9 posts / 0 new
Last post
niapet
niapet's picture
Offline
Last seen: 8 years 9 months ago
Joined: 06/22/2011 - 20:12
Karma: 4
Knights of the Nine Missing Icon

The Morrowind_ob.esm seems to have some dirty references in it.  It causes the Nine divines icon to be removed so your journal has no icon.  Someone must have clicked on it and deleted the referece by mistake... The problem is I have no idea how to add icons from BSA files... Hope you all do.

Edited by: morroblivion-admin on 01/27/2014 - 18:10
Vivec
Vivec's picture
Member
Offline
Last seen: 1 year 5 months ago
Joined: 06/30/2011 - 05:42
Karma: 246
#1

This mod will be cleaned when it is out of beta. At the moment we need to just focus on fixing bugs in the mod itself. BTW KOTN needs cleaning with tes4edit aswell.

niapet
niapet's picture
Offline
Last seen: 8 years 9 months ago
Joined: 06/22/2011 - 20:12
Karma: 4
#2

Its low prioity and easy to fix.. I maintain an esp at the end of my load order with little fixes i make for all mods I run like this.

Vivec
Vivec's picture
Member
Offline
Last seen: 1 year 5 months ago
Joined: 06/30/2011 - 05:42
Karma: 246
#3

Just run the mod through tes4edit and it should be fixed.

EDIT: I'm leaving this postponed because it would be better to clean the mod when we are out of beta

Vivec
Vivec's picture
Member
Offline
Last seen: 1 year 5 months ago
Joined: 06/30/2011 - 05:42
Karma: 246
#4
Dave B
Dave B's picture
Member
Offline
Last seen: 6 years 5 months ago
Joined: 09/04/2010 - 03:20
Karma: 1691
#5
Morrowind_ob.esm cannot affect a reference in Knights.esp. Oblivion mods just don't work that way. Something else is going on to have caused this.
steph
steph's picture
Member
Offline
Last seen: 3 years 6 months ago
Joined: 06/26/2008 - 05:00
Karma: 314
#6
One mod (esp) stepping on another is the usual suspect ,,,
Dave B
Dave B's picture
Member
Offline
Last seen: 6 years 5 months ago
Joined: 09/04/2010 - 03:20
Karma: 1691
#7
Morrowind_ob.esm Loads second after Oblivion.esm. Everything else loads after an overrides it. The mod that touches something last wins. However, this is only the case with mods fighting over editing Oblivion.esm (or now Morrowind_ob.esm). One mod CANNOT edit/affect anything in another mod unless the victim mod is set as a Master that the other can edit. This is known as "Mod Isolation" and is a royal pain, and is THE reson I merged all the conflicting Morroblivion mods into the Master. Morrowind_ob.esm would not even be capable of causing problems with Knights.esp Unless: 1. Knights.esp loads before Morrowind_ob.esm (in which case your land would be whacked) 2. Knights.esp is set as a Master file to Morrowind_ob.esm In answer to some of the above. IF Morrowind_ob.esm was "dirty," and I knew about it, I would certainly not wait before cleaning it. I have, in fact, cleaned the couple of places it WAS dirty (for people that remember trying to play the Oblivion main quest before I cleaned it). Morroblivion will NEVER be out of Beta.
Vivec
Vivec's picture
Member
Offline
Last seen: 1 year 5 months ago
Joined: 06/30/2011 - 05:42
Karma: 246
#8

How will morroblivion never be out of beta? This mod will be out of beta when every creature, settlement, quest and npc work and most of the bugs are fixed. At the moment we are very close to finishing every quest(we still have the expnsions) and Ashlander is making great progress on the Bloodmoon creatures. We have done most settlements if not all so really fixing bugs, finishing the creatures and doing the expansions questline is all we need to do. That is still a ton of work but I think if we continue working hard on this we could have all the quests, creatures and most of the bugs fixed sometime next year. We don't need every bug fixed to get this out of beta because Bethesda had loads of bugs in Morrowind and we can't expect to be better than them and have none.