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[RELZ] Werewolf Redone

Submitted by llde on
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werewolffix.7z 11.96 KB

Finally I had some time to redo the werewolf framework for Morroblivion as the previous was bugged and perfomance unfriendly. Plus some misc fixes.

This is incompatible with @Ponyrider0 werewolf fixes. This make the workaround I did to allow to complete Hircine's hunt unecessary.

Current Version: 0.9  First version : 0.5

What's new in 0.9:

Fix a bug with starting werewolf quest.

Senies Lupinus can be cured until the first trasformation.

Integrated some additions by ponyrider0.

Integrated but not yet included abilities and attributes modifications by ponyrider0.(getav,getbaseav,getbaseav2 debate (getbaseAV2 is bugged as OBSE v21, it would be the best command for this ))

What's new in 0.8:

Fixed Control handling when player is in werewolf form and an npc is in werewolf form with the Hircine's ring

Fixed an issue with an UDF that was containing a referenceless Update3d

Fixed Werewolf Form Handling whe reloding a previous save with normal and hircine's ring transformation

IMPORTANT NOTE:  IF the game is already started when installing this you will need to start manually two quest:

StartQuest fbmwBMAAAImaWere

StartQuest fbmwBMHircinesRingControlQuest

After that the savegame reloading fixes will be operative but they can work only from a savegame after quest activation. Trying to load a save where the quest was still not active may cause issue without restarting.

What's New in 0.5 :

Strong script separation thinked with code reusability in mind and implemented with user defined functions.

UDF are shared between various scripts: PC werewolf, Hircine's Ring Werewolf, NPC Werewolf.  This allowed to highly reduce script size for every script. Caused by the Oblivion script engine works just this may provide a performance boost. All the scripts now have a low-medium overhead. Best of this is not possible (for now. Yet if OBSE would expose a DayPassed and an HourPassed events, the overhead would be minimal, otherewise an OBSE plugin that provide a general trasformation framework.)

Removed the requip objects when transformation expire. (It will be readded later in an customziable way)

UDF used also in the script for permanent werewolf scripts. (E.S Hircine's Hound).

Fixed the infamous CTD on Hircine's Ring equip.

Fixed a potential CTD with Oblivion Reloaded Fixed Bloodlust handler not working properly after restart.

Bloodlust Satsified message now appear only one time per night.

Implememnted a Defense Bonus on werewolf skin to simulate a morrowind beheviour. (Ponyrider0).

Hopefully Fixed a bug that made impossible to be cured from Senies Lupinus if completed the siege of skaal village in God Mode after restarting the game.

Fixed a bug for Blight Disease system that failed to initialize properly after the first run.

Current Know bugs and limitations (some of them existed also in the original version of the scripts):

Spawning a new copy of the Hircine's ring and equip it at the same time already one is equipped cause all mayem possible in this world included CTDs.

Werewolf sounds may sometimes fail to work.

Hircine's ring script may fail to properly count crossing midnight.

TODO: Fix bugs.

Implement comfigurable requipment of objects on rollback.

Implement Ponyrider0 additions.

 

 

Installation:

Mostly as a common mod except:

if you are NOT on a new game:

If you used ponyrider0 files you will probably have to do a clean save. If you are already a werewolf you should cure yourself before installing this (Note Morroblivion allow you to cure from werewolf state also without completing all Hircine's Quest.) or relaoding a save prior becoming a werewolf.

After having checked you will need to do in console:

StartQuest fbmwBMAAAImaWere

StartQuest fbmwBMHircinesRingControlQuest

Karma: 5 (5 votes)
Last edited by llde on 4 Jan 2017 - 13:35.

Awesome!  I'm testing it out right now!  Thanks! 

....Alright, it's working without any crash-to-desktop on my system!  Looks like the CTD bug is finally fixed!  I did have one CTD scenario related to a save-game which previously used my werewolf mods, but all new games I've tried are working without crashes.  [External image]

There are a few bugs related to restoring the proper state of keyboard control when returning to non-werewolf mode and when loading save games but these look like just minor tweaks of the conditional statements.  I'll try to track these down and get back to you later in the week.

