September 9, 2012 This Project attempts to address errors or omissions encountered during the conversion from Morrowind to Oblivion for Morroblivion. * The Morrowind_ob.esm Master now loads cleanly in the CS without error. * Most Armor has been redirected to use Vvardenfell Imports meshes. * Morrowind Clothing that caused invisible body parts on NPC's has been replaced with Oblivion. * All Useless Morrowind Projectile Weapons have been replaced with functioning Bows & Arrows. * The Akulakhan, Heart of Lorkhan, and the final Battle have been Fully Restored. * Vivec has been restored from the Original; he now sits cross-leggen in mid-air. * Dagoth Ur and Azura have been restored from the Originals. * Yagrum Bagarn has been restored from the Original. * Morrowind Levitation has been Restored. * Most miscellaneous items & ingredients have been upgraded with better models. * New Custom Icons for most Morrowind items, including Quests and Factions. * Morrowind Lore Dialog has been fixed; Oblivion Rumors have been suppressed. * Morrowind Voiced Dialog has been added. * The Annoying "%PCName" and the like have all been cleaned up. * Crime has been fixed. Ordinators and House Guards will now arrest you. * ALL Morrowind Creatures have been Restored! (not including Bloodmoon yet) --- Most, but not all, have been updated with Havoc so they are lootable. * Trapped Doors and Morrowind Probes for disarming them have been restored. * NPC's no longer fight each other most of the time. * NPC Aggression has bee updated so they no longer attack the player on sight. * NPC Merchants now Trade Properly; Merchant Containers are systematically being added. * It is now possible to rent rooms in every Inn in Vvardenfell. * Furniture Markers have been added and rearranged so that NPC's can sit properly. * Vampires have been set to the proper faction and given Vampire abilities. * Morrowind Vampirism has been restored, and separated from Cyrodiilic Vampirism. * Armor Values, Weights, and Pricing have been balanced with Oblivion. * Weapon Values, Statistics, and Pricing have been balanced with Oblivion. * Weapon Costs and that of Many other outrageous items have been balanced. * Most Magic Amulets, Rings, and Weapons have been restored. * Most Unique Clothing Items have had their Enchantments Restored. * Spells and Enchantments have been fixed (where differences in the games allows). * Morrowind Ash Storms have been added. * The Blight Storms have been Added to Red Mountain. * Lights and Candlesticks have been Fixed. * The Ghostfence has been fixed. * Guild, Gondola, and Silt Strider Transport have been fixed. * Mummies in Urshilaku Burial Caverns have been restored. * Animated Silt Striders have been added. * Collision and Fire Damage have been added to Morrowind "Lava." * Water level of interior cells has been adjusted. * Map Markers have been added and Updated to use Oblivion standards. * Running Havok Sim no longer Crashes the CS. * LOD Meshes for Vivic Cantons are Included. * Caius now really does leave, passes ownership, and tidies up the place before leaving. ..................................................................................................................... This Master File Absorbs, with permission, or addresses areas edited by the following Morroblivon Mods. These should all be removed: * Morrowind Rebuilt by The Queen of the Ashlands * Vivec Restored by Hashmi * Yagrum Restored by Hashmi * Citadel Dagoth by Hashmi * Creatures Revisited - Daedra by Hashmi * Creatures Revisited - Sixth House by Hashmi * Creatures Revisited - Undead by Hashmi * Vvardenfell Creatures - Final Round by Hashmi * Miscellaneous Items Replacer by Eloth * Ingredients Replacer by Eloth * Icon Replacers (et. al.) by Darth South * Sitting in Morroblivion by Popo14081976 * Morroblivion - Levitation by Eazzy * Vampire Fix by Sandoril * Water Level Fix by Pauldamasterman2 * Improved Map Markers by Pauldamasterman2 * CNME & CNME Bloodmoon by CoolShady & Nick-V * Armors Restored has been superseded by the Armor in this Master * Morroblivion Greetings is made obsolete by this Project * Alternate Arrival is replaced by MorrowOblivion_World Transport.esp * Morroblivion "Better Map" by Coleruto is included in the Support Files * Morrowind Jewelry by Palpenious is included in the Support Files * Colovian Helms by McMuffin are included in the Support Files * Dwemer Weapons by Zu (among others) are included in the Support Files * Vivec Palace Water & Waterfalls by CemKey are included in the Support Files * Ash Storms, and Creatures 1.1, 1.2, 1.3, 1.4, 1.5 and 1.6 by Yoshimo ..................................................................................................................... Morrowind_ob.esm Version v055 Now Available The Main Post of this Thread has been Updated September 9, 2012 v055 restores the factions of the Kwama back to the way I had them when I played through to make sure everybody played nice with each other. This version includes 13 mods from