I'm not sure if all positions have been filled, I only just learned about this project.
I remember getting ESIII when it first launched, then getting it for XBOX, then getting the GOTY edition and playing the expansions. I was spellbound. The music helped create an atmosphere that was so immersive I forgot to eat on occasion...
Jeremy Soule (the composer) inspired me to attend Berklee College of Music for film scoring (the closest thing I could find to game music at the time... I was laughed at in 2004 when I said I wanted to make a career in video games!)
so here I am now, hoping to help in some way on a project that is so near to my path in life. To help create the very thing that created me... it's beyond words.
I will be submitting a khajiit v/o audition, but I suspect everything is covered by now. At the very least, I hope to meet some people so that when another project arises in the future I can be involved early. I'm sad I missed the first boat on this one, it seems, but I feel like soon enough they will take me from the Imperial City, first by carriage, and then by boat. To the east, to Morrowind.

If you have "Soule" music then post it in here. That's what we are looking for, but as of right now there are no new composers needed. However, it doesn't mean that you can't post your music here for the future.
SFX is pretty much full but if you have the ability, time and motivation then try creating some SFX for the Dreugh. Just a couple to check ability.
-short inhale and exhale sounds (for idle animations)
-warning / detecting stealthed player sounds
-attacks
-getting hit / pain
-deaths
Sounds like fun - I will post some VO auditions and start researching/thinking about sound design for dreugh. How close are we aiming to the originals?
We aren't. If you look at the creature and his make up, mouth, crustacean body and see what you come up with. You can PM me of post here. Whichever you prefer.