Karma: 0 (0 votes)

Apologies for taking a little longer than one week to get back with my update!  I've found two bugs and included a patch to fix them:

1. Disabled Controls stay disabled when new game started / saved game loaded
Issue: If you are in werewolf mode, the controls are appropriately disabled.  However, if you are killed or just want to load a saved game or start a new game, the controls will remain disabled.  This issue is further complicated by the fact that a new game will not have the werewolf quest-script (fbmwbmAAAImAWere) running to handle werewolf transitions.
Fix: I added a few lines to the fbmwbmWereStart quest-script (which does auto-start with new games) to enable/disable controls as appropriate when a game is loaded.  

2​. Human/etc form retains the crouched werewolf stance
Issue: If you are awake when the Gamehour crosses midnight after 2 days of infection, the werewolf quest-script will start and you will turn into a werewolf.  However, since it is not daytime, the human/non-werewolf model path is not saved prior to transforming into a werewolf -- so you will not be able to return to nor​mal human/etc stance.
Fix: Assuming that you are still in human form when the werewolf quest-script is started, I've modified that quest script so that the GetPathOnce section no longer depends on it being daytime to run.  Then I moved it to the top of the script to make it will always get run first prior to werewolf transformation.

Known Issues/Bugs:  I haven't found anything else affecting llde's Werewolf Redone ESP or this patch.  More play-testing is needed, especially with Hircine Ring.

To do: I'll try to port my additional features to this ESP.

PATCH FILE REMOVED: Bugs are fixed in latest version of Werewolf Redone.

Karma: 0 (0 votes)

I already found these bugs and already fixed them. Thanks for the report. However for people that already started a game these fix will not be activated unless activated manually (I may provide)

Hircine's Ring had the same bug. I reworked a bit the script and use Mod Local Data to manage reloading in this case.

Main remaining issue with Hircine's ring script is that it has an strong invariant: There can be one and only one Hircine's Ring reference for Hircine's Ring. Otherwise if two actors try to equip it at the same time, of if one actor use it before the other actor terminated his effect may cause all sort of issues. Unluckly it's an invariant I cannot test in OBSE v21. (I'm testing a command for OBSE v22 howeve, I also added some command that may help some Morroblivion Issue)

 

I will try to release the fixed version tonight.

Karma: 1 (1 votes)

Awesome!  Thanks for continuing your work on the Werewolf code as well as on OBSE!

Karma: 0 (0 votes)

Version 0.8 is out. Updated first post

What's new:

Fixed Control handling when player is in werewolf form and an npc is in werewolf form with the Hircine's ring

Fixed an issue with an UDF that was containing a referenceless Update3d

Fixed Werewolf Form Handling whe reloding a previous save with normal and hircine's ring transformation

IMPORTANT NOTE:  IF the game is already started when installing this you will need to start manually two quest:

StartQuest fbmwBMAAAImaWere

StartQuest fbmwBMHircinesRingControlQuest

After that the savegame reloading fixes will be operative but they can work only from a savegame after quest activation. Trying to load a save where the quest was still not active may cause issue without restarting.

Karma: 0 (0 votes)

 

So, everytime i try to add the quests via console, i get a "not found for parameter quest." Response.

Karma: 0 (0 votes)

Was ponyrider0s changes merged into the master at some point? Becuase I really can't understand what I'm doing wrong. Neither quest will start for me when I try to add them via console and everytime I change to wolf, I get the generic Werewolf change video and not the quest ones given by Hircine as a part of the MQ.

Karma: 0 (0 votes)

No they wasn't.

Exactly what issue you are experiencing?

Do you install this on a new game or on an existing game?

Do you install this when you already are a werewolf?

Karma: 0 (0 votes)

 

I guess I was expecting to receive a dialogue box when I started those quests, but I now realize you aren't supposed to. I was able to progress with the story, but I was forced to manually add the Tombs of Skaalara quest, as the Hircine dream never came. I'm not sure what could have caused that.I was using an existing save, but was not a werewolf prior to installing the fix.

 

 

 

 

Karma: 0 (0 votes)

Ho scaricato il tuo mod, ho contratto la malattia ma l'ho curata prima di tre giorni ma il personaggio si è trasformato lo stesso al terzo giorno, è normale?

