Vurt's Bitter Coast Tree Replacer II for Morroblivion (v1.1)

Replaces Bitter Coast Trees with Bald Cypress and other swampy trees.  In contrast to the original Morrowind mod, the trees will only be changed when ESP is enabled.

Known Issues:
- These are static models and not speed trees, so they are not animated and not as efficient in term so of performance impact.
- Most collision polygons have very low triangle counts, so don't expect to sit/stand on branches.
- There is some texture flickering in the leaves because I don't know what I'm doing when it comes to enabling alpha transparency in NifSkope.
- There are no VWD/LOD models generated yet. I've copied some of the models into VWD models but there is no reduction in detail so you need a good system to run them -- look for a separate download at the same place you downloaded this.

This is part of my conversion of MGSO 3.0 to Morroblivion.  Credits to Vurt (the original mod author) and Kingpix/Orntiocopter Team for the MGSO 3.0 mod compilation.  

Find the original Morrowind mod here: http://www.nexusmods.com/morrowind/mods/37489/?

And MGSO for Morrowind here: http://www.ornitocopter.net/morrowind-overhaul/

Change Log
Version 1.1
- Cleaned and undeleted records with TES4Edit.

Version 1.0
- Initial version.
