Some defects
| Project: | Morroblivion |
| Component: | Other |
| Category: | bug report |
| Priority: | minor |
| Assigned: | Unassigned |
| Status: | fixed |
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All the following problems have been found in version 0.54!
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Defect 1:
Mainquest Hasphat Antabolis
Quest "fbmwMQ02" just finishes at queststage 20, but you wrote stage 25 too, which will never be triggerd this way. This causes, that NPC Hasphat Antabolis "0hasphatSantabolis" never gives the Dwemer Key "0miscUdwrvUarkUkey00" (Key to Lower Arkngthand) to the player. Looks like you've completely forgotten about that key. I couldn't find any quest-, dialogue- or scriptfunction to trigger that (player.additem 0miscUdwrvUarkUkey00 1).
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Defect 2:
Quest fbmwDeadMen
I'm sure the creature "fbmwdeadmancorpus" (reference: "mwDanarUvelasREF") in interior-cell "VivecVSStPSOlmsSUnderworks" should be set to "initially disabled" and triggered to appear at queststage 30 in quest "fbmwDeadMen" by using "mwDanarUvelasREF.enable" in Result Script-Window!
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Defect 3:
Textures missing
Following IDs appear with missing textures ingame:
- Container "0mummy01" to "0mummy06" using the meshes "morro/i/InUCIUmummyU01.nif" to "morro/i/InUCIUmummyU06.nif".
- Solstheim: Following Statics (maybe all of them are missing the same one texture-file):
- 0InUBMUorganUstandU01 (Mesh: morro/i/InUBMUorganUstandU01.nif)
- 0InUBMUorganUstandU02 (Mesh: morro/i/InUBMUorganUstandU02.nif)
- 0InUBMUtombU3wayU01 (Mesh: morro/i/InUBMUtombU3wayU01.nif)
- 0InUBMUtombU4wayU01 (Mesh: morro/i/InUBMUtombU4wayU01.nif)
- 0InUBMUtombUcapU01 (Mesh: morro/i/InUBMUtombUcapU01.nif)
- 0InUBMUtombUcornerU01 (Mesh: morro/i/InUBMUtombUcornerU01.nif)
- 0InUBMUtombUentranceU01 (Mesh: morro/i/InUBMUtombUentranceU01.nif)
- 0InUBMUtombUentranceU02 (Mesh: morro/i/InUBMUtombUentranceU02.nif)
- 0InUBMUtombUhallU01 (Mesh: morro/i/InUBMUtombUhallU01.nif)
- 0InUBMUtombUhallU02 (Mesh: morro/i/InUBMUtombUhallU02.nif)
- 0InUBMUTUintUcenterU01 (Mesh: morro/i/InUBMUTUintUcenterU01.nif)
- 0InUBMUTUintUcolumnU01 (Mesh: morro/i/InUBMUTUintUcolumnU01.nif)
- 0InUBMUTUintUcornerU01 (Mesh: morro/i/InUBMUTUintUcornerU01.nif)
- 0InUBMUTUintUentranceU01 (Mesh: morro/i/InUBMUTUintUentranceU01.nif)
- 0InUBMUTUintUwallU01 (Mesh: morro/i/InUBMUTUintUwallU01.nif)
- 0InUBMUTUintUwallU02 (Mesh: morro/i/InUBMUTUintUwallU02.nif)
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Okay, that's it, ... so far!

Thanks for the detailed bug report
Fixed #1 & 2: http://www.sendspace.com/file/hedi5v
#3: I remember doing something with these mummy meshes when I packaged Morroblivion installation for myself. I'll find them & upload if needed
I don't actively work on Bloodmoon, but you can try this
Okay.

Bloodmoon Cave Fix didn't solve the problem.
Same shit, different files.
I'm sure the needed texture is somewhere lost in the folder-structure.
Who can tell me the file-name and the right folder to copy it in?
Something else very strange I've found:
Unzipped file "Morroblivion v054.7z" contains some buggy-looking configurations, that seem to be accidently to the wrong place copied folders.
Please check out following pathes:
"meshes/meshes/morro" and
"meshes/meshes/morroblivion".
Seems, a folder called "meshes" inside the "meshes"-folder could be a mistake.
Same problem here:
"meshes/textures/morroblivion"
and here:
"textures/textures/ORUfang"
I've found this mistake, because Activator "mwLavaPlane" had lost it's meshes and caused a yellow bugsign ingmae!
But .... very good work at all, folks!
Morrowind was my first game, I really learned to love. And this rebirth of my first favorite game in Oblivion is like christmas and birthday during holidays for me!
Thank you very much and keep on building this project until the bitter end!
morro/i/InUBMUTUintUentranceU01.nif. This is the only error i had in bloodmoon.. Download the complete kit for oblivion from nexus in the archive you find NifSkope load .nif in nifskope you see (+7,+12,+17)NiTriShape... Directory structer for the (.DDS) my Game was looking for(Textures\Ordered\ OrderedRock01.dds...Do not Know Why in my Oblivion Directory it was (Textures\landscape\Ordered\OrderedRock01.dds) coppied the Whole directory to (Oblivion\Data\Textures\Ordered\) another one that comes in find (RefScope) at nexus comes in handy in Game to find reference FormID for looking up In Tes4edit type in tes4edit on the top left hand panel press enter it will find reference follow (stat) numders from there can do the same with all reference numbers you find in right panel (Quest,Weap,Clas, and so on)..
Hey, yeah!
That's it!
Created the folder "Textures\Ordered\" and renamed a fitting texture into "OrderedRock01.dds" ... copy/paste ... and it's done!
Thank you, roxon_55!
Problem solved!
Quest fixes merged in v055