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[3D][Environment] Volunteer

Submitted by Yannka on
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yannka_636.pdf 147.53 KB

I'm mostly looking to do Environment modelling and texturing, I'm also in the midst of setting up an artstation with my current work, the link in the pdf is a 3 year old demo reel.

 

cheers

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Last edited by Cesare on 29 May 2016 - 12:13.

Hi Yannka, welcome to the forums.

Whats your experience with low/high poly? Retopology, sculpting and so on? A lot of applications here seem to be using the 'environment' term, but just so we're on the same page we don't set up entire environments but rather focus on one model. For instance, you might create a blacksmith set or similar, that the landscapers will then use to create interiors with. From the video I gather you're mainly a hard surface modeler? 

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I mainly do hard surface, but I do organic as well, I model in maya, bring it into zbrush, sculpt then bake the displacement map back onto the low poly model.
I've done retopology on a few of my character models using retopo and zbrush.
and yes, I am aware that we are modeling assets to be pipelined into the creation kit.

Here are some shots of my sculpts

http://i.imgur.com/3HmkFyF.jpg
http://i.imgur.com/xp5LdSy.jpg
http://i.imgur.com/Q5zW3FY.jpg
http://i.imgur.com/Hft1aVA.jpg
http://imgur.com/q0fQwEt

cheers

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