Qwertyasdfgh, and Seyda Neen AI from Oblisgr. * Fixes for 2 Miscellaneous Quests * Skooma Pipe Animation Fixes * Cushion Replacements for Round Cushions * Cushion Replacements for Square Cushions * Fix for the Drarayne Pillows Quest * Miscellaneous Items in Ebonheart * Fix for the Gaenor Quest * Miscellaneous Items in Gnisis * Fixes for the Morag Tong Writs/Quests * Fixed the whole "NoLore" Dialogue thing * Updated scripts and deleted redundant/useless scripts * Moved some quest dialog to Service Refusal where they should be * Miscelleanous Items in Vivec People probably don't realize it, but seemingly simple things like cushion replacers required fixing the position of 113 individual items in 38 cells. This is a lot of work! Thank You!!! * Enhanced AI in Seyda Need was provided by Oblisgr. Thank You! .................................................................................... August 1, 2012 All Guild Faction Quest Lines are now Complete: * House Hlaalu * House Redoran * House Telvanni * Fighters' Guild * Mages' Guild * Thieves' Guild * Tribunal Temple * Imperial Cult * Imperial Legion * Morag Tong - Including "Threads of the Webspinner" Sanguine Items All Miscellaneous Morrowind Quests are now Complete.................................. * Ashlander Clan Quests * Daedric Shrine Quests * Vampiric Clan Quests * Wilderness Miscellaneous Quests * All City, Town, and Fort Quests >>> This completes ALL the Quests from Morrowind <<<.................................. Both Paths of the Bloodmoon Quest Line have been Finished, including Werewolves. Bloodmoon Quests have NOT been Debugged, and from what I understand, there are problems >>> Proceed at your own risk with Bloodmoon <<<........................................ * All Bloodmoon Miscellaneous Quests have been Finished. The Tribunal Quest Line is under construction; it is partially complete. * All Miscellaneous Tribunal Quests have been Finished. * The East Empire Company Quest Line has NOT been finished. ....................................................................................... This Project attempts to address errors or omissions encountered during the conversion from Morrowind to Oblivion for Morroblivion. * The Morrowind_ob.esm Master now loads cleanly in the CS without error. * Most Armor has been redirected to use Vvardenfell Imports meshes. * Morrowind Clothing that caused invisible body parts on NPC's has been replaced with Oblivion. * All Useless Morrowind Projectile Weapons have been replaced with functioning Bows & Arrows. * The Akulakhan, Heart of Lorkhan, and the final Battle have been Fully Restored. * Vivec has been restored from the Original; he now sits cross-leggen in mid-air. * Dagoth Ur and Azura have been restored from the Originals. * Yagrum Bagarn has been restored from the Original. * Morrowind Levitation has been Restored. * Most miscellaneous items & ingredients have been upgraded with better models. * New Custom Icons for most Morrowind items, including Quests and Factions. * Morrowind Lore Dialog has been fixed; Oblivion Rumors have been suppressed. * Morrowind Voiced Dialog has been added. * The Annoying "%PCName" and the like have all been cleaned up. * Crime has been fixed. Ordinators and House Guards will now arrest you. * ALL Morrowind Creatures have been Restored! (not including Bloodmoon yet) ............................................................................ --- Most, but not all, have been updated with Havoc so they are lootable. * Trapped Doors and Morrowind Probes for disarming them have been restored. * NPC's no longer fight each other most of the time. * NPC Aggression has bee updated so they no longer attack the player on sight. * NPC Merchants now Trade Properly; Merchant Containers are systematically being added. * It is now possible to rent rooms in every Inn in Vvardenfell. * Furniture Markers have been added and rearranged so that NPC's can sit properly. * Vampires have been set to the proper faction and given Vampire abilities. * Morrowind Vampirism has been restored, and separated from Cyrodiilic Vampirism. * Armor Values, Weights, and Pricing have been balanced with Oblivion. * Weapon Values, Statistics, and Pricing have been balanced with Oblivion. * Weapon Costs and that of Many other outrageous items have been balanced. * Most Magic Amulets, Rings, and Weapons have been restored. * Most Unique Clothing Items have had their Enchantments Restored. * Spells and Enchantments have been fixed (where differences in the games allows). * Morrowind Ash Storms have been added. * The Blight Storms have been Added to Red Mountain. * Lights and Candlesticks have been Fixed. * The Ghostfence has been fixed. * Guild, Gondola, and Silt Strider Transport have been fixed. * Mummies in Urshilaku Burial Caverns have been restored. * Animated Silt Striders have been added. * Collision and Fire Damage have been added to Morrowind "Lava." * Water level of interior cells has been adjusted. * Map Markers have been added and