BetterCharGen v1.8 for Morroblivion v064

Improvements for Morroblivion Character Generation Quest (aka CharGen) including better lighting for chargen and in prison ship, tweaked AI movements, invisible guide-rails along boat plank, compatibility with Oblivion intro quest.

Installation/Load Order:
Place after NPC/Graphics replacers like OCO2.  Can be imported into a Bashed Patch.

Requirements/Compatiblity:
Morroblivion v064: "Morrowind_ob - Chargen and Transport Mod.esp" is required.
This will probably be incompatible with any alternative start mods for both Morroblivion and Oblivion.

Change log:
v1.8:
- Removed version number from filename.
- Fixed bug in Book for starting Oblivion intro quest. Also, renamed book to from Nerevarine to Outlander since you can start prior to being named Nerevarine.
- Fixed dialog subtitles in Class Quiz.

v1.7e2:
- Fixed a bug where the class quiz would change your class if you travelled from Cyrodil to Morrowind.  If you do that now, you won't be offered the quiz.
- No filename change to avoid needing to change location of voice files.

v1.7d:
- Tweaked AI for first guard so that he escorts/waits for player.
- Added additional scripting/triggers for Jiub and boat guard to talk.
- Implemented class quiz!  Formatting of text is not great, but missing voiced dialog is nice.

v1.7b:
- Bug fixed Census Office lights.

v1.7:
- Added compatibility changes to start the Oblivion intro-quest from Morrowind.  This can be started by selecting the "Memoirs of the Nerevarine" book found in the home of Caius Cosades.  Once the Oblivion intro-quest is completed, you can return anytime to Morrowind and continue Morrowind quests. 
- "Morrowind_ob - Chargen and Transport Mod.esp" is now required.
- Also expanded Oblivion intro/transition quest to be a "mini-quest".  Full journal entries and quest marker added for quest stages.
- Added several conditionals so Oblivion intro-quest can be done without any tutorial boxes (while still preserving them for a new game that starts in Cyrodil).
- Initial framework for "tutorial" messages like the ones in the Morrowind intro quest: pick up dagger, pick up ring, etc.

v1.6:
- Lighting at the Census Office exit door modified to provide white light for easier last minute changes in the player's race/appearance.

v1.5:
- Candle ownership changes moved to my morroblivion-fixes mod.
- Bug Fix: added missing addtopic script line for the "My Trade" dialog option.

v1.4:
- Switched out invisible walls on boat plank to use Oblivion record rather than my external nif. 
- Extra nif from prior versions no longer required.  Distributing as a single esp rather than 7z file.
- Slightly increased prison ship ambient lighting again so you can see clutter items rather being in near pitch black.

v1.1:
- Lighting updated with brighter torches in Prison Ship.
- Invisible wall meshes fixed.

v1.0:
- Lighting during character generation changed to provide more "white" light so you can more accurately customize colors.
- Overall lighting in prison ship tweaked to provide more atmosphere.
- Invisible walls placed along boat plank to make it harder to accidentally fall off.
- Trigger zone for Socucius Ergala tweaked.
- AI Package bugfixed for Socucius Ergala so that he will do his other activities after player finishes character generation.
- AI Package tweaked for Guards on Prison Ship and Dock so they won't talk to you from 20 feet away.
- Dialog conditions tweaked so that Captain Gravius and other Guards won't talk about Joining the Legion or Rumors until after you complete the CharGen quest.
- Ownership of a few items (candles) in Census Office changed so they will be marked stolen if taken.
