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I am currently about to graduate with my bachelors in animation, where I recently decided to focus myself as a 3D character Artist. Going forward I'll be moving on to get work on my masters degree in game design at the Art Academy University in San Francisco where I will be focusing myself 100% as a character artist. That being said, I understand you guys need environmental 3D artist and see this as a great opportunity to work on my environmental and hard-surfacing skills.
I understand the requirements of game, including the efficiency of topology, UV Mapping and polycount necessary for games, and understand what is needed to create production ready pieces. I would love the opportunity to contribute and be part of your project and gain experience in working with a team in game design. I'm willing to take any feedback necessary as well and make any changes you might need and be a good team player and really push the envelope for the project.
Thanks for your consideration and hope to be able to be part of the project.

Hi Asgiov, apologies for the
Hi Asgiov, apologies for the late response! How are you with tile sets? As you mentioned yourself, we're currently not in need of character artists, but rather architectural and environmental areas.