Hi guys,
Just creating a new thread to put ideas on how to bridge the gaps between Morrowind, Oblivion, and Skyrim. As always, I believe this shouldn't be part of our main project, but an add-on so that everyone can pick the version that they prefer.
Here are some quotes from the conversion tool thread of ideas others had:
ravenx444 wrote:
Hi guys, made an account to just toss an idea around.
I see lots of posts about how to adequately merge the games in a coherent narrative. (ie. skyrim takes place in the 4th era, etc).
I think there is a very simple, and freaking awesome way to fix this.
Time Travel.
Let's say that a hero from the future, was sent back in time to affect the stories of the past. In doing so, he inevitably discovers that he himself was the hero in the stories he read as a child. So the hero of morrowind, the hero of the oblivion crisis, and the dovakhiin were all one person. It also neatly ties up why we're using skyrim mechanics in the previous games.
A quest line could be created that involves meeting someone or something to create portals to other troubled times in tamriels past, and you could easily facilitate story travel, and actual world travel by creating a small "time" island somewhere.
My Two cents.
jonozilla wrote:
To handle the time gap maybe set a "mystic guide" at the beginning of Morrowind in the ship to tell the player of his "destiny" and at the end of morrowind (main quest) you get arrested for an unknown reason and put in the jail in cyrodiil (where Oblivion starts) or instead (if there is no Oblivion conversion) you are asked to find an elder scroll and meet a "mysterious man",whom asked you to find the elder scroll, at the border of Morrowind/Skyrim where the "man" reveals he is the "Mystic Guide" and also a Greybeard (perhaps even (the spirit of) Jurgen Windcaller himself) where he asks you to use the elder scroll, at which point it fades to black, you here voices and you wake up on the cart at the beginning of skyrim.
And an idea I've been kicking around for the last couple of days.
For my own character, I'd like to start in Morrowind. There'd be an NPC in one of the port towns, a young ambitious Dunmer fellow who's putting together an expedition to Akavir. The player can join the expedition (perhaps after pitching in a large sum of gold to help fund it), and the ship will wreck. The player will spend several years in prison, and lose all of the items they had in Morrowind (Oh noes!).
In Cyrodiil, they'd start their new adventure as they break out of prison on the eve of the emperor's death. Meanwhile, in Anvil, the Dunmer fellow is putting together a new expedition--he's a few years older, a few years wiser, and has a few new scars to show for his experiences. Again, the player can join his expedition, and this time a crash off the coast of Skyrim will find the player frozen in ice for two centuries (and again without any of their items!).
In Skyrim, our Dunmer friend has taken up residence at the New Gnisis Cornerclub. He's an old, grizzled man who's seen more than his share of adventures in his lifetime, and he's more than happy to speak with his friend the player about better days.
So how does the player get back to Morrowind (or Cyrodiil, if they're in Skyrim)? They don't! Rather, they reminisce about the past with their old Dunmer friend. Reminiscing transports you back to one of the older games, with all of your gear back, to continue the adventures you didn't experience last time. You get a power to end your reminiscence at any time.
I imagine most people wouldn't like this approach, but to me, it really makes the player's journey seem like an epic one. Plus, this gives you a character you know through all three games.

I'll just quote my idea from another thread:
gidz89 wrote:
I think more than one idea being developed for this would be amazing, as it would give the player a choice in how the time gap is actually implemented :)
Great work on making another thread Mooncat. Thanks!
Yeah it was cluttering the project andoran tool thread haha. Good job Mooncat :)