First off, I'd like to thank a gargantuan number of people for their support in helping me with this seven-month endeavor. Most of all, though, it'd be E-12/Hedgehog-12/Urchin-12, a Russian Morrowind modder (and a total genius) responsible for the wonderful models in the Morrowind - The Symphony. Without his assistance (and of course permission) I'd never have gotten far with this project. This mod contains uipdated versions of almost every non-DLC creature, most of which have varieties and/or unique types.
The caveat...this mod is not resource-friendly. Many of the models are extremely high-poly, and while I've tried to reduce them where I can, it's still far more than preferable. Also, the texture section is...a total mess. There's duplicates of some textures, sometimes more than two of the same texture. If someone wants to re-organize that, be my guest. :D I'll get around to it eventually...maybe.
This mod is still in "beta". There are a shitload of manually converted animations, some of which are completely hand-made and the conversion between the two games isn't seamless. If you have any issues with the animations that aren't minor clipping things, please report them! The same with any glaring issues with overly metallic skin textures, which are a nuisance I've been trying to stamp out.
Make sure this is at the bottom of your loading list of mods that affect Morrowind's Leveled List, because I made use of it to dynamically distribute the creatures and their sub-species. You can add it to your bashed patch's leveled list compilation under Relevel and Delevel.
I'll add screenshots soon...
v066 Only
This plugin is only compatible with v066, Please download the meshes and textures below.
https://drive.google.com/file/d/1C1jQtYUsbjY7xfniLhCqlaBosjG9JGcU/view?usp=sharing
v065 and Older
This is the .esp. (v1.0)
https://mega.nz/#!9t10wZJY!lKB0Kk2_EfQluGkuZs_9E7cmpUuT4k1qcV-Alc5QrH4
This is the meshes. (v1.1)
https://mega.nz/#!hpEzwaYK!AMHXXi2iN6doX-B3_sEshnY3-m4U_Dse4-hiOnHzJ4E
This is the textures. (v1.0)
https://mega.nz/#!F0tEAB4Q!FROX1LDNCCegrmrY9u_YPli5lBym6sxjPYgRMTX-JFA
PonyRider0 made a patch to make Symphony's Guar rideable.
https://tesrenewal.com/forums/morroblivion-mod-releases/rel-guar-mounts-pack-guars-v11




OK apparently there's
OK apparently there's something -- I think a Daedra -- causing a CTD, based on my play-testing. Seems to happen leaving Wolverine Hall. Working on it. -.-