Given the video that Ravanna posted on the general discussion forums, my question is:
is it completely impossible via scripts to enhance the behavior of Skyrim combat system by adding a few global variables to the engine scope so that those very variables may play a role in the output of the combat in general?
The guy in the video spoke about background "dice(es)-rolls" that took in consideration every small factor, which would be great if we could be able to implement such variables in the engine global scope.
Just a talk of course, so anyone is entitled to participate to this discussion!
Cheers folks

not with scripting! but with
not with scripting! but with behaviors! you can add new anims for certain conditions, and through the implimentation of double skeletons (like kills cams but without the slow motion) you can get accurate anims. Just by adding something as simple as actor 1 is planted on the ground and actor 2 is in jump, then play anim Jump attack 1.hkx. We (me n all devs who have been working on this) have been dabbling with this. I have been working with unpacked behaviors, and editing them in notepad++.