Hey everybody :) I've been tasked to unwrap and texture the Vivec City Canton's modular pieces. Here's the set (the top three rows belong to the lower sections and the bottom three rows belong to the middle sections):
Here's a closeup of the top left meshes which consist of bridges, stairs, platforms, etc:
I plan to build a set of tiling textures that can be used across all the meshes. I did a first pass at a stone block texture tiled across the top of the cantons. I think my texture has a bit too much contrast in the blocks. Here's a screenshot showing Morrowind's 256 texture above the 2k diffuse I created from a repeated sculpted block:

Here's a shot comparing how much the 256 and 2k textures tile. Does this density work?

I'll most likely be juggling things over the coming week because of GDC preparations and so forth but I'll try to get some more textures done ASAP :)



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Are these the models that
Are these the models that foullows made? In any case, I would love to do a bit of a brainstorm to figure where and how the building materials for Vivec were sourced, hoping that it will bring some inspiration :)
Are they a variation of the clay-ish material used for Hlaalu buildings? In that case we should expect the blocks to be quite smooth and regular in their size, mixed with some visible structures of hard stone that would prevent the clay from cracking under the weight of the structure.
Perhaps the blocks would be made of a variety of mudstone, found under the cantons themselves? Then the bumpy surface of the current texture that you made would make sense, with the blocks hand carved on all sides except on the exterior side that would be left as it is.
Also, I recall seeing a marble-ish base for some of the canton walls, perhaps the sea theme can be continued by placing serpentinite on these surfaces, which is similarly formed as other marble types, but typically found on the sea floor.
To make things even more interesting, we could put into the game traces of of rock extraction work near Vivec City, being almost reclaimed by the Ascadian Isles nature.
I probably got too carried away with this. Anyway, I hope this will stir your creative juices, whatever the design choice ends up being.
Looking forward to the next update :)