All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.
Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.
We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

"\Data\meshes\morrowind\architecture\portals\actportvalen.nif"
"\Data\meshes\morrowind\architecture\portals\actportandra.nif"
"\Data\meshes\morrowind\architecture\portals\actportberan.nif"
"\Data\meshes\morrowind\architecture\portals\actportfalag.nif"
"\Data\meshes\morrowind\architecture\portals\actportfalen.nif"
"\Data\meshes\morrowind\architecture\portals\actporthlor.nif"
"\Data\meshes\morrowind\architecture\portals\actportindo.nif"
"\Data\meshes\morrowind\architecture\portals\actportmaran.nif"
"\Data\meshes\morrowind\architecture\portals\actportroth.nif"
"\Data\meshes\morrowind\architecture\portals\actporttelas.nif"
"\Data\meshes\morrowind\clutter\shrines\actactivetriolith01a.nif"
"\Data\meshes\morrowind\clutter\shrines\acttriolith01a.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinevivec01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinearalor01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinedelyn01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinefelms01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinellothis01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinemeris01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinenerevar01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrineolms01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinerelms01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinerilms01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrineroris01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrineseryn01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrinetribunal01.nif"
"\Data\meshes\morrowind\clutter\shrines\shrineveloth01.nif"
"\Data\meshes\morrowind\clutter\portalshard.nif"
"\Data\meshes\morrowind\clutter\triolith01.nif"
"\Data\meshes\morrowind\furniture\pedastal.nif"
\Data\meshes\morrowind\architecture\imperial\furniture\imp_altar01.nif"
"\Data\meshes\morrowind\architecture\velothi\clutter\vel_brazier.nif"
"\Data\meshes\morrowind\architecture\velothi\vel_altar01.nif"
"\Data\meshes\morrowind\architecture\vivec\viv_gnisisroadmarker01.nif"
ill take a shot at this one
Thats great bluewithenvy. Now because you are a new comer, please make sure you keep us updated with progress, we find it hard to know if first time posters are true to their word about claims.
Comment on road sign pillars:
The best method would be to sculpt just the pillar itself, then bake down to low poly, saving the normals, cavity, and a strong AO.
the words would be written out in daedric, every conceivable town name, in a seperate texture as an alpha.
actually, I may do the road sign pillar <.<
I'll do this guys
Here is a quick work of the Imp Altar. So far its in separate objects like the original, i think that was good so they each have their own UV. Ill probably round some more of the edges out but wasn't sure, cant have everything be round its not in real marble slabs.
Thoughts?
I wouldn't round it out anymore, seems like it has enough detail.
Asguardviking, another modeler Feliix is doing the "\Data\meshes\morrowind\architecture\vivec\viv_gnisisroadmarker01.nif", so leave this one.
https://www.dropbox.com/s/i514oguj6q9ny7l/Screenshot%202014-...
Alright chappy thanks for letting e know.
It dosent look like i can re use and of the old textures, i still have a few to look at. but i think ill have to make my own.
Hey guys quick update. Textures with no Normal map applied.
not bad. In my opinion a specular might be nice on the marble texture as well. Also you should look into putting something on either end of the fabric so it looks like it has a little ware and tare. also maybe fade it a little bit as well.
A render of the cloth, I have made all the normal and spec maps for the altar. Should the cloth be ages and torn a little? and how would i make the transparency map to do that?
A WIP of the Pedistal. seeing how i like the bottom carvings
OK another quick update of some more work i got done
Here is an aged dragon sculpt. Still working on it. not sure if ya guys thing an aged one like this would be better or a more crisp refined one.
EDIT: Ok i put the wrong pic up and nowone noticed haha.. wow sily me.
I noticed! I just thought it was a subtle difference and I didn't want to look like a dummy and comment on how they looked identical... :/
Haha! Thanks, well i hope the sculpt looks good now that everyone can see the dragon
I plan to darken the carvings and was told to only upload a Diffuse texture for it. Ill make it low poly and get the Diffuse together shortly
AFter talking to Mway Im not sure i really like the back weather carvings there. it was supposed to be weathered and then re done years later.... but i dunno. Im gunna do a full one in case those are not liked.
Hey guys quick update Let me know what ya like have two versions. or maby ya want both let me know.

Hey guys here is the HP with the texture applied rendered in Zbrush. Im still having render problems with the floor AO. Only a small circle in the center of the image is rendered and still no distinguishing difference from normal AO.
so i guess it is supposed to look like a burnt stone right?
I liked the bumps you had in your previous post with the dragon faced stone. It looks more like a stone if you take account the bump. You may try to boost it a bit more in your recent version. (did you use surface noise?) But I suggest you do that after you check the model in the engine.
Also are you trying to get occlusion where the stone connects the ground?
Overall it is looking good me friend. Keep up;)
Thanks darth!
Im not sure i just applied the texture that ravanna gave me. the grey model pics are my old the this new post is what rav fixed on it. he used some trim brushes and did something to the top of it. I guess this is more what rav wanted than my previous post.
Well rav wanted a floor AO map to be baked but Xnormal isnt doing it. the map comes out fucked up and the small part that can be seen is not much of a change from the normal AO. So i dont know what to do with that.
OK did some re sculpting and suck did a few renders with the material applied.
that looks real, is that keyshot or something.
try adding some specular to it, that will bring out the carving more.
(basically smooth areas have spec, the rest doesnt)
> "\Data\meshes\morrowind\clutter\triolith01.nif"
= is that model used as altar in temples?
Asysander this dragon Pedistal is from here. "\Data\meshes\morrowind\furniture\pedastal.nif"
The Triolith is used in temples aswell. its a storage device
Thanks Rav! Here is another one. Yeah i used Keyshot for Zbrush its really awesome!
the crumbled rock and cavity inside the symvbols will need no specular, the map is black, then the flat surfaces have a grey spec, and lower gloss. this is all done when the LP is baked.
yeah i only have the difuse map attached with a keyshot mat settings. ill have the bakes today, I'm gunna decimate it to around 1K
https://copy.com/bXOWNU4vW41NVxd0 Here is the link to the Dragon Pedistal files.
Hey guys sorry for being gone for a little while i have had a couple of deaths in the family and had to travel for those, And then things associated to that. Ill be posting model updates as soon as i can, Im still committed to this.
OK guys i cant sit on this update anymore work has me at more hours and ive been waiting till i had more to show but need to show ya something. The sculpt is at 300K and it wil be upped to a million and smoothed/refined and awesome so dont judge it yet. I dont know whats in his hand it looks like a book or herbs since she is a healing saint.
Thanks guys.
Do you know that you can use texture>spotlight, yes?
Yeah i do, the first pic is set up so ya guys can see the ref image of the goddess.