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SgtYoung
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CTD around draugr for Bloodmoon Expansion

So I remember I had this problem before on a previous version on a previous playthrough back in 2019. I do not remember how I fixed it. What I do remember is that the draugr were, and still are the source of the problem.

Now what happens is that any time I get close to the shipwreck near the earth stone or go into a draugr barrow I CTD. I did try to use this; https://morroblivion.com/files/morroblivionobjectids.pdf to console a draugr to me, but none of the different codes for various draugr did anything.

Does anyone have any suggestions? I will admit, I am running with a lot of mods and I upgraded from the previous version, but does anyone have a draugr replacer I could try or a fix for this? Im fairly sure that the draugr are the source of the CTD issues.

I will aslo say that this version has been more buggy then my 2019 playthrough, with missing textures on silverware cups, some wood stairs in dungeons, the floor of the bars basement in Pelagiad and weird color changing candles (wax part not lighting). Also missing dialoge options for the gateway ghost quest and the one where the imperial merchant accidently stole an ashlander tribes hides. I also had CTD issues with the Tribunal quest where the plaza is under attack, but an old replacer for the fabricates (robo dino things) or whatever fixed that.

ilpirata
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Do you use OCO2 mod?

Do you use OCO2 plugin?

SgtYoung
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No and even with my mods

No and even with my mods disabled, im not having any luck.

ilpirata
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Alright, I gave it a shot,

Alright, I gave it a shot, because I had problems playing Bloodmoon together with OCO2. What about this mod:

https://morroblivion.com/forums/morroblivion-mod-releases/re...

Does it fix the problem for you?

SgtYoung
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I really appreciate the

I really appreciate the effort. Sadly no, I tried that one earlier with no luck. I will try it again, but last time it would just ctd when both the mod and its dependency were installed. I will keep trying.

Daggers
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If you "upgraded" from a

If you "upgraded" from a previous save you will CTD and have missing dialogue options, every new iteration needs a new save for those changes to take effect the correct way.

When did you download your BSA files? Those issues you discribe should've been fixed awhile ago "October?"

SgtYoung
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This save file was running

This save file was running version 064 from back in 2019 with only House Televanni and Shivering Isles touched. I upgraded to 065 or 066 several months ago and havent played until recently. I just tried upgrading to 066.22 and no luck.

I did manage to get the crashes to stop after properly installing the mod ilpirata recomended on my second attempt, however that mod creates even worse issues with how its dependant mod overwrites a lot of the base games mechanics rather then just replacing enemies.

With that mod however, I was able to enter the areas where draugr were without a CTD and the draugr were just skeletons because of the mod.

Is it possible to just get a patch for specifically the draugr? A replacer that only replaces them maybe? Any ideas or suggestions?

Daggers
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I'll re-export the Draugr and

I'll re-export the Draugr and fix it's animations and skeleton, this has been an ongoing part for v67 for other creatures as well. "Restored Animations and Corrected Creatures" but I will be sure to upload a "Hopefully" fix and other goodies for your build :)

v64 to v66 changed drastically internally, I'm surprised your still using a v64 save :P

SgtYoung
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I love my characters, what

I love my characters, what can I say?

Also thanks for the help.

Daggers
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Cheers to that!

Cheers to that!

Anyway, this might fix the crash but no promises, I reexported the Dreugh and all it's animations, I even added a few that were missing such as Power Attack and Looking Idle. I also added in the Guars and Alit, They both received animation and model updates.

The Kagouti mouth is bugged and might stretch "Not tested fully", it's a new model.  If it causes issues just remove the Morroblivion folder that comes with this or Morroblivion\Creatures\Wildlife

(Google Drive) Download

SgtYoung
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Hey, many thanks brother. You

Hey, many thanks brother. You did me a favor out of the kindness of your heart and it is greatly appreciated. If it works or doesn't, I appreciate the hard work either way.

SgtYoung
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Well, unfortunatly the fix

Well, unfortunatly the fix didnt work, so I decided to just do something drastic and went into the construction set myself and just deleted the draugr and now the game isn't crashing anymore. A temporary fix, but I will now be attempting to finish this playthrough with the help of console if need be. Thanks again for the help with this undying problem.

 

Edit: I think the issue was Oblivion reloaded. I forgot to delete Aslip or whatever (the unique draugr during the bloodmoon main quest) and found that I would CTD when entering his area. I used console to pretty much just skip that quest and found that I would CTD when fast traveling. I decided to check my PCs Event Viewer and noticed that the Oblivion application was crashing with Oblivion Reloaded marked as the reason. After disabling Oblivion Reloaded, I found that I could fasttravel again and strangely after I would fast travel, that Draugr Aslip or whatever his name is would appear next to me and follow me (probably glitched from using console for his quest).

Anyway, Oblivion Reloaded was the reason for my headache.