Karma: 0 (0 votes)

Sorry for the absence my windows install screwed up. I'm currently using linux however I hope to be able to fix the gstreamer dependancies for wine. @scotty I may have found the issue, I don't know when I'm able to fix. @superliuk No non lo è. Puoi darmi i passi fondamentali per riprodurre il problemTesterò appena riesco a mettere a posto wine e e sue dipendenze
Karma: 0 (0 votes)

Ho contratto la malattia dal tizio nel tumulo connorflenge, dopo 2 giorni ho usato una pozione di cura malattie e dalla scheda del menu degli affetti attivi è sparita la malattia, ma aspettando un altro giorno, di notte, il pg si è trasformato. Ho dovuto seguire la procedura delle streghe di glenmoril per curare la licantropia.

Karma: 0 (0 votes)

se premo \ compare la scritta timer...

 

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@scotty. The issue you reported should be fixed. @superliuk. "Timer" Viene dallo script della trasformazione dell'anello di Hircine. Significa solamente che chi possiede l'anello ha scelto di equipaggiarlo. D'altronde ti accorgi subito se è la trasformazione normale o no provando ad aspettare. Puoi darmi il salvataggio prima del tentativo di curarti?
Karma: 0 (0 votes)

Questo è quello automatico della trasformazione.

Ti do pure la lista dei mod

Active Mod Files:
Click here to expand or collapse this section[xml]
00  oblivion.esm
01  Morrowind_ob.esm
02  Unofficial Oblivion Patch.esp  [Version 3.5.5]
03  Skyrimized Water HD ita.esp  [Version 1.8.]
04  DLCShiveringIsles.esp
05  Unofficial Shivering Isles Patch.esp  [Version e]
06  Skyrimized Waters HD - SI Addon.esp
07  ExPCB.esp
08  DLCHorseArmor.esp
09  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
0A  DLCOrrery.esp
0B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
0C  DLCVileLair.esp
0D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
0E  DLCMehrunesRazor.esp
0F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
10  DLCSpellTomes.esp
11  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
12  DLCThievesDen.esp
13  DLCBattlehornCastle.esp
14  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
15  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
16  DLCFrostcrag.esp
17  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
18  Knights.esp  [Version e]
19  Knights - Unofficial Patch.esp  [Version 1.1.8]
1A  Real Lava 1.3.esp
1B  RefScope.esp  [Version 2.1.2]
1C  Maskar's Oblivion Overhaul.esp  [Version 4.8.1]
1D  StormTrooperArmour.esp
1E  Jedi Powers.esp
1F  JediLightsabersCollectionV1.5.esp
20  DarthRevan.esp
21  LeraPizz_ClothesOnly.esp
22  LeraPizz_Xmas.esp
23  P1DlookHereYou.esp
24  Reznod_Mannequin.esp
25  [FoT] Ritraduzione Italiana R2.esp  [Version e]
26  regeneration_ita.esp  [Version 1.02]
27  Morrowind_ob.esp
28  Morrowind_ob - UCWUS.esp  [Version 1.1]
29  Morrowind_ob - Chargen and Transport Mod.esp  [Version e]
2A  Morrowind_ob - MorroblivionTreeReplacer.esp
2B  Morrowind_ob - Conversation.esp
2C  betterchargen-v1_5.esp
2D  MorroblivionPortaltoVvardenfell.esp
2E  Morroblivion - Clothing Galore.esp  [Version 1.2]
2F  Morro-Start-Clothes.esp
30  Morroblivion - Silt Striders.esp
31  better_creatures_ita.esp
32  Little Riekling.esp
33  Immortal_Mudcrab_ITA.esp
34  werewolffix.esp
35  fbmwbmfortbusinesstopicfix.esp
36  valitys_balmora_addon_v1_3.esp
37  new_solstheim_weather_ita.esp
38  WA_Signy_Signposts_v1_1.esp
39  MorroblivionLighthouseHome.esp
3A  Morroblivion - Xmas.esp
3B  Oblivion_Character_Overhaul.esp  [Version 2.0]
3C  morroblivion-faces-for-oco2-v0_7.esp
3D  MorroblivionNewMap.esp
3E  HUD Status Bars.esp  [Version 5.3.2]
[/xml]
Attachment Size
saves.rar 761.62 KB
Karma: 0 (0 votes)

Grazie Spero giri.
Karma: 0 (0 votes)

Forse questo è meglio.

