Girith's Stolen Hides - Berwen's thank you dialog repeats "had not been". The Runaway Slave - Added Reeh-Jah to exclusion list of default slave greeting. Can't get him to go up stairs in Ebonheart to head to the mission. Umbra - Added Stage conditions to some dialog options. Started quest with his greeting. Kidnapped by Cultists - Can't open door to prisoner's area. She can't move around this area. Was able to exit shrine and fast travel which fixed quest. Corpse and the Skooma Pipe - Ernil wasn't flagged as dead. Lady's Ring - Object Reference is for fbmwSynetteRing but TES3 says it is 1ExpenseiveRing01BILL. Left everything for fbmw version. Second attacker was placed inside a rock, moved her by tree. Changed her Aggression to Unaggressive. Man Who Spoke to Slaughterfish - Din can't walk through archway into Temple area, this the same problem with guard's AI package. Paralyzed Barbarian - Using AI which allows him to walk around. A true paralyzed NPC probably can't talk either. Lead the Pilgrim to Koal Cave - he can't walk up to doorway to enter cave. Doesn't follow you into cave. The Weapon Delivery - Lucian is set as Aggressive when you meet him. Changed this so you can now talk to him. General - Removed _DefaultSandbox on anyone who can be a follower. Otherwise, they walk away once not a follower which may result in unfinished quests. Created new AI based on Stage conditions before and after quests.