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[Animation] Inexperienced programmer hoping to contribute

Submitted by ArchAngelThomas on
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Good day,

My name is Tommy Roberson, I have a strong educational background in programming (mostly Java) but no experience outside the classroom.

I see the animation department is looking for Java coders comfortable with Eclipse and I'm hoping there is a place where I can help contribute.

I've been a big fan of TES games for a long time and would love to be a part of what I think is a fantastic project.

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Last edited by Cesare on 13 Dec 2016 - 13:25.

The programs that you will need to know within the animation department:

  1. Doc: Documentation files
  2. Java: **Havok Project Handler**, for inserting new races for actors, handles the tasks related to manage custom animations and behaviors for HKX file format. **primarily intended for *Coders* and *Modders***
  3. max11: Skyrim MAXTools, a collection of MAXscripts intended to load proper configurations and do complex tasks in order to obtain Gamebyro (NIF) and Havok binary (HKX) loadable into the Skyrim game. **primarily intended for *Animators* and *Riggers***
  4. nifplugin: a customized forked version of VS **MAX Nif Export Plugin**
  5. thirdParty: third party tools binaries to be used by the above tools.

It is your requirement to research and understand these programs.

The tasks that the animation department have for you are as follows:

  1. ### Export NIF mesh from an already rigged *creature*###
    1.  If you already rigged a new mesh to a vanilla skeleton and simply need the

 replacement to be referred by a CK entry.

  1. ### Export Skeleton ###
    1. If you already have bones and ragdoll
  2. ### Havok quick export ###
  3. ### Batch FBX Convert of a vanilla rigged model using **Skyrim MAXTools** ###

How is you comfort level with this?

 

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hello

coding department also looks for coders, but you have to learn Creation Kit and Papyrus first to join. Fortunately, there are good tutorials for both of them.

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Thanks for the information.

I saw that the coding department was looking for coders but I shyed away from applying there because I saw the creation kit and papyrus requirements which I'm familiar with, but not super comfortable. After seeing the animation department needs java coders with more skills then the post i read advertised, I think I'll take some time to go through these tutorials and learn the kit and papyrus better and reapply for the coding department at a later date. Seeing as that is more in line with my skill set than some of the things required in the animation department.

Thanks for the tutorial links, I greatly appreciate it. 

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The Animation department splits up the tasks with Animation (FBX) tasks, Rigging (Max2010), Behavior (JAVA), Race Jobs (Creation Kit). It's not that you need to understand all aspects. I hope that helps as well.

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