Attachment Size
saves.rar 1.16 MB
Karma: 0 (0 votes)

Si blocca durante il caricamento. (si blocca con fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred! su wine solo con i salvataggi che mi hai mandato). Puoi rimandarmi il salvataggio pulito con solo Oblivion+ SI + DLC + UOP(USIP/UOMP associate) + Morroblivion (e associati plugin) + Werewolf Redone
Karma: 0 (0 votes)

Ho creato un nuovo salvataggio con attivati solo i mod necessari (Oblivion+ SI + DLC + UOP(USIP/UOMP associate) + Morroblivion (e associati plugin) + Werewolf Redone)

Attachment Size
saves.rar 420.29 KB
Karma: 0 (0 votes)

Parte! Ora posso debuggare. Posso consigliarti di aggiornare la ritraduzione?

[FoT] Ritraduzione Italiana R2.esp è vecchiotta e ci sono dei conflitti di formid con l'ultima versione del master. Ti allego l'ultima versione corretta.

L'upload ha modificato il nome del file era :ITA - FoT & Hexaae R3.esp

Attachment Size
ita_-_fot_hexaae_r3.esp 9.93 MB
Karma: 0 (0 votes)

Grazie per la ritraduzione

Karma: 0 (0 votes)

@superliuk

Ho trovato il problema. In pratica quando il terzo giorno inizia la quest per la traformazione parte. Quindi anche se ti curi in quel giorno non fa effetto perchè il gioco ti vede già come licantropo.

Ho cambiato o script in modo da renderti "incurabile" solo quando arriva il tempo della prima trasformazione (Hardocded dalle 21 alle 6, sto cercando di usare i valori di alba e tramonto del climate corrente).

Faccio dei test e domani pubblico

Karma: 1 (1 votes)

New version with some fixes is up download in the first post

What's new in 0.9:

Fix a bug with starting werewolf quest.

Senies Lupinus can be cured until the first trasformation.

Integrated some additions by ponyrider0.

Integrated but not yet included abilities and attributes modifications by ponyrider0.(getav,getbaseav,getbaseav2 debate (getbaseAV2 is bugged as OBSE v21, it would be the best command for this ))

Karma: 2 (2 votes)

I'm putting my vote up for merging this with Morroblivion v065!  Thanks, llde! [External image]

Karma: 1 (1 votes)

When I activate this mod and I use a bow in sneak mode, the alignment between the reticle and arrow is messed up??

Problems gone when I deactivate it!?

Karma: 0 (0 votes)

The most common reason for misalignment between aiming reticle and arrow target is a mod which forces first-person viewpoint while the game engine is actually in third-person engine mode.  This can happen if you have Oblivion Reloaded or an enhanced camera mod which allows you to see your body and feet while in "first-person" viepoint -- the problem is that the game engine is not really in first-person engine mode, which matches the aiming reticle to the arrow target.

I know that there are some scripts in the werewolf mod which changes first-person to third-person mode, but as far as I can remember, you should still be able to change back to first -person mode (as long as you are not actively in werewolf form).  There may be a bug in the scripts that is forcing third-person mode even while you are still in non-werewolf form.

1. The first step to figuring out what's going on is to verify that you are in true-first person mode.  Start a new game.  It is important to start a new game, since there are some script dependencies which can become corrupt if you use a saved game that was previously running another version of the werewolf mod/fix.  

2. Then try to look down at the ground.  If you can see your body and feet, then you are still in third-person mode.

3. If all the above is working, the second step is to buy a bow and arrow (still using the new game you started) and test to see if the aiming reticle and arrow are in alignment.

4. If all of the above is working, then your saved game has data which is corrupting the werewolf scripts... it will take some effort to fix that, but not completely impossible -- although you may decide that starting a new game is easier.  Let me know how it goes.

 

Karma: 0 (0 votes)

I have no Oblivion Reloaded or any camera enhancements mod in my game (only the Morroblivion core + your 2 fixes + werewolf fix/redone)

I cant see my legs or body in 1:st person view

I have started a new game and bought a bow!

