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Hostility of Enemies

Submitted by PrimePlusOne on

Hello all - first of all I am thoroughly enjoying Morroblivion as a first timer for using any mods for any PC games.  Instructions on this site were wonderful, and the mod is great.  I have a question on the hostility of enemies.  I have played Oblivion in the past and I recall that if an enemy (NPC human[oid] or creature) was hostile towards you and you fled, that after a certain distance you escaped their hostility and could fast travel, rest, wait, etc.  In Morroblivion this does not seem to be the case.  Enemies have remained hostile towards me even at very great distances to the point where I cannot rest or fast travel even when I have gotten the distance from Balmora to Caldera away and they remain hostile until killed. If I save the game inside a building and reload, I am able to wait and rest inside the building, but as soon as I exit the building I get the same notification of not being able to wait or fast travel because there are enemies nearby.  I have searched the forums here for users with similar issues but was unable to find anything. Is this a part of the Morroblivion game or is there perhaps something I've done incorrectly with the setup?  Thank you much.

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Why not just kill whatever it is you're in combat with?

Anyway, Morroblivion doesn't change enemy AI or detection in any way.

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