Issues: I'm trying to use more of the Global counters instead of change container scripts. First they seem more reliable and second they don't require scripts tied to armor, books, weapons, etc. Not all quests are using this method but it may be the way to go in the future. Withershins - dialogs that belong to Stacey. Scrap Metal - dialog pointed to IL similar quest. Enabled spiders will attack everyone. Not sure if there is an ally version of this actor or not. Darts - Changed all daggers referenced in dialogs to darts. But the items on the bed are daggers. Grandmaster Retort - Changed quest log to state Grandmaster instead of just Master. Changed Retort ObjectReference in Berwin's store from Journeyman retort to GM retort. Can't see the item since there are no graphics associated with it just yet. Wizard for Hire - Battlemage Natalinus wasn't flagged as disabled. Changed so he doesn't appear until quest is done. Ebony Staff - Conditions are for 0EbonyStaffTGEs but the staff in quest is 0EbonyStaffCaper (named Felen's Ebony Staff and found with him). The TGES staff is in the Telvanni vault in Vivec. I changed the quest for Felen's staff but the other staff has the proper name for a TG quest. Manor Key - Sovor doesn't have a dialog where he gives you the key. It isn't in TES3 either. There are just dialogs leading up to this point. Overdue Payments - Dialogs were all in MDQ, moved to quest. Added missing dialog from Ra'Zhid that sets stage to 30. Vintage Brandy - Added stage 110 which matches a dialog where you tell Sugar-Lips that you drank the brandy. Added the dialog option to tell her this. Balmora Security - Added AI packages to Hec so he will go over to Southwall at night for 10 hours. Enamor - Gentleman Jim refers to the dagger as a "sword". Yngling - His responses were in the wrong folders. Greedy Slaver - His dialogs were in the wrong folders.