Morrowind/Oblivion Starting Spells v1.5 for Morroblivion v064

Starting with v1.5, most of the scripted features of this Mod have moved to Morroblivion-Fixes-v1.6e.  This mod now focuses on rebalancing the starting spells to be castable by all race/class combos and to reproduce the gameplay balance of Morrowind casting and leveling as faithfully as possible.

Requirements/Compatibility:
This mod requires Morroblivion v064 and Morroblivion-Fixes-v1.6e.
This mod should be compatible with other magic mods, but will over-ride starting spell list.  There are compatibility patches for MOB_magic and Lost Magic.

Installation/Load Order:
Load this mod after the morroblivion-fixes-v1_6.esp.  

There are two extra ESPs which are compatibility patches for iamnone's MOB_magic rebalance mod (https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-magic) and qwertyasdfgh's Lost Magic mod (https://tesrenewal.com/forums/morroblivion/mods/2597).  These patches should be loaded after the corresponding ESP that they patch.

Bashed Patch:
MorrowindStartingSpells-v1_4.esp and MorrowindStartingSpells-v1_4-MOB-patch.esp can be merged without problems into a Bashed Patch.  However, Wrye Bash is not compatible with OBME-based mods (like "Morrowind_ob - LostMagic OBME.esp" and the "MorrowindStartingSpells-v1_4-LostMagic-patch.esp").  These mods should not be imported or merged into a Bashed Patch.

CREDITS:
Thanks to the all the Morroblivion contributors and to qwertyasdfgh and iamnone and all the active TESRenewal members for their great mods and inspiration in making this mod.

Change Log:
Version 1.5:
- Updated scripts moved to Morroblivion-Fixes v1.6e.

Version 1.4:
- Starting spells rebalanced to be castable by any class without training.

Version 1.3:
- never released, changes rolled into 1.4.

Version 1.2:
- Now requires morroblivion-fixes-v1_5.esp for autodetection and dynamically enabling/disabling Morrowind or Oblivion Starting Spells based on the AltStart setting in Morroblivion.ini.