Standing up in 1:st person and aiming is ok, crouching/stealth the aiming/alignment is messed up.

Removing "Werewolf fix" and all is ok!

Please test it yourself if you have an opertunity!

 

Karma: 0 (0 votes)

My aim is just as accurate when crouching as with standing while werewolffix.esp is installed (from version 0.9 of llde's werewolffix.7z)... so there is something different about your installation than mine.  Let's start with the basics: please post your mod list and your OBSE plugins list.  Please also include version numbers of the mods you are using.

Karma: 0 (0 votes)

I made the mistake of installing this fix on an existing game (the same character I've had for over a month now) instead of a new game, and when I equip Hircine's Ring, nothing happens except that I'm permanently locked out of my inventory.  Is this a consequence of using an existing game? 

Prior to installing the fix, Hircine's Ring would transform me normally, except without the prompt that Morrowind had.  However, there was no way to change back, no matter how many hours I waited; in Morrowind it wore off after six hours.  I was also locked out of my inventory and could not unequip the ring or do anything else.  I ran around in front of NPCs but they had no reaction.

Karma: 0 (0 votes)

Well I installed this fix on an existing game too. Never get past the siege of skall village so can not reall tell. It does not seem to fix werewolves at all. Probably enemy werewolves can be creatures instead of characters? The same way other bloodmoon enemies are.

Karma: 0 (0 votes)

Frozenwolf150

I made the mistake of installing this fix on an existing game (the same character I've had for over a month now) instead of a new game, and when I equip Hircine's Ring, nothing happens except that I'm permanently locked out of my inventory.  Is this a consequence of using an existing game? 

Prior to installing the fix, Hircine's Ring would transform me normally, except without the prompt that Morrowind had.  However, there was no way to change back, no matter how many hours I waited; in Morrowind it wore off after six hours.  I was also locked out of my inventory and could not unequip the ring or do anything else.  I ran around in front of NPCs but they had no reaction.

Yes, this sounds like one of the issues which can happen when you activate with an existing game that has completed some or all of quest events related to werewolf transformation.  The problem is that the script variables in your saved game are corrupted, so the script can't figure out if you are in werewolf form or not.  It can be fixed but needs a lot of trial and error to figure out what is corrupted and to reset those variables via console.

First, I need you to describe in much more detail exactly what is going on:

1) Is your game stuck in a specific perspective mode (First-Person vs. Third-Person)?  If so, what mode?
2) What is the visual state of your PC (Werewolf or humanoid)?  If Humanoid, are you naked or clothed?
3) What exactly do you mean that you are "locked out" of your inventory?  Are you able to use the key to open the inventory but then it immediately boots you back out?  Or does the key to access your inventory not work at all (completely disabled)?  Can you access your map?  Can you access the quest journal?  The character sheet?  The magic menu?
4) Are there any keys that are completely disabled?  The menu key?  The activate key?  The rest key?  The magic/cast key? 

If some or all of those keys are completely disabled, try opening the console and typing in these commands:

EnableControl 5
EnableControl 7
EnableControl 15
EnableControl 16

EnableControl 17
EnableControl 18
EnableControl 19
EnableControl 20

EnableControl 21

EnableControl 22

EnableControl 23

EnableControl 24

EnableControl 25

5 is for the Activate key. 7 is the Cast key. 15 is the Menu key. 16 is the Rest key. 17 - 25 are for quick keys.

I will try to post later today with instructions to start debugging the scripts.  However, please let me know if you are actually interested in debugging the scripts (it may take hours to days).

Karma: 0 (0 votes)

Tel Ash

Well I installed this fix on an existing game too. Never get past the siege of skall village so can not reall tell. It does not seem to fix werewolves at all. Probably enemy werewolves can be creatures instead of characters? The same way other bloodmoon enemies are.

The WTF diamonds that you see in your game even after installing llde's Werewolf Redone are probably because those items are persistent objects that are stored in your saved-game (just like the puzzle canal sewer grate bug).  Once a persistent object is added to your saved game, a mod which fixes base objects like Werewolf Redone and Morroblivion-Fixes can not help you. 

I'm sorry, I have not thought of a way to make an easy automated solution to salvage a saved-game that was started prior to installing patches like Werewolf Redone or Morroblivion-Fixes.  Unfortunately, for right now, the only solutions available require editing your saved-game file or console commands to try to delete/reset persistent objects in the game world.  [Sorry for the previous wall of emotional venting, hehe.  Previous text has been moved to my developer journal.]

Karma: 0 (0 votes)

ponyrider0

1) Is your game stuck in a specific perspective mode (First-Person vs. Third-Person)?  If so, what mode?

2) What is the visual state of your PC (Werewolf or humanoid)?  If Humanoid, are you naked or clothed?
3) What exactly do you mean that you are "locked out" of your inventory?  Are you able to use the key to open the inventory but then it immediately boots you back out?  Or does the key to access your inventory not work at all (completely disabled)?  Can you access your map?  Can you access the quest journal?  The character sheet?  The magic menu?
4) Are there any keys that are completely disabled?  The menu key?  The activate key?  The rest key?  The magic/cast key? 

1) The POV is not stuck.  I could still toggle between first and third person normally.

2) My character was still fully clothed.

3) When I used the "I" key or F2, I could see the inventory for a brief moment before being immediately booted back out.  All of the other tabs, F1, F3, and F4 did the same thing, as did the Tab key.

4) Activate and Cast were disabled, like I'd expect for werewolf form.  I could still wait, and I could still enter the game menu with Esc.  In fact, I tried waiting for the transformation to wear off, but it didn't work.

Regardless, when I get around to starting a new game, I'll try again.  I know several of the fixes I have installed won't work unless a new game is started.  With my current character, I still have to test the rest of the Morrowind main quest.

Karma: 0 (0 votes)

I'm unsure why your character did not undergo full werewolf transformation.  The reason you are not transforming back into full humanoid form is probably due to a small bug in the script logic when the Game time rolls over from 24 back to 0, at midnight.  Please help me debug the script by typing in the following commands:

getquestrunning fbmwBMHircinesRingControlQuest

show fbmwBMHircinesRingControlQuest.Transform

show fbmwBMHircinesRingControlQuest.iswerewolf

After you have typed the above commands, you can use the following command to hopefully switch you fully back to human form:

set fbmwBMHircinesRingControlQuest.Transform to 2

Please let me know the results of these commands.  Thanks.

Karma: 0 (0 votes)

Here is a new version (0.9.1) of the Werewolf Redone mod.  It hopefully fixes the timer bug with Hircine's Ring.  It hopefully will also fix diamonds being dropped on deaths of werewolves.  These changes will be merged into the Morroblivion Unofficial Patch.

Female werewolves will still make humanoid moans when hit.  Sorry.

EDIT: more detailed discussion on my developer journal.

Attachment Size
werewolffix-nov2017.7z 12.43 KB
Karma: 0 (0 votes)

Do I need to disable original werewolffix or they have to be used simultaneously?

 

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Okay I cured myself of lycantropy and typed fbmwBMSkaalAttack 105. This allowed me to start ristaag quest. Let's hope that it will not break my game.
-edit-
Nah, still broken. The game treats me is af I am still a werewolf - cannot open the sacred chest and get the totem of claw n stuff dont remember the name.
-edit-
Ok managed to make it work. Here is my workaround:
Leave the cave. Find the note at the docks near the frostmooth fort, start the quest. Find the witches, kill them, get the mighty scroll that says "BEGONE DREADED WOLF, BEGONE", get cured, return to the cave, get the totem. Voila. 

 

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Sorry what did you try to say? Btw the ring of hircine does not work. When I equip it there is no transformation and I appear to be stuck without the means to use inventory or wait.

Karma: 0 (0 votes)

Edit Deleted

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Tel AshSorry what did you try to say? Btw the ring of hircine does not work. When I equip it there is no transformation and I appear to be stuck without the means to use inventory or wait.

Darn, sorry -- I was really hoping that specific bug was fixed with my latest werewolf patch.  To undo the Hircine's ring transformation, you can try typing:

set fbmwBMHircinesRingControlQuest.Transform to 2

if that doesn't work, try:

set fbmwBMHircinesRingControlQuest.iswerewolf to 0

 

Karma: 0 (0 votes)

Thanks for the information!

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