Strange artifacts and crashes !
| Project: | Morroblivion |
| Component: | Creatures and Items |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Hashmi1 |
| Status: | fixed |
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Helo everyone,
i was just using the TESCS, working on my mod, when i discovered that opening in the render window some cells like KogoruhnVSVaultSofSAerode or RotheranVSArena or MorvaynSmanor (there are some other, but i did not take note of them) OFTEN but NOT ALWAYS crashes the program; the few times i could open them i noticed that there are some strange artifacts like looooong stretched textures crossing the entire cell. It's logical that there is a connectin between those artifacts and the Construction set crashes, but i could not understand what causes this problem.
Take a look at the above screenshot for examples
Same in MorvaynSManor.
EDIT Same in DagothSUrVSInnerSFacility and KogoruhnVSVaultSofSAerode where, when you move the camera in the render window, i fear, ALWAYS make the CS crash !



Anyone have an idea ? because i think it could be critical: if you inspect the cells i described above (and many others i did not tracked) in the CS through the render window, it crashes, and i don't know if this issue is creating performance or other problems ingame...
Is this a possible reference to the ashlander amulets that were causing crashes?
Those were fixed by alternative amulets, by Opal-eyed-Fan. (Check the link).
I hope this fixes it; if not I have no idea!
Good luck and let me know!
Otherwise: do you know what item is causing the crash? Man that's some crazy screenshots!
Its happening because of faulty, corrupted normal maps,
Some of the creatures also have this problem.
Hello !
Have it any negative effect ingame ?
yes, both lag and frequent crashing
Apparently I am to blame for this. The artifacts are creatures which I converted ... in this particular case a dremora.
I've figured out what was causing the issue and am preparing a fix that should be added to the main project soon.
For anyone curious: the issue is that the textures have mip-maps but the normal maps have no mip-maps to match them ...
The Game does not exhibit any problems (since it can be forced to avoid mipmaps when using a "Large" Texture size from within the video options) ... but the CS apparently can't be forced to do the same and so has problems displaying the models.
This got fixed a while ago. Thank you!