I'm a student trying to get as much experience in game design as possible. I'm currently studying animation and game design at West Thames College for an extended diploma in art and design. I have experience in mudbox, zbrush, maya, photoshop, and unity. However my expertise lies in creating textures in photoshop and creating models in maya. I have not yet learned rigging and animating but that will come in a few months. My college work can be found here http://ziaja98.wix.com/jakub-ziaja .
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Hi Crosscut! I am curious as to how familiar you are with texturing, sculpting, retopology and baking? It looks like most of your models are either assets with a texture directly applied to it, and mainly hard surface models?