Hello,
I'm not a professional programmer but have been coding java for 2+ (almost 3) years and am fluent with OO programming concepts. I am willing to learn the required skills and languages as well as put in the time necessary to be a useful member of the team.
I'm a huge fan of the TES series, Skyrim is the only game I've ever woken up before school to play and if I were actually able to contribute to this game it would be very fulfilling. I've been looking for incentive to pick up a new language and hit the ground running, and this seems like the perfect opportunity.
I also have a developer page on the minecraft bukkit forums that I forgot to mention in the form. Only one of my programs are listed here because my others were mostly developed specifically for other people, but if anything else you are able to see that when I wasn't programming I was in the forums helping people out and trying to learn new things myself, a habit that would transfer here as well.
Mike
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"Willing to do boring work", now this is magical words to my ears, and honestly the thing we lack with people in general in this project. Always with the glory work :P
Seriously however if you're willing to put in the time to learn the Creation Kit then there is a lot of sorting to be done within the Master (the core data of Skywind). My suggestion is do the tutorials on http://creationkit.com/, which focuses on what type of things are available to the game. Coding is not actually the most import aspect, most people can code, but we really need people who understand the data itself.
Once you feel you've got a good understanding on the creation kit data then i'll probably get you to do one of those "boring" tasks, of filtering through forms, making sure things are organized, error free, etc
What kind of data would I be handling exactly?
A bit of everything probably. For example we have a team member mastor who is going through the forms checking for the existence of scripts that existed in Morrowind but not Skywind.
There have been a number of things that have been lost in translation between the games. Lots of containers and world objects had been replaced with a generic "glazed cup" placeholder, when for one reason or another our import failed to recognize them.