[Game]
Oblivion
[Mod Name]
Morrowind - Oblivion Crisis
{Version]
2.5b
[Author(s)]
puddles/roblesstevena
[Contact Me]
roblesstevena@gmail.com roblesstevena on Nexus, puddles on TESRenewal

[Date Released]
4/19/2018
[Download Site]
TESRenewal



[Description]
In addition to modifying numerous quests, dialogs, NPCs, and locations to "update" the Morrowind worldspace's chronology to fit TES4 (meaning you can no longer complete Morroblivion's MQ, so please don't install this if you plan to!), this mod also fully simulates the fall of Ald'ruhn, including the resurrection of the Dread Emperor Crab, Skar, and his thrall. NPCs essential to completing quests are relocated and given new refugee AI Packages.

[Details on mod]
In addition to modifying numerous quests, dialogs, NPCs, and locations to "update" the Morrowind worldspace's chronology to fit TES4 (meaning you can no longer complete Morroblivion's MQ, so please don't install this if you plan to!), this mod also fully simulates the fall of Ald'ruhn, including the resurrection of the Dread Emperor Crab, Skar, and his thrall. NPCs essential to completing quests are relocated and given new refugee AI Packages.

This mod was made using haldar's original .esp as a template, and released with his permission.
[Change Log]
Streamlined the Ald'ruhn destructon scrips to be...slightly less convoluted, I hope.

[Known issues and bugs]
I'm sure there are still issues and bugs, please report them.

[Incompatibilities]
Anything meant to ensure Morroblivion's MQ and Dunmer House quests are functional will screw with this, because this mod is designed to do the opposite: in TES4's timeline, the Nerevarine already canonically ascended through the Houses and defeated Dagoth Ur. All other quests should still be functional, but some dialogue has been altered to make sense.

[Tools Used]
Blender, CSE, TES4Edit

[Permissions]

Do whatever with this, but it'd be nice if you gave me a heads-up before doing anything public with it. Hedgehog12 absolutely doesn't want his work to be used in "paid" mods, so please substitute the variant Mudcrab with another if you plan to use the mod for that.

[Credits]

haldar for the framework .esp I worked with.
Hedgehog12 for the new Mudcrab meshes and animations.
Whoever re-rigged the vanilla Mudcrab mesh to the Troll skeleton long ago, which I used for Skar.

[Future Updates]
I'll fix any issues people report and see about implementing suggestions, but as-is this *shouldn't* break any save files and should do more-or-less as intended.

[Mods Required]
The most current version of Morroblivion + the Unofficial Patch

[Recomended Mods]
Tamriel Rebuilt Conversion by ponyrider0, Symphony of Morroblivion Creature Replacer, Better Creatures

[Frequently asked Questions]

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Readme Generated with DarkSaber2328's Readme Generator

