it seems that only one type of lantern (maybe two) has been fixed I just saw two people in balmora with sideways lanterns. (Drarayne Thelas was one of them I think.)

Dave B
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Thank you. That's why we need the details. Henshu thought there was only one type of lanter added to NPC's, so that's all she fixed so far. Fixing these is a little tedious.

Clint
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Sorry for not giving more details. I thought lanterns were lanterns, but apparently this is wrong. My mistake.

Anyways, I get the sideways lanterns with NPC's in Balmora. I haven't checked around other places.

henshu
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Can you tell me which specific NPCs are having this issue? Is it every lantern carrying Balmora resident, or just a few? 
Edit: I think this may be one of those things that Oblivion is slow about changing. It seems like, when I load my game(which is a save from before the fix) sometimes they're fixed, and sometimes they aren't. I can tell you that always, when I start a new game, they work fine. 
All of the lanterns named "Travel Lantern" use the same mesh, and that is the only mesh that I have changed so far. The tedious part isn't rotating the mesh, it's unrotating every placed reference afterwords. That one had over 200 x.x 

I have also, at least once, seen an npc holding their hand relaxed at their side instead of in a raised fist, which causes the lantern to stick out funny. Has anyone else seen that? 

Clint
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@Henshu

Yeah, it seems to be every NPC in Balmora that carries a lantern -- which looks to be the same type of lantern -- carries it incorrectly, i.e sideways.

But that's a good idea about starting off a new game and seeing if that works. I'll try that.

Dave B
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First just try fast traveling somewhere, wait three days, and see if they have rest when you come back.

antispamstar
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I encountered same problems.  That was in new game start, and every npc in most cities are carrying lanterns in sideway position.  Need to test on Nvidia and ATI, not just focus on Nvidia since Nvidia and ATI have different architect designs and different features.  I am running it on ATI Radeon HD 4850 video card.

I installed every single file in order according to instruction, and I also installed all optional files to make most items look better from this site only in order according to instruction as well.

I checked mark Oblivion.esm only and loaded game, and then exit game. I checked mark morrowind_ob.esm and loaded game, and then exit game. Lastly, I checked mark rest of them before loading game, and starting a new game.  I did that because I had trouble with Wrye Bash program that gave me conflict files after install in order, so I had to do that in old fashion way without this program.

EDIT: I am unaware of new additional support file.  I am attempting to test it soon.

 

ScreenShot1.jpg
henshu
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Please let me know how the test with the support file works out, as it contained the altered mesh. 
What other cities have you seen NPCs carrying lanterns in? Any outside of Balmora are not ones that I added, but were in their inventories originally. If they are carrying something other than a travel lantern, such as a glass or paper lantern, they'll still be sideways. I plan on working through the rest of the lanterns as well, and will give priority to any already being carried around. 

Edit: nevermind that, as far as I can tell in the CS only the travel lanterns have been placed in any npcs. 

antispamstar
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Good job. It worked now.  No more travel lanterns in sideway positions with new additional support file.  Unfortunately, starting new game is definitely required, not old saved data anymore.  Wasted 3 days of leveling up.  lol

Clint
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@David Budreck

Tried what you suggested. Didn't work unfortunately. New game does fix this however.

henshu
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I  have had the fix work when loading an old game. Not immediately, but after a while. 

Clint
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Hmmm, well then I'll keep trying.

Phased
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Using v0.31 and still seeing sideways lanterns.

Edit: Sorry, but I can't get the screenshot to attach properly. The NPC's name is Itermerel and she's in the Balmora Mage Guild.

Can someone delete the next post I made? It's useless.

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Title:NPCs carry sideways lanterns» Screenshot didn't save

trying again

Edit: WTH? Can't get screenshot to attach properly.

henshu
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Title:Screenshot didn't save» Sideways Lanterns

Firstly: Individual posts in an 'issue' don't have individual titles, so altering the "Issue Title" box when posting a reply renames the entire thing. Just for future references. 

Regardless of what the screenshot shows(as I am unable to view it) Itermerel carries a Travel Lantern, the same mesh I've already altered.  How long have you had this character going? Does this happen when you create a new character, go to Balmora and find Itermerel? 

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Title:Sideways Lanterns» NPCs carry sideways lantern

Nevermind. It appears it's savegame related. Created a new character and went to check again. Lanterns are working fine. 

I sure I'm safe assuming it can't be corrected in a save.

Edit: forgot to apologise for messing up the topic title. Sorry folks! I put it back the way I found it

henshu
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It seems a bit unpredictable, really. Most of the time when I'm testing something, I'll either start a fresh character just for the purpose of that test or load up one of my old saves. One in particular I've loaded from many times, and occasionally the lanterns have looked fine, but then often they haven't. I really don't know what to say about it other than that. I wish there was a way for me to make it more stable =/ It's just one of those things that Oblivion's engine makes difficult for us. 

Clint
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Henshu, I know exactly what you mean. I'll start a new character and the lanterns will be fine. Then later, they'll return to that sideways position again.

Then what's funny is I'll load my old character who had the messed up laterns and they'll be fine. Then after playing a while, they'll go to sideways too.

Basically, sometimes they're normal and sometimes they're sideways no matter what I do. They can revert to either state throughout my game.

What's also funny is that I am *pretty sure* I've actually seen a lantern go from sideways to normal. I just remember going through Balmora and everyone's lanterns were normal. Then I saw one NPC with a sideways lantern, and I could have sworn it actually turned to normal in-game. If it wasn't that, it was like I saw him holding his lantern sideways, I then turned around for a second, and when I turned back to look at him again, he was holding it normal.

Weird, huh?

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I noticed something that may be related. While playing today I spent a fair amount of time in Ebonheart. There are a lot of lanterns hanging around in this town. Beside doors mainly. 

So I'm wandering around and everything looks fine. I exit the main council chambers heading for the Imperial Chapel. All the lanterns are sticking out 90 degrees from the wall! So I wandered around all of Ebonheart. Every single lantern is like this. I shrug and continue playing. Travel to Vivec and Seyda Neen, then back to Ebonheart. All the lanterns are normal again.

I'd say figuring out what's wrong with them (if anything) is going to be very difficult.

henshu
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When I rotated the lantern mesh so that it looked right in the hand of a character, this rotated the mesh everywhere else in the game world as well. I had to go through and rotate them each back again. There are over 200 references for that lantern. 
Are you saying that I missed some, or that sometimes it doesn't stick and they look weird but other times they don't? Because I would believe either one -_-

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As far as I can tell, the lanterns are fine. Most of the time. Occasionally they will do the 90 degree thing and stick out, but after playing for a while, they fix themselves. It's really very strange. 

It doesn't seem to matter if it's a new character or not. Most of te time the lanterns are fine, and then glitch for a while. They eventually fix themselves.

Example: playing the same character, I've gone into Ebonheart and all the lanterns are looking normal. Leave and come back a while later, and they are sticking out 90 degrees. Even by entering/exiting builds they will fix themselves or act up. I haven't been able to see a pattern yet. 

Is there any scripts attached to the lanterns? I assume there would be one to turn them on at night and off during the day. Maybe something is going on there. I really don't know. I'll make sure to check the time of day next time I encounter the issue.

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I hope someone can fix this as it is annoying. I do believe it can be fixed though.

 I am playing around with a lantern mesh which looks promising, and I think someone better at doing this than me

could come up with a proper fix eventually.

lantern in hand.

 

 

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Ok, now I'm totally confused...

Time in game: 6:17am, remained the same when I checked again at 7:38am

Edit: and for some reason the screenshot won't attach properly.

See actual screenshot here:

https://docs.google.com/leaf?id=0B97l4Ix2xD5nNDI4MTVlNWEtNzE4NC00M2JjLTkzOTktNmI0Mjk2NGE2NDdj&hl=en

 

henshu
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Ha! That's definately a case where I mistyped when altering their rotation, Phased. Once I figured out the formula, I went through and edited all of their rot numbers without loading the cells they were in, so I didn't visually confirm that they had all been rotated properly. I should be able to find that lantern from the screenshot you provided, so I'll be sure to fix it in the next mod I submit. Thanks for pointing this one out, and please let me know if you find any others! 

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Oddly, I've been by that lantern numerous times. That's the first time I noticed it upside down. Pretty sure it hasn't been in the past. Really don't think it's something you did. No harm in checking it though

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I have something which might help out with the npcs carrying lanterns at 90 degrees angle. It's not a perfect fix, but

I figured I'd put it out there anyways untill something better comes along.

Hopefully it works as well for others as i does for me.

 

it is basically just replacing the travel lanterns carried by npcs with another travel lantern mesh, leaving the stationary travel lanterns decorating buildings and being scattered around cells alone, untouched by this plugin.

The new mesh is located in a seperate folder so it will be easy to remove, once a better fix has been made available by

henshu or somebody else.

 

 For a bit more info, check out the readme

 

link removed : this file no longer required.

 

henshu
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If you had read above, you would already know that this is very similar to what I already did to fix the lanterns. 
However if using a new mesh works better, that's good to know. I was planning on eventually making seperate mesh with Havok, so that it doesn't float in the air when you drop it, and replacing only appropriate instances of the mesh with that one. But hey if you're capable and interested, then go right ahead! 

Opal-Eyed Fan
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Don't let my silly attempt at making a temporary fix for this,
discourage you from continuing your work on improving the travel lanterns.

This stuff I did is real easy for everyone to delete from the game and as soon as a
better fix comes along from anyone, I'll happily remove my plugin from mediafire.com

Modding is just a hobby of mine,
I'm not trying to be a hair in anyone's soup


You put a lot of time and effort into giving us players these portable lanterns,
and IMHO you did a great job.

And for that, thank you, Henshu. 

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Clearly my attempts at sincerity failed. I probably won't get around to havoking and rotating the various lamps and candles for a while, due to all the other random things I've been working on for this project, so I really did mean that it would be great if you wanted to take it. 
'Modding is just a hobby' for all of us, no one gets paid for this ;) 

I really didn't have any involvement in the project at the time of the original implementation of carry-able lanterns, I just handed some to NPCs when working on AIs and rotated the mesh so it would look right, but unfortunately such edits don't hold very well. I can't explain why, as other visual edits that replace meshes seem to work just fine. 

Obviously the best way to go about it would be closer to what you've done, creating a second version of each mesh, properly rotated for carrying and with added havok for dropping, and then modifying all of the carry-able versions of the lamps and candles to use that mesh. The in-game references for each of them (such as the ones sitting on tables) would have to be rotated to accommodate the new mesh. 

So, sincerely and cheerfully, if you are interested feel free to take this one up. I'm a little engrossed in a dance animation I've been working on to go with the musicians... oh, the modding tangents I go off on.. 

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Hi henshu,

thanks for clearing things up.  My mistake, I'm sorry.

I'm really looking forward to seeing your new animations ingame!

 

I took some time to think about the lanterns and the amount of work involved in doing it before answering.

That's a lot of work I know, and in the end I decided, ok, I can try to help out with lanterns.

morroblob
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No idea if this is in any way related, but I found a lantern and bed in the Vivec Hall Underworks that were 90 degrees out of place.

Also, I've just installed this for the first time, everything fresh from 0.32, and people like Itermerel in Balmora are still walking around with strange lanterns - so it definitely occurs from fresh starts as well. (I did install a fair bit of extra stuff like Eloth's pack, which might have something to do with it?)

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Lord Karnage
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I got this issue in game once. However, once I exited Oblivion and ran it again, it was fixed. Odd :\

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from what i could gather, the mesh on your picture is in deed the troublesome light_com_lantern_02.nif

here's what I know about it's issues in various cells. I think that is about all, please report any new ones though.

 

0lightUcomUlanternU01U128

x MoonmothSLegionSFortVSInterior :misses it's hook

x MoonmothSLegionSFortVSInterior : upside down

x VivecVSStPSOlmsSCanalSSouthTTwo : floating in mid air

x OldSMournholdXSMorilSManorVSEastSBuilding :misses it's hook

x SkaalSVillageVSLassnrAsSHouse :slight miss of hook

 

0lightUcomUlanternU01U256

x RavenSRockVSSabinusSOraniusASHouse : off by a mile

x RavenSRockVSTrader :slight miss of hook

x RavenSRockVSGarnasSUvalenAsSHouse :slight miss of hook

 

0lightUcomUlanternU02

x SeydaSNeen01 : 2 lanterns off hook

x DagonSFelVSWatchSTower : misses it's hook

x VassirTDidanatSCave :slight miss of hook

x CalderaVSMiningSCompanySOffice :slight miss of hook

 

0lightUcomUlanternU02U128

x Caldera03 : upside down

x Caldera01 : upside down

x DagonSFelVSWatchSTower :slight miss of hook

x Ebonheart02 :2 lanterns off hook

x Ebonheart06 : upside down

x SkaalSVillage01 :misses it's hook

x Thirsk00 :slight miss of hook

 

0lightUcomUlanternU02U128UOff

x VivecVSHallSUnderworks : floating in mid air

 

 

0lightUcomUlanternU02U177UBoat01

x FalviloAsSEndeavorVSUpperSLevel :2 off by a mile

x FalvilloAsSEndeavorVSLowerSLevel : off by a mile

 

0lightUcomUlanternU02UINF

x Wilderness -20, 35 : floating in mid air

x EbonheartVSUndergroundSCaves : floating in mid air

 

0lightUcomUlanternUbmUunique

x SkaalSVillage02 : off by a mile

 

 

0lightUcomUlanternUsweetie1,

x Wilderness -39,42 : 2 lanterns are off by a mile

 

0lightUcomUlanternUsweetie2,

x Wilderness -39,42 : 3 lanterns are off by a mile

 

0lightUcomUlanternUsweetie3

x Wilderness -39,42 :3 lanterns are off by a mile

 

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Hovering lanterns and upsidedown lanterns, and lanterns carried sideways, are hopefully fixed here:

http://morroblivion.com/forums/morroblivion/mods/1722 

aBaDmAn91
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I still have this problem... and I don't know how to fix it

Dave B
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Yes this has ended up becoming a cascade of one disaster after another.

Now, on top of bad lanterns in NPC's, we also have some of them falling off their hooks.

I'm at the point that unless somebody can/will truly solve the issue with lanterns, that the best thing to do would be to give the NPC's torches again instead of lanters.

But, somebody needs to do that.

Hashmi1
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The problem with the hooks (lanterns falling down) should be fixed by making sure that Additional Support Files 2 overwrites Eloth's Visual Overhaul (additional support files 2 has collision added to the hooks ... but the visual overhaul (being older) still has the old collision-less hooks).

Also have you tried Opal Eye's Fix (with the esp)?

aBaDmAn91
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The download link is gone, so I can't try it :/

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Funny ... I couldn't find any links in a quick scroll-through ... but my download manager detected this on the thread:

http://www.mediafire.com/?z7so11dbeufq1ce

 

aBaDmAn91
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Hmm, I think it is already included in the Morroblivion files

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Status:needs review» closed

Closed - out of date.  See new issue here: http://morroblivion.com/lanterns

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