fbmwTownVivec
=============

(Skywind.esm) ##01D7A3: Deleted topic as it contained only one dialogue response that was duplicated in another topic (Response listed below)
(Skywind.esm) ##01D7AB: Deleted Dialog branch as it only contained the above topic
(Skywind.esm) ##00BF25: Deleted as it is duplicated under another topic

(Skywind.esm) ##00B24D: Moved 4 dialogue responses from this topic, as they did not belong here (The 4 responses are listed below)
(Skywind.esm) ##00E358: Moved response from another topic into a new topic for this quest
(Skywind.esm) ##00E359: Moved response from another topic into a new topic for this quest
(Skywind.esm) ##00E35A: Moved response from another topic into a new topic for this quest
(Skywind.esm) ##00E35B: Moved response from another topic into a new topic for this quest

Below topics I removed the GetTalkedToPC condition, because even when they say a standard greeting when not in dialog with player, this is considered being talked to. So the quest
was not kicking off as his initial introduction line was not being said.

(Skywind.esm) ##01321F: Added script to kick off quest if Elam Andas is spoken to directly. Removed GetTalkedToPC condition and replaced with SayOnce flag
(Skywind.esm) ##013220: Removed GetTalkedToPC condition.

(fbmwTownVivec.esp) ##001A37: Added new Dialog Branch - fbmwTownVivecWork to accomodate the moved topics
(fbmwTownVivec.esp) ##001A38: Added new Dialog Topic - fbmwTownVivecWorkTopic to accomodate the moved topics