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Mooncat
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Mind the Gap: Bridging Morrobliviskyrim

Hi guys,

Just creating a new thread to put ideas on how to bridge the gaps between Morrowind, Oblivion, and Skyrim. As always, I believe this shouldn't be part of our main project, but an add-on so that everyone can pick the version that they prefer.

Here are some quotes from the conversion tool thread of ideas others had:

 

ravenx444 wrote:

Hi guys, made an account to just toss an idea around. 

I see lots of posts about how to adequately merge the games in a coherent narrative.  (ie.  skyrim takes place in the 4th era, etc).

 

I think there is a very simple, and freaking awesome way to fix this. 

Time Travel.

Let's say that a hero from the future, was sent back in time to affect the stories of the past.  In doing so, he inevitably discovers that he himself was the hero in the stories he read as a child.  So the hero of morrowind, the hero of the oblivion crisis, and the dovakhiin were all one person.  It also neatly ties up why we're using skyrim mechanics in the previous games.

A quest line could be created that involves meeting someone or something to create portals to other troubled times in tamriels past, and you could easily facilitate story travel, and actual world travel by creating a small "time" island somewhere.

My Two cents.

 

jonozilla wrote:

To handle the time gap maybe set a "mystic guide" at the beginning of Morrowind in the ship to tell the player of his "destiny" and at the end of morrowind (main quest) you get arrested for an unknown reason and put in the jail in cyrodiil (where Oblivion starts) or instead (if there is no Oblivion conversion) you are asked to find an elder scroll and meet a "mysterious man",whom asked you to find the elder scroll, at the border of Morrowind/Skyrim where the "man" reveals he is the "Mystic Guide" and also a Greybeard (perhaps even (the spirit of) Jurgen Windcaller himself) where he asks you to use the elder scroll, at which point it fades to black, you here voices and you wake up on the cart at the beginning of skyrim.

 

And an idea I've been kicking around for the last couple of days.

For my own character, I'd like to start in Morrowind.  There'd be an NPC in one of the port towns, a young ambitious Dunmer fellow who's putting together an expedition to Akavir.  The player can join the expedition (perhaps after pitching in a large sum of gold to help fund it), and the ship will wreck.  The player will spend several years in prison, and lose all of the items they had in Morrowind (Oh noes!).

In Cyrodiil, they'd start their new adventure as they break out of prison on the eve of the emperor's death.  Meanwhile, in Anvil, the Dunmer fellow is putting together a new expedition--he's a few years older, a few years wiser, and has a few new scars to show for his experiences.  Again, the player can join his expedition, and this time a crash off the coast of Skyrim will find the player frozen in ice for two centuries (and again without any of their items!).

In Skyrim, our Dunmer friend has taken up residence at the New Gnisis Cornerclub.  He's an old, grizzled man who's seen more than his share of adventures in his lifetime, and he's more than happy to speak with his friend the player about better days.

So how does the player get back to Morrowind (or Cyrodiil, if they're in Skyrim)?  They don't! Rather, they reminisce about the past with their old Dunmer friend.  Reminiscing transports you back to one of the older games, with all of your gear back, to continue the adventures you didn't experience last time.  You get a power to end your reminiscence at any time.

I imagine most people wouldn't like this approach, but to me, it really makes the player's journey seem like an epic one.  Plus, this gives you a character you know through all three games.

 

 

Edited by: grumpycat on 03/14/2014 - 21:40
gidz89
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I'll just quote my idea from

I'll just quote my idea from another thread:

gidz89 wrote:

I think that's a problem for later on, the most important thing if this project takes off is to get all the content in first regardless of time differences between 3rd/4th eras. Hell i'd even give a hand in doing something like that if it meant playing one very large game, to integrate all 3 games (without caring about lore) i would personally:

1. Remove all references from Oblivion/Skyrim in dialogue/books about previous game events i.e. you don't want to be reading about the Oblivion crisis in Skyrim whilst it's actually happening.

2. Integrate the games more. Being able to walk to all the different parts/ fast travel. Dragons in Seyda Neen, Oblivion Gates in Whiterun that sort of thing. Make NPCs aware of events from other game quests happening i.e. in Oblivion there is talk of a civil war happening in Skyrim, fits in nicely with the whole Imperial/Stormcloak thing.

3. Change some of the dates around in books, dialogue etc. i.e. events that happen between Oblivion & Skyrim could be redated to before Morrowind. (apart from red mountain exploding obviously)

4. In Skyrim, remove characters that appear in Sovengard that you haven't met or killed in Morrowind/Oblivion yet.

5. Item integration, i.e. items from different regions appear in all random loots/merchants.

6. Disable quests that have a precursor i.e. if you have never completed the Oblivion Crisis all references/Quests in Skyrim about The Mythic Dawn are unavailable/don't appear until the Oblivion Crisis is dealt with.

7. Remove all references to the Nerevarine in Oblivion/Skyrim.

8. Integrate guilds/factions i.e. complete the Oblivion line of guilds, with the other ones in Morrowind/Skyrim optional quests. i.e. Lucien Lachance can't appear to you as a ghost in Skyrim if he hasn't died in the Oblivion Dark Brotherhood questline. Also the other guilds in different provinces would recognise your status as a master of a guild.

9. Uriel Septim is the emperor (remove current emperor & accompanying quest to kill him), place him in the Imperial Palace in Cyrodiil, no NPCs mention of his death in Cyrodiil, other provinces recognise his status as emperor. To start the Oblivion main questline, get arrested in The Imperial City in Cyrodiil. Rewrite the Blades to be what they originally were as a secretive order hunting dragons, as in Skyrim they are no longer the Emperors' bodyguards. Would probably require some clever dialogue tweaks so they "come out of hiding" to serve the empire during the Oblivion Crisis, also removing all references to the Aldemeri Dominion wiping out The Blades on Cloud Ruler Temple etc.

10. Uneasy truce between The Empire and Aldemeri Dominion in same timeline.

11. Features from all games i.e. Skyrim's engine with Levitation, protocolled dialogue, quest markers/fast travel for all regions, attributes (if possible) etc. to create a rich RPG experience.

12. Creature integration i.e. Bone Lords appear in Skyrim dungeons etc.

13. MORE DAEDRA IN SKYRIM DAMMIT! lol

 

For those who aren't lore fanatics but would still like an integrated game that's still "Elder Scrolls" then sure this would be the hardest option & a lot of work but the end result would be outstanding.

As i said earlier though, this would come much later as an optional "addon" to Morrobliviskyrim to those who would wish a large game without time conflicts. We have to hope the project can actually begin really, and not until Morroblivion is done, that has to take major priority in getting that finished.

I think more than one idea being developed for this would be amazing, as it would give the player a choice in how the time gap is actually implemented :)

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Great work on making another

Great work on making another thread Mooncat. Thanks!

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Yeah it was cluttering the

Yeah it was cluttering the project andoran tool thread haha. Good job Mooncat :)