Wed, 02/08/2012 - 02:11 — Dudeski
| Project: | Morroblivion |
| Component: | Quests - Main Quest |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | fixed |
Jump to:
Description
Started in Morrowind but feel like starting some Oblivion quests now. Wandered over to the place where you exit the sewers, see the blood stain but there is no dead guard. I am guessing I entered the cell a few weeks ago and he triggered and now his body evaporated. Any way to bring it back?
Comments
Try this in the console:
CATdeadknight.enable
Maybe he got disabled somehow. If that doesn't make him appear, enter this stuff in the console, one line at a time, to start the main quest:
addtopic BladesTopic
addtopic MehrunesDagonTopic
SetStage charactergen 88
SetStage MQ01 88
Player.additem AmuletofKings 1
Also, to help me fix this problem, can you tell me what you did to start the game/character that you're having trouble with?
Was Morroblivion installed when you started your current game?
What method[s] have you used to travel between Morrowind and Oblivion worldspaces, or was it ONLY with my CAT mod?
What exact path did you take to end up here? (for example, "i started this game using the CAT mod's Vvardenfell Quick Start, went to Cyrodiil using the CAT mod's transport guide (Jo'Tesh), and no knight was there.)
Thank you so much for a quick reply and i just fixed it
I managed to find his ID by looking at everything Amulet of King related and used the plateatme command. He was alive...isnt he suposed to be dead? I used the console to make him dead just in case and everything worked fine. Maybe i just forgot how placeatme works havent used it in years.
Dudeski -- to help me fix this problem, can you tell me what you did to start the game/character that you're having trouble with?
Was Morroblivion installed when you started your current game?
What method[s] have you used to travel between Morrowind and Oblivion worldspaces, or was it ONLY with my CAT mod?
What exact path did you take to end up here? (for example, "i started this game using the CAT mod's Vvardenfell Quick Start, went to Cyrodiil using the CAT mod's transport guide (Jo'Tesh), and no knight was there.)
I am closing this issue... the "dude" never replied and was the only one so far, in thousands of downloads, to have this problem.
Most likely was a mod conflict, but if anyone has this problem again, please feel free to re-open this issue.