Updated to use Oblivion standards. * Running Havok Sim no longer Crashes the CS. * LOD Meshes for Vivic Cantons are Included. * Caius now really does leave, passes ownership, and tidies up the place before leaving. * A Separate Mod is being released that connects Morrowind to Cyrodiil. Absorbed Or Replaced V054.............................................................. * Morrowind Rebuilt by The Queen of the Ashlands * Vivec Restored by Hashmi * Yagrum Restored by Hashmi * Citadel Dagoth by Hashmi * Creatures Revisited - Daedra by Hashmi * Creatures Revisited - Sixth House by Hashmi * Creatures Revisited - Undead by Hashmi * Vvardenfell Creatures - Final Round by Hashmi * Miscellaneous Items Replacer by Eloth * Ingredients Replacer by Eloth * Icon Replacers (et. al.) by Darth South * Sitting in Morroblivion by Popo14081976 * Morroblivion - Levitation by Eazzy * Vampire Fix by Sandoril * Water Level Fix by Pauldamasterman2 * Improved Map Markers by Pauldamasterman2 * CNME & CNME Bloodmoon by CoolShady & Nick-V * Armors Restored has been superseded by the Armor in this Master * Morroblivion Greetings is made obsolete by this Project * Alternate Arrival is replaced by MorrowOblivion_World Transport.esp * Morroblivion "Better Map" by Coleruto is included in the Support Files * Morrowind Jewelry by Palpenious is included in the Support Files * Colovian Helms by McMuffin are included in the Support Files * Dwemer Weapons by Zu (among others) are included in the Support Files * Vivec Palace Water & Waterfalls by CemKey are included in the Support Files * Ash Storms, and Creatures 1.1, 1.2, 1.3, 1.4, 1.5 and 1.6 by Yoshimo ................................................................................................................... July 29, 2012 The most exciting part of this release for me is Real Lava from Qwertyasdfgh. Qwerty has made changes to the "Lava" of Morroblivion to make it much more like... Real Lava! Qwertyasdfgh has provided Five Mods for this Release! * Full AI in Maar-Gaan, including some new Idle Animations! * An Animated Gondola that rocks in the water like it is supposed to * Some tweaks to MQ02 Dialog * A working Slowfall Spell * Real Lava! Additionally........................................................ * AsteriaSennal has provided a Master Trainers AI Update * IronMan has ressurected Ten Pace Boots and placed them in the game Gidz89 has provided EIGHT Mods for this Release! * Bitter Coast Ambient Swamp Sounds * Some tweaks & Fixes for the Census & Excise Office * Ebernanit Shrine Marker Fix * Eydis Fire-Eye Dialog Tweaks * Journal of Tarhiel Cosmetic update (To remove the stupid formatting characters) * Skink-In-Tree's-Shade Dialog Tweaks * Southwall Corner Club Fixes (Should prvent sleeping in beds from Killing NPC's!) * Tharys Ancestral Tomb Placement Fixes ............................................................................................................... June 10, 2012 v053 is very exciting to me personally because it includes full Havok for the Dreug! The Dreug was the Last of the old style Morrowind Creatures that just froze in place when they died, and your could pass right through their bodies as if they wren't even there. Now Qwertyasdfgh has updated the dead bodies so that they behave like dead bodies! Thank You Qwertyasdfgh! In Additon, Qwertyasdfgh has provided 14 Different Mods for this release. And, proving that Qwertyasdfgh is not the ONLY one currently working on this Project. Thermador has provided a host of fixes for Seyda Neen! This version incldes all Qwerty's Mods from his "Various Additions" Thread that do not change gameplay to suit personal preferences. If you are using one of the mods included in this release, you need to deactivate them! Normally mods just harmlessly override things, but because ID's are changed when merging, most of these will not override, but will in fact duplicate and cause problems, so be warned. * Ald-Ruhn Shops Locked Fixed * Assurnabitashpi Marker Corrected * Bitter Coast Dragonflies * New Meshes for Bull Netch * Full Havok for the Dreug, plus fixes for Ash Ghouls and Betty Netch * Fixes for the chests and doors in the Dwarven Bone Quest * Hospitality Papers in Sadrith Mora now work like they are supposed to * Lock Spells have been Fixed * Transport to Magas Volar by use of a Magic Amulet * Skaal Guard Fix so they don't keep popping up in unexpected places (like Anvil) * Slave Pens updated so the Slaves actually spawn Inside their Pens! * Capitalization Fixes that were supposed to be in v052 * Updated meshes and textures for the Steel Club * Fixes for Ash Ghoul, Hrelvesuu (Daedroth), Corprus Stalker, Mating Kagouti, Dwarven Specture * Removed unnecessary script fron signs and fixed placement ......................................................................................................... April 22, 2012 I have updated a couple of things from the Bug Reports, but mostly v052 is by Qwertyasdfgh. Thank You Qwertyasdfgh for not letting