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[3D] [environment] CG instructor willing to help!

Submitted by carocha on
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Hello! I'm Cassie. I'm a 3D instructor in the field of architecture, and 7 years experienced CG artist. I've worked for some years in indie game teams, mostly doing 3D, level building and concept arts. I have two degrees, one in CG (video games spec) and one in architecture. Thanks to that, my strong talent is in architecture, interior arrangements, and getting immersion complete in those fields on a video game basis.

I used to play with the TES construction set, too, and I played hundreds of hours at morrowind. And others elder scrolls game too.

Here's what I can say about my technical skills:

3D: clean low and high poly modeling, UV mapping, texturing, rendering, modular modelling.

Environment: lighting, assembling efficient and consistent zones, getting the proper arrangement following concept art/ general guidelines. tilable textures.

Else: good as beta tester too, and able to work on my own, I don't need much follow up to achieve my tasks. I can be very available some times, and some times not, but I always tell this soon enough to get things planned nicelly.

I can do both 3D and environment building, but I would prefer this second job if possible, as I'm more experienced with that. If you need tillable textures, I'll do a great job as I can do most of them very quick and nice.

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Last edited by Mace on 18 May 2016 - 06:43.

Hi Carocha, and welcome to the forums!

We'll find something for you to work on, we're always looking for experienced 3D artists :) Architecture wise we're a little short of tasks, but there is a chance some of these will open up further down the road. Perhaps you'd be interested in helping us out with some smaller, but equally important tasks?

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Of course! Everything listed on my post will do! What kind of tasks are you thinking about?

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