Hello.
I want to make a Carriage Transport between Balmora & Cheydinhal.
I'm looking in the Construction Set to simply edit existing examples of Chargen & Transport. I found "CATWorldTransportNPC1", Jo'Tesh, & "CATWorldTransportNPC2", Kisimba. They each have a "CATDestinationSorter" script, & that points to "Player.Moveto CATworldtransportmorrowind" or "Player.Moveto CATworldtransportIC", which I'm guessing are invisible objects within those locations that probably have scripts within them. I wanted to look at ALL of the contents of "Chargen & Transport" so I could thoroughly understand it, & wanted some info about these things.
So, are "CATworldtransportmorrowind" & "CATworldtransportIC" invisible objects located in those places?
I'm not new at scripting, though I'm new with the Construction Set, & looking forward to helping the MorrOblivion project, though wish to actually help responsibly & reliably.
Thanks.
Edit & Appendum:
I had intended to start with making a couple of private mods for this, just to test it out, & then getting Community response about the concept, though I guess that "Chargen & Transport" could be modified, or I could append "Chargen & Transport" as an optional Mod, though there would be necessity to trigger the main quest within Morrowind similar to how simply finding the dead knight in Cyrodiil triggers the main quest for Oblivion, & I actually would include those scripts & objects within my own Mod & keep "Chargen & Transport" for historicities' sake.
Uhh, I just thought that a Carriage Ride made more sense than the Khajiit, & I thought that various people would appreciate a more simple & practical means of transporting than via ship around however many Continents, since Morrowind & Cyrodiil share a close proximity & border.
There are various probable means of implementing aspects of "Chargen & Transport" into Oblivion, like deportation upon arrest for particular serious Crimes, which would send the player to Morrowind, wherein the couple of games could be scripted to blend into a single unified Questline series.
Thanks again.

Very nice concept. I suppose that the transportation via ship was made for lore-reasons. You have to keep in mind that Vvardenfell is, in contrary to cyrodil, an island, hence there is no land connection between Vvardenfell and the hardland of morrowind. But I find the idea behind your mod very attractive.