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[RELz] POSTS, RAILS, ROPES by Aprilmanha

Submitted by grumpycat on

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

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Last edited by grumpycat on 8 Dec 2014 - 19:34.

"\Data\meshes\morrowind\architecture\misc\posts\misc_pathspear01.nif"

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"\Data\meshes\morrowind\architecture\misc\posts\misc_pathspear02.nif"

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"\Data\meshes\morrowind\architecture\misc\posts\misc_pathspear03.nif"

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"\Data\meshes\morrowind\architecture\misc\posts\misc_pathspear04.nif"

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"\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridgestake01.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing01.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing02.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing03.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing04.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing05.nif"

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"\Data\meshes\morrowind\architecture\common\com_railing06.nif"

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"\Data\meshes\morrowind\architecture\common\com_fence01.nif"

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"\Data\meshes\morrowind\architecture\common\com_fence02.nif"

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"\Data\meshes\morrowind\architecture\common\com_fence03.nif"

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"\Data\meshes\morrowind\architecture\shacks\clutter\shackpost.nif"

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"\Data\meshes\morrowind\clutter\posts\bannerpost01.nif"

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"\Data\meshes\morrowind\clutter\posts\bannerpost02.nif"

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"\Data\meshes\morrowind\clutter\posts\flagpole01.nif"

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"\Data\meshes\morrowind\clutter\posts\lightpost01.nif"

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"\Data\meshes\morrowind\clutter\posts\ropedpole01.nif"

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"\Data\meshes\morrowind\clutter\posts\signpost01.nif"

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"\Data\meshes\morrowind\clutter\posts\signpost02.nif"

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"\Data\meshes\morrowind\clutter\posts\signpost03.nif"

"\Data\meshes\morrowind\clutter\posts\signpost04.nif"

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"\Data\meshes\morrowind\clutter\posts\woodbar01.nif"

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"\Data\meshes\morrowind\clutter\posts\woodpole01.nif"

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"\Data\meshes\morrowind\clutter\ropes\coiledrope.nif"

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"\Data\meshes\morrowind\clutter\ropes\rope1_01.nif"

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"\Data\meshes\morrowind\clutter\ropes\rope2_01.nif"

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"\Data\meshes\morrowind\clutter\ropes\rope03.nif"

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"\Data\meshes\morrowind\clutter\ropes\rope05.nif"

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"\Skywind\Data\meshes\morrowind\clutter\ropes\rope06.nif"

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"H:\_GAMES\__Skyrim_Games\Skywind\Data\meshes\morrowind\clutter\ropes\rope07.nif"

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"\Data\meshes\morrowind\clutter\ropes\ropehooks.nif"

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"\Data\meshes\morrowind\clutter\ropes\ropeshort.nif"

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"\Data\meshes\morrowind\clutter\practicedummy.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernbeam00.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernbeam10.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernbeam20.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernbeam30.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernbeam40.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernrail00.nif"

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"\Data\meshes\morrowind\dungeons\caves\brown\cavernrail10.nif"

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"\Data\meshes\morrowind\architecture\vivec\viv_scaffold03.nif"

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"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime01.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime02.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime03.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime04.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime05.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime06.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime07.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chime08.nif"
"\Data\meshes\morrowind\architecture\ashlands\clutter\chimes\al_chimes01.nif"

[External image]

 

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Hiya, I can take on this set if I can get some .obj versions of the files. 

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Hmm, I forgot how time consuming UVW mapping was.

I've only gotten around to doing the first post, and just wanted to confirm that it was exporting correctly before I go further.

Also a little feedback to ensure I am on the right track and not getting the wrong end of the stick (pun kind of intended)

I also made an Opacity map for the rope and have included it here.

Thanks for the feedback!

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misc_pathspear01.nif 0 bytes
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Alrighty, I've been quiet to long!

I've done some updating and additions and just want to check my files can be used with ease.

 

I use 3D Max 2014, but am using its retro save function to save in 2011. 

Please check the file can be used, textures are from SW_Env3d_RAV_10_1_14 and linking them will make them appear correctly I think.

 

I have 2 more wooden wall hangings to do and then the chimes which I was leaving till last, as I need to double check how to take animation for the models from MAX to Skyrim without causing issues.

 

Edit: and a picture of the file contents!

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posts_rails_ropes_310314.rar 623.82 KB
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I know these are just sticks and rope, but they look pretty good! You should Claim more clutter

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Fantastic!!!

Now because your doing such a brilliant job, and it would be nice to get a consistency between models, can you look at these claims and see if you'd like to basically extend what you are doing:

http://tesrenewal.com/forums/3d-model-claims/overhangs-unclaimed

(just the models not the textures for "banners")

http://tesrenewal.com/forums/3d-models-that-need-to-be-claimed-and-redone/banners-tapestry-unclaimed

Finally the most complex

http://tesrenewal.com/forums/3d-model-claims/bridges-unclaimed

check how to take animation for the models from MAX to Skyrim without causing issues.

Don't worry about this, when can get tech artist Eham to look at this, just the models are fine

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Right Here is the final upload for the Posts Ropes and Rails.

The Chimes are done and Use the texture named CLUT3D_Adyll_Chandelier02 which I think give the bone parts of the chime quite a special look that just seem to glow!

I'll have a look through the rest of the unclaimed threads, I think I'll try something complex next to see if I can throw in hundreds of rope knots again! (Horray for splines!)

 

Please mark this as done unless there are any problems with the models for me :D

 

EDIT: Reuploaded, noticed a texture error and fixed, and removed some reference models. Also uploaded the rust texture file, its not very good though and I will fix any UVW mapping if someone wants to replace the texture files.

ALSO PHOTOS

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rust.rar 365.57 KB
posts_rails_ropes_010414.rar 528.41 KB
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