this project slide into obscurity!!! Qwertyasdfgh has provided Eleven different mods for this release, including Finally Addressing Dagoth Gares, Dagoth Ur, Vivec, and Azura being Playable Races... Plus item placement fixes for 700 items! * Animated doors inside Bars (Included New Meshes so Additional Support Files 2 Required) * Cell Water Height fix for cells not containing water (this bugged me too, Thank You!) * CharacterGen class used for NPC's has been replaced with "Commoner" like they should be * Evidence Chests where Stolen Goods are Confiscated when Arrested now work properly * Eye fix on several NPC's that were missed even after all this time * Idle Animation Fix that I had somehow missed including in v051 * Item Fixes for various things that were not working properly * Item Placemtent Fixes for 700 Individual Items Thank You!!! * Pelegaid Armorer interior cell fix * Spelling has been corrected on dozens of objects &people (Capitalization will come in v053, sorry) * And, Playable Races not supposed to be Playable have been changed to Unplayable I have tested the Playable Races vs. Unplayable thing in-game, but there is still some room for doubt in my mind that this will work properly. Please report any problems with speaking to Dagoth Gares, Dagoth Ur, Vivec or Azura. There are also 53 enhanced meshes by Qwertyasdfgh included in the Additional Support Files 2. ........................................................................................................... February4, 2012 Thermador has cleaned up and Finished the Morag Tong Quest Line including "Threads of the Webspinner" Sanguine Items! Thank You!!! This means that you can now play through ALL the Vanilla Morrowind Quests! Thermador has also provided some cleanup for the Thieves' Guild Quest Line. Qwertyasdfgh has updated the sounds Containers make when you open or close them. They now sound like they are supposed to... instead of all sounding like Barrels! Qwertyasdfgh has also provided a Massive Cell Ownership and AI mod. This should clear all individually owned objects so that merchants won't try to sell you everything they own! Thank You!!! This is one of the little things that has always bugged me, and always kept me from doing any serious shopping. Qwertyasdfgh has also provided a new mesh for the Bonemold Bow, so that it doesn't just look like a Chitin Bow. I have made some fixes to the Love of a Bosmer Quest, and cleaned up some dirty edits that were pointed out by Qwertyasdfgh. A couple of different people have said something about the missing animation for PlayDrum, but the animation is NOT missing when I look for it. I did make one attempt to clean this up anyway, but that caused a cascade of other errors and I rolled back. It is more difficult than normal to "fix" something that doesn't need fixing when I look at it, so somebody else will have to address this if it happens to them. I have also bundled the INI files for Eazzy's .................................................................................................................. January 8, 2012 Who would have thought, more than a year ago when I released v001, that we would ever make it to v050? This version includes updated "Region" names by Qwertyasdfgh, so that now when you are in Balmore the game says "Balmora" rather than "West Gash Region." This is one of thoes things that may be subtle, but will make the game feel more immersive. I have also included Qwerty's Fix for the sound made by Ashlander tent doors. Dobbs has provided a small object placment fix for Arrille's Tradehouse. Thermador has provided TEN Mods for this version! Thank you Thermador!!! These include: *Aleri Duro Fix *Dareleth Ancestral Tomb Entrance Fix *Darts of Judgement to Daggers of Judgement Fix *Hospitality Papers Fix *Huleens Hut Fix *Irgola Fix *Mysterious Killings Fix *Potion Recipe Fix *Public Areas Fix *Vassir-Didanat Ebony Mine Entrance Fix .................................................................................................................... December 26, 2011 We finally have a Real, Functioning Levitation Spell!!! Thank you to Eazzy!!! Hashmi has fixed several meshes, including some rings not turning invisible, the ground model for the Imperial Studded Leather Cuirass, and some Chandaleer objects. *Fixes are included in Additional Support Files 2. *qwertyasdfgh has finished the Object Placement Fixes!!! Thank you! This includes repositioning THOUSANDS of individual items almost everywhere in the world. The amount of time spent on this was Enormous, so everybody give a round of applause that this is finally finished! qwertyasdfgh also provided two other fixes for stacks of gold and Renting Beds. Thank You. In answer to some suggestions, I use RAR instead of 7z because in my own head-to-head tests RAR outperforms 7z every time; the difference can be negligible to significant. ...................................................................................................................