| Attachment | Size |
|---|---|
| Update | 765.2 KB |
| Map by Roxon (updated) | 6.43 MB |
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Solstheim Castle v1.1
by Korana
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Description
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The noble knight Aegir Brondolf had fallen. For many years his grand castle has remained unclaimed. Are you ready to claim it for your own? This spacious castle is located off the north-east coast of Solstheim. The castle itself offers many living and exploratory areas, including:
-A great hall
-Kitchen
-Servants’ quarters
-Study
-Dance Hall
-Armory and Training Rooms
-Weapons Display Room
-Imperial Shrine
-Greenhouse
-Laboratory
-Bathroom
-The Lady’s Chambers (complete with room sized closet)
-The Master’s Chambers
-Private Study
-Wine Cellar
-Guest Chambers
-Planetarium
-Summoning Room
-Captain’s Quarters
-Indoor Pool Room
-Trophy Room and Menagerie
There are also other services and excitement to be found within the castle grounds or in the neighboring village. One can find such things as:
-A general goods store (Which sells most of the new miscellaneous and food items I have added.)
-A tavern
-A merchant hall
-Guard Quarters
-Fully explorable castle walls and gate houses.
-There is even a surprise for those characters with an evil side.
So how do you find Solstheim Castle? Travel arrangements can be made from Dagon Fell or Fort Frostmoth. Such expensive living does not come free however! You must complete a short quest in order to obtain the key to entering the castle.
If running a castle or spending time at the local tavern become too much for you, there is also a small forested island and barrow to explore. There are also two small side quests available for those that choose to take them.
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Features
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*Travel services by ship to and from the castle.
*Fast travel to the castle by a special scroll. This scroll can be activated by equipping it and exiting your inventory.
*Extensive night and day schedules for the castle servants, villagers, and a few of the castle’s pet inhabitants. The merchant doors will even lock at night. A few special surprises await those who take the time to explore both during the day, and during the night.
*Merchants who offer goods and services.
*An alchemy lab with jars and sorting service available for all ingredients from Morrowind, Tribunal, and Bloodmoon.
*The planetarium offers a rotating star dome, with rotating moons. There is also a fully interactive dwemer telescope.
*The laboratory also offers observation of some dwemer inhabitants.
*The wine cellar offers the player the ability to make wine if they have the proper ingredients.
*There is an imperial shrine available, if you need it.
*There are several playable instruments in the castle.
*The castle’s grounds are protected by two fully operational gates.
*The maid will pour you a bath if you ask her. Until you do, the bathtub will remain empty. The bath she pours you has healing effects.
*The butler will offer you a drink of your choice, whenever you like!
*The stable and barnyard are complete with animals such as chickens, cows, pigs, and horses. If you wish to bring your own animals to the stables, the stable offers gates that will open and close.
*The Menagerie offers you the chance to watch Bloodmoon’s creatures in safety.
*The pool room offers you the chance to swim with a multitude of exotic fish.
*3 short quests...including one to obtain the castle itself.
*There is a dance hall with very special and classy ballerinas. The ballerinas have companion share, and will wear whatever outfits you choose for them. Don’t be alarmed if you come back and your ballerina is gone, she is merely in the servants’ quarters, resting her feet! She will back in the morning with your items. One solitary musician plays, so it’s a very quite atmosphere. Several visitors may come to view the show.
*The Master’s chambers features a balcony that looks out onto the great hall.
*The Lady’s chambers features a room sized closet complete with two mannequins, display cases, and plenty of storage.
*22 Male and Female Imperial Mannequins throughout the castle. These mannequins are not made of wood or stone, and if you have a body mod installed, these mannequins will use that body mod. No more wishing your clothing would fit your mannequins correctly!
*Animated practice dummies that will re-spawn.
*Re-locking chests at several lock levels to train your skills.
*There are musicians in the great hall, who will play you a song if you ask them nice enough.
*The cook can offer you a recipe book filled with recipes written by members of the Official Elder Scrolls Forums.
*Be on the look out for abnormal or hidden doors!
*24 display cases
*A pirate themed tavern. This lovely tavern offers services and entertainment such as: buy or sell spirits and food, recruit a companion, request songs from the musicians while you watch the dancers spin, gamble your money away with a game of shells, bet on bar fights, or rent a bed from a drunken pirate!
*A "usable" ballista, although you might not like the reaction to it's use!
This is a conversion of the popular mod Solstheim Castle by Korana. With the debugged Bloodmoon integrated into the master file I think it's time to release this little gem. Now you can play through those quests and relax from them in style.
Instead of using scripts to disable and enable the inhabitants to simulate their behaviour I added AI to each of the many NPCs to create a living castle and village. They will eat, sleep visit the castle and engage in everyday behavior. All exterior meshes and most other were ran trouh PyFFI and their collisions were simplified and altered to improve performance. The entire castle and island have been pathgridded.
Also now available is a custom map created by Roxon which adds Solstheim Castle to the worldmap. Comes in Paper Style or Morrowind Style. Also included are settings for Mini Maps for those who use a mod thats adds one.
All credits go to Korana for creating this wonderful mod.

Downloaded and Installed, you
Downloaded and Installed, you don't take on Little Jobs do You.
Thanks will be Playing.