I'm hardly the best of the modelers here, but I can say with certainty that someone with your level of skill would be heartily welcomed in the project, assuming you are able to put in the time. We're in particular need of artists who can make modular sets and high-quality textures, and it looks to me like you can easily do both. Expect a response from one of our senior artists soon.
Ok yeap feel free to throw me a small item to get started on. By tile-set. do you mean a modular set of objects that can be tiled together? I'd be happy to get onto something like that afterwards :)
Yeah, Morrowind had a much greater variety in tilesets used than Oblivion or Skyrim. Since these are such demanding jobs, few people are able to work on a tileset to completion, so these have been the bottle-neck for interior cell development. In the meantime, we have several smaller jobs for common environmental and interior clutter, 'ingredients' and the items they're taken from, and some unique objects. Nexos could find concept art for the various tasks which might help you decide.
The best things to work on for now are pieces we can't use Skyrim placeholders for, which were prevalent in Morrowind. Such as the Dwemer and Sixth House clutter items. Here's some of the concept art for ash statues for Sixth House clutter https://drive.google.com/open?id=0BxVxujD9GfZ0ejNDSVluMnF4Nk0
Ok yeap feel free to throw me a small item to get started on. By tile-set. do you mean a modular set of objects that can be tiled together? I'd be happy to get onto something like that afterwards :)
Ok, if you'd like me to get started on those statues, then I'm happy to do so. Is there any rough poly limit or is it down to my interpretation. also how would you like it delivered? like what maps can i use? If theres a link for this that i've missed feel free to just send me that. I've not used the skyrim engine before
I'm hardly the best of the modelers here, but I can say with certainty that someone with your level of skill would be heartily welcomed in the project, assuming you are able to put in the time. We're in particular need of artists who can make modular sets and high-quality textures, and it looks to me like you can easily do both. Expect a response from one of our senior artists soon.
ah excellent, skills very much in need here.
Can start off slow with some clutter/objects
But a tileset could be attempted. Texturing ones own tileset is even better.
You have a great boat.
Ok yeap feel free to throw me a small item to get started on. By tile-set. do you mean a modular set of objects that can be tiled together? I'd be happy to get onto something like that afterwards :)
Yeah, Morrowind had a much greater variety in tilesets used than Oblivion or Skyrim. Since these are such demanding jobs, few people are able to work on a tileset to completion, so these have been the bottle-neck for interior cell development. In the meantime, we have several smaller jobs for common environmental and interior clutter, 'ingredients' and the items they're taken from, and some unique objects. Nexos could find concept art for the various tasks which might help you decide.
The best things to work on for now are pieces we can't use Skyrim placeholders for, which were prevalent in Morrowind. Such as the Dwemer and Sixth House clutter items. Here's some of the concept art for ash statues for Sixth House clutter https://drive.google.com/open?id=0BxVxujD9GfZ0ejNDSVluMnF4Nk0
miltoid wrote:
Did you get a task yet Miltoid? :)
Ok, if you'd like me to get started on those statues, then I'm happy to do so. Is there any rough poly limit or is it down to my interpretation. also how would you like it delivered? like what maps can i use? If theres a link for this that i've missed feel free to just send me that. I've not used the skyrim engine before