Morrowind:Zaintirari
|
||
|---|---|---|
| # of Zones | 1 | |
| Occupants | ||
| Bandits | ||
| Console Location Code(s) | ||
| Zaintirari | ||
| Region | ||
| Molag Amur, [12,1] | ||
Zaintirari is a small bandit hideout east of Uvirith's Grave in the Molag Amur region.
The cave lies near a lava pool, on a curving path just north of the Erabenimsun Camp. This isolated place contains five bandits: one of them, Sarayn Sadus, has a Morag Tong writ on his head.
People
| Name |
|
Race | Class | Level | Health | Magicka | Alarm | Fight |
|---|---|---|---|---|---|---|---|---|
| Dils Heladren |
|
Dunmer | Knight | 11 | 118 | 102 | 0 | 90 |
| Direr Velendas |
|
Dunmer | Warrior | 12 | 145 | 98 | 0 | 90 |
| Mals Faralen |
|
Dunmer | Barbarian | 11 | 118 | 96 | 0 | 90 |
| Nelvon Radas |
|
Dunmer | Enforcer | 11 | 88 | 102 | 0 | 90 |
| Sarayn Sadus |
|
Dunmer | Knight | 14 | 140 | 108 | 0 | 90 |
Related Quests
Morag Tong
- Writ for Sarayn Sadus: Execute Sadus in Zaintirari.
Notes
- There is no non-random loot of any consequence in this cave, with the possible exception of a barrel full of moon sugar.
- This should not be confused with Zaintiraris, a daedric shrine south of Molag Mar.
Maps

I will claim this.
Yesterday I got the cave all put together, there used to be a ton of gaps in the walls, ceiling, and floor, and started cluttering it with various items and flora. When I went in game I noticed that a ladder extended past the texture so that you had to jump over the ladder to get down it. In the Creation Kit its editor id is 0exUdeUshackUsteps. Also the exterior door to the cave is up and to the right of where it should be. Should I go ahead and fix this or leave any exterior work for someone else?
Thanks LWorm
Also I should have some screenshots uploaded in a few hours after I get home from a meeting.
Upload your work and I can take a look
Here is what I have so far. (Note this is not yet navmeshed because I don't know if the clutter is final) I also fixed the ladder issue I was having (I didn't know that Its collision was a movable marker)
Sorry this is later than expected. I got a flat tire on the way home from the meeting I was at. I hate nails.
Finished and navmeshed file.
I know that in Morrowind that there wasn't any water in the cave, but the stalagmites and stalactites were there which meant that there had to be or have once been a water source present in the area (groundwater pocket, ungerdround river/stream, ect.) this is based on an underground stream and for realism's sake the water toward the top is murky due to the ash and the water towards the bottom is cleaner because the water was purified as it traveled through the rocks and dirt. The only other major difference is that at the fire (not the one behind the door) there are bedrolls for the other bandits in the cave. I can change any of this if you want me to.
Also on the table in the area behind door there is a redware pitcher that is called a redware plate. In Morrowind there was actually a redware plate and I was unable to actually find a redware plate in CK. In Morrowind the door to the room was trapped should I trap this one and if so with what?
New version with new meshes will be uploaded soon. I had to work late today and have to leave for a meeting soon and wont get back for 3 hours. The water will also drain somewhere.
Does anyone know if we will be remaking the room assets or if we are just going to use the custom room tile set?
This is a notice that I will be on vacation starting tomorrow and will not be back until August 4th. During the first week I will only have internet access on my phone, but for the second week I will have my gaming laptop with me and will have a high speed internet connection so I will may upload this then if I can get the rooms to look right. Having a little trouble with the tile set. The entire time I am gone I can still check the forums and get any messages left for me.
See you